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General Discussion / Re: FH2 Thursday Reloaded!
« on: 05-08-2012, 04:08:29 »
Yeah I was trying to play with you guys. We gotta get WaW back rollin
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just keep it as it was in 2.4 and i'm fine. there are a lot of improvements in this patch, but this clearly cuts the fun.
again if you want to play arcade you can play bf3.
but the players here are a lot more mature
an other problem is that it may need more hits for all tanks, so it doesnt matter, but 88s and paks get killed in one shoot.
today i shot with an 88 to the side of an sherman and couldnt kill it.
he wasnt even burning.
he jumped to the side, looked at me and fired....
Yesterday I noticed how easy it was to 1s1k tanks from a large distance, so I thought I'd put them up here:
edit: @ AdamPA, only people who dislike it a lot will post here. It is called "silent majority" for a reason.
Some really odd anti-128/96 posts. Though I have only popped in a couple times on this new server I have to say my past experiences with high numbers have been great. To any of those crapping about the maps are not meant for the increase in number of players I say bullshit! Transports actually get filled and people get ferried back and forth. The number of tanks in 64 is just fine for 128 because in my opinion the number of tanks should be determined by the map size not the number of players. Fh2 is so much better when tanks really matter and infantry support them. This number of players gives us the variety of tanks we all crave with a nice number of tanks to infantry. I really hope in future versions of FH2 the map layers get left ta fuck alone.Completely agree, almost all maps are already "ready" for 128. Maybe increase pick up kits, thats all I can think of. I agree its awesome to see transports actually filled and useful, more people driving ammo truck around, and actually having INF to support tank assaults! Big server is awesome for FH2.
To provide some hard numbers for you to think about:
All this is without the anglemod considered, so bear in mind this is best case. Using 3 Shermans, the m4a1mid_eu, m4a1_76mm and m4a3. Only considering their hulls. m4a1_76mm and m4a3 are identical. The sideplates on the m4a1mid_eu are the same as the front.
7.5cm L48 - PzIV Ausf.H gun vs frontal armour
Tank Hits to kill at 10m Hits to kill at 300m 1s1k max distance m4a1mid_eu 1 3 96m m4a1_76mm and m4a3 2 4 N/A
7.5cm L48 - PzIV Ausf.H gun vs side armour
Tank Hits to kill at 10m Hits to kill at 300m 1s1k max distance m4a1mid_eu 1 2 188m m4a1_76mm and m4a3 1 2 188m
7.5cm L70 - Panther gun vs frontal armour
Tank Hits to kill at 10m Hits to kill at 300m 1s1k max distance m4a1mid_eu 1 2 188m m4a1_76mm and m4a3 1 3 96m
7.5cm L70 - Panther gun vs side armour
Tank Hits to kill at 10m Hits to kill at 300m 1s1k max distance m4a1mid_eu 1 2 245m m4a1_76mm and m4a3 1 2 245m
Holy hell.
75/L70 needing more than one shot to kill a Sherman is quite insane.
So is 75/L48 needing 3 to 4 shots to kill a one at long range.
Seriously, what the fuck. Did no one notice anything wrong during beta-testing?