Author Topic: Project Reality Mod  (Read 76707 times)

Offline playeronesvk

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FH 2 be AWARE !
« Reply #555 on: 22-12-2012, 20:12:16 »
« Last Edit: 22-12-2012, 20:12:33 by playeronesvk »

Offline Ts4EVER

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Re: FH 2 be AWARE !
« Reply #556 on: 22-12-2012, 20:12:13 »
Yes, everbody knows. In fact, that map you posted is a remade FH2 map called St Lo. So what is your point? Unless they are using FH2 assets without permission, the devs don't care.

Offline playeronesvk

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Re: FH 2 be AWARE !
« Reply #557 on: 22-12-2012, 20:12:58 »
Start making harder...



Uploaded with ImageShack.us
« Last Edit: 22-12-2012, 20:12:18 by playeronesvk »

Offline Turkish007

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Re: FH 2 be AWARE !
« Reply #558 on: 22-12-2012, 20:12:02 »
Start making harder...

What do you mean?

Offline Ts4EVER

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Re: FH 2 be AWARE !
« Reply #559 on: 22-12-2012, 20:12:44 »
Start making harder...

That's what she said.

Offline Turkish007

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Re: FH 2 be AWARE !
« Reply #560 on: 22-12-2012, 20:12:25 »
Start making harder...

That's what she said.

PFAHAHAHA :,D that just made my day!

Offline Ts4EVER

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Re: Project Reality Mod
« Reply #561 on: 22-12-2012, 20:12:20 »
Merged the topics.

Offline AfterDune

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Re: Project Reality Mod
« Reply #562 on: 26-12-2012, 00:12:16 »
BE awware Project Reality started making WW2 maps Look at this currently i playing it !
I've always liked this map in FH2 and have even asked permission from the original mapper to (sort of) recreate this one. No FH2 assets are used anywhere, so nothing to worry about.

Offline Ts4EVER

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Re: Project Reality Mod
« Reply #563 on: 26-12-2012, 01:12:44 »
Also, as far as content goes, heightmaps are fair game.

Offline King Faust

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Re: Project Reality Mod
« Reply #564 on: 29-12-2012, 18:12:30 »
I have a problem on this mod,

When I choose a profile, "PR must use pr.exe" this problem comes. And I can't play.

I tried some solutions but didn't help.

Türkçe?

Offline ajappat

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Re: Project Reality Mod
« Reply #565 on: 29-12-2012, 18:12:58 »
Better go to their forums I guess.

Offline LHeureux

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Re: Project Reality Mod
« Reply #566 on: 29-12-2012, 21:12:03 »
King Faust, you must launch Project Reality from pr.exe, going into "community mods" from in-game BF2 won't work.
Hey, huge ass .gif signatures are totally unnecessary and obnoxious. Not these anymore, thankyouverymany kkbyethx love you, all the homo. -Flippy

Offline King Faust

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Re: Project Reality Mod
« Reply #567 on: 30-12-2012, 20:12:31 »
King Faust, you must launch Project Reality from pr.exe, going into "community mods" from in-game BF2 won't work.
I launch from pr.exe already.

Türkçe?

Offline AfterDune

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Re: Project Reality Mod
« Reply #568 on: 05-01-2013, 12:01:05 »

Welcome to the second episode of Project Reality's Devcasts, a Podcast like series of videos showing off new features and assets you will find in Project Reality's modifications. Similar to the first one, episode 2 contains video footage from the upcoming Project Reality: BF2 v1.0 release with commentary from the PR Development Team providing further insight into our development process.

Devcast #2 features some previously unannounced modifications to the spawn menu, explains some of our additional soldier kits and premiers the first video footage of the highly anticipated "back up sights" feature. Sit back and enjoy!


We hope you enjoyed watching this Devcast! We are far from done so stay tuned for future updates and even more Devcasts covering the multiple changes in PR:BF2 v1.0. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information and more! See you on the battlefield!




- The Project Reality Team

Offline Turkish007

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Re: Project Reality Mod
« Reply #569 on: 05-01-2013, 13:01:42 »
Man, that is freakin awesome! Especially the backup sights and the STD/ALT system!