Author Topic: Project Reality Mod  (Read 76589 times)

Offline Ts4EVER

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Re: Project Reality Mod v0.9
« Reply #90 on: 06-02-2010, 20:02:23 »
I hope for them it's not the last one  :o

Offline Fuchs

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Re: Project Reality Mod v0.9
« Reply #91 on: 06-02-2010, 20:02:45 »
Just played some Silent Eagle. Oh boy, nice map, lots of diversity! Good job mapper. It had it's boring moments but I was with a good squad so it was entertaining.
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Offline Coca-Cola

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Re: Project Reality Mod v0.9
« Reply #92 on: 07-02-2010, 10:02:20 »
I've played it quite a bit over the weekend and I have to say that I absolutely hate the new rally point system. It's not that bad on AAS when you build FOBs as you progress, but it's still a major pain, though on insurgency it makes the game unplayable. Your squad can never get anywhere because the second one person is hit you either leave him be and respawn, often back at main, then he might leave your squad or you res him and, what usually happens, you lose your medic as well. Once he or both of them are dead, it's just a case of last man standing until you get somewhere near the vicinity of the cache, though you never get to it on a full server if the opposition is paying attention. The old rally system needs to be reinstated, and if I was in charge, it'd be from .85.

About the graphics, I've got an q6600/8800gt/4GB RAM, and with everything on high and 2XAA, I get an average of 20 FPS on Korengal and Fallujah whereas before I used to get, on average, 80 FPS. It's just rediculous.

excuse rambling nature just a wee bit drunk.
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Offline Ciupita

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Re: Project Reality Mod v0.9
« Reply #93 on: 07-02-2010, 11:02:55 »
I have to use medium graphics now too.

Offline Torenico

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Re: Project Reality Mod v0.9
« Reply #94 on: 07-02-2010, 11:02:41 »
That sounds Terrible. Not Downloading.

 :(


Offline THeTA0123

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Re: Project Reality Mod v0.9
« Reply #95 on: 07-02-2010, 13:02:04 »
The many weapons is pretty cool though

Small maps on PR are simply the best. And they do not have lag. The big ones however.

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Offline Aggroman

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Re: Project Reality Mod v0.9
« Reply #96 on: 07-02-2010, 13:02:59 »
Have no lags at all, running on high, had no crash so far, runs smooth.

Offline Invincible

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Re: Project Reality Mod v0.9
« Reply #97 on: 07-02-2010, 13:02:20 »
Yamilia is badass with a good squad.

I also Like the ID that every round the flag setup is different.
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Offline Smiles

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Re: Project Reality Mod v0.9
« Reply #98 on: 07-02-2010, 14:02:13 »
Play FH2 everything on high, only fps problems in fh are in rare occasions on anctoville. I played 2 maps, Fallujah and lashkuur and in both my fps was terrible. Such a shame, the maps look nice and they updated a lot but im not going through "changing my settings cycle till it works" again. Glad im not the only one though, that would be bad^_^.
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Offline Archimonday

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Re: Project Reality Mod v0.9
« Reply #99 on: 07-02-2010, 14:02:02 »
Someone informed me that the atrocious spawn times have been lowered to 30 - 40 seconds, is this true?

Offline Thorondor123

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Re: Project Reality Mod v0.9
« Reply #100 on: 07-02-2010, 14:02:47 »
The normal spawn time has been 30 seconds as long as I can remember. It's longer only if you team kill or kill unarmed civilians.
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Offline Ts4EVER

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Re: Project Reality Mod v0.9
« Reply #101 on: 07-02-2010, 14:02:47 »
Yeah, they lowered it, dunno why. Anyway, the lag seems to be a common problem. Apparently they isolated the cause on Korengal, some textures.

Offline G.Drew

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Re: Project Reality Mod v0.9
« Reply #102 on: 07-02-2010, 14:02:46 »
Yeah, they lowered it, dunno why. Anyway, the lag seems to be a common problem. Apparently they isolated the cause on Korengal, some textures.
They lowered it because people were killing civis so much/getting killed as civis and ending up with 1min  spawntimes, and ofc that didnt please them. So, the devs have decided to do away with that and just make it a maximum of 30sec.
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Offline Ts4EVER

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Re: Project Reality Mod v0.9
« Reply #103 on: 07-02-2010, 17:02:11 »
on a weird note, after I installed PR I didn't get the "cant move blablabla" warnings anymore when starting FH2.

Offline Cory the Otter

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Re: Project Reality Mod v0.9
« Reply #104 on: 07-02-2010, 18:02:11 »
I guess I'll give PR another try. it had better not be as boring as the last releases, though...waste of five gigs, last release was.  And if I can make good movies out of it, then its even better.