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Messages - AdamPA1006

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16
General Discussion / Re: FH2 Thursday Reloaded!
« on: 05-08-2012, 04:08:29 »
Yeah I was trying to play with you guys. We gotta get WaW back rollin

17
That sucks because I like to see who is around me or who I am waiting for a tank with (maybe let them have it, I play to win rounds) see if its a pro or noob

18
General Discussion / Re: Inefficiency of the 75mm/L48
« on: 02-08-2012, 03:08:39 »
just keep it as it was in 2.4 and i'm fine. there are a lot of improvements in this patch, but this clearly cuts the fun.
again if you want to play arcade you can play bf3.
but the players here are a lot more mature
an other problem is that it may need more hits for all tanks, so it doesnt matter, but 88s and paks get killed in one shoot.
today i shot with an 88 to the side of an sherman and couldnt kill it.
he wasnt even burning.
he jumped to the side, looked at me and fired....

+1 I was the Tiger on Mareth and got a few hit markers without kills! Like for real its an 88!

19
General Discussion / Re: Inefficiency of the 75mm/L48
« on: 02-08-2012, 03:08:27 »
Yesterday I noticed how easy it was to 1s1k tanks from a large distance, so I thought I'd put them up here:


edit: @ AdamPA, only people who dislike it a lot will post here. It is called "silent majority" for a reason.

Yes you one shotted me a few times (thats me in the screens). You are a great tanker. Pz3 is absolutely worthless on that map now, i was hitting british tanks over 4 times and no kills. I know I hit you atleast once. I was in the F2 most of the time that round, and now the Sherman is getting more 1hit kills at range than the F2.

20
General Discussion / Re: Inefficiency of the 75mm/L48
« on: 29-07-2012, 22:07:27 »
Barely anyone likes the new system, the posts against it in this thread outweigh the people who want to keep it.

21
I like the long reload, especially for a weapon that holds so much ammo. I like longer reloads in general, feels more tactical and realistic. BF3 is way too fast.

22
Community Polls / Re: Most popular map thread, 2.45 edition
« on: 29-07-2012, 08:07:48 »
I choose these three maps because they really give me the most immerse, realistic feeling.

Fall of Tobruk- Ever since this map came out I have loved it. I love the fully concentrated frontal assault on the first flag. I think this is the best city fighting, because its not just charge forward like Ramelle, its more tactical with the 3 lanes of flags to capture. Fantastic visuals and audio.

Purple Heart Lane-Always seems to bring out the best squadwork. Its the biggest all infantry map, and you really feel like you are making progress because of how big and different the map is. I have had some absolutely incredible times with squad mates sneaking around, sprinting through field in the open, leading a heavy assault on a flag. And again, some of the best visuals in the mod. also points for being very realistic.

PDH- Concentrated fighting on an intense and varied map. This map really goes to whatever team has better teamwork. Also defending the main bunker, nothing more fun than trying to hold on in there when the flamethrower comes, and you know the americans are crawling all around and on top of the bunker!

23
General Discussion / Re: 96 Player Server Test today
« on: 29-07-2012, 08:07:07 »
  Some really odd anti-128/96 posts.  Though I have only popped in a couple times on this new server I have to say my past experiences with high numbers have been great.  To any of those crapping about the maps are not meant for the increase in number of players I say bullshit!  Transports actually get filled and people get ferried back and forth.  The number of tanks in 64 is just fine for 128 because in my opinion the number of tanks should be determined by the map size not the number of players.  Fh2 is so much better when tanks really matter and infantry support them.  This number of players gives us the variety of tanks we all crave with a nice number of tanks to infantry.  I really hope in future versions of FH2 the map layers get left ta fuck alone.
Completely agree, almost all maps are already "ready" for 128. Maybe increase pick up kits, thats all I can think of. I agree its awesome to see transports actually filled and useful, more people driving ammo truck around, and actually having INF to support tank assaults! Big server is awesome for FH2.

24
Asolutely incredible. Sound, reload animation, ROF, all amazing. Great work.

25
General Discussion / Re: Inefficiency of the 75mm/L48
« on: 26-07-2012, 18:07:53 »
I hate the new tank system, I really do. Makes maps like Gazala unplayable since you need 3-5 shots and very long range instead of one. Extremely hard to do.

26
This is awesome, thank you.

27
General Discussion / Re: Inefficiency of the 75mm/L48
« on: 25-07-2012, 06:07:32 »
To provide some hard numbers for you to think about:

All this is without the anglemod considered, so bear in mind this is best case.  Using 3 Shermans, the m4a1mid_eu, m4a1_76mm and m4a3.  Only considering their hulls.  m4a1_76mm and m4a3 are identical.  The sideplates on the m4a1mid_eu are the same as the front.

7.5cm L48 - PzIV Ausf.H gun vs frontal armour
TankHits to kill at 10mHits to kill at 300m1s1k max distance
m4a1mid_eu1396m
m4a1_76mm and m4a324N/A

7.5cm L48 - PzIV Ausf.H gun vs side armour
TankHits to kill at 10mHits to kill at 300m1s1k max distance
m4a1mid_eu12188m
m4a1_76mm and m4a312188m


7.5cm L70 - Panther gun vs frontal armour
TankHits to kill at 10mHits to kill at 300m1s1k max distance
m4a1mid_eu12188m
m4a1_76mm and m4a31396m

7.5cm L70 - Panther gun vs side armour
TankHits to kill at 10mHits to kill at 300m1s1k max distance
m4a1mid_eu12245m
m4a1_76mm and m4a312245m

Holy hell.
75/L70 needing more than one shot to kill a Sherman is quite insane.
So is 75/L48 needing 3 to 4 shots to kill a one at long range.

Seriously, what the fuck. Did no one notice anything wrong during beta-testing?

+1. These new changes have made the game pretty ridiculous

28
General Discussion / Re: Inefficiency of the 75mm/L48
« on: 23-07-2012, 18:07:11 »
I agree with this thread, tank combat as a whole got way worse. It was more tactical before with more 1hit kills and slower reload time. German 75mm gun is shit now. On Mareth I hit a sherman THREE times with a marder (got 3 red hit notifications), and it took until the 4th shot to kill it. Come on now.

29
General Discussion / Re: Where is HSLAN
« on: 22-07-2012, 21:07:11 »
I dont think the stats are working yet, didnt report yesterday

30
Suggestions / Re: Iron sights for sniper rifles
« on: 22-07-2012, 21:07:20 »
Sounds like a solid, good idea that can actually be done.

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