Author Topic: Project Reality Mod  (Read 76336 times)

Offline SiCaRiO

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Re: Project Reality Mod v0.95
« Reply #525 on: 29-11-2011, 18:11:55 »
hoping in! :]

Offline LHeureux

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Re: Project Reality Mod v0.95
« Reply #526 on: 29-11-2011, 21:11:33 »
Had some good times, server crashed 3 times. 2 times at 40 players, 1 time at 30. Might nit be related to players though.
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Offline LHeureux

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Re: Project Reality Mod v0.95
« Reply #527 on: 02-12-2011, 05:12:28 »
Had a freaking awesome day today, US team stormed the beaches in organized higgins boats charges! We pushed the germans back 5 rounds in a row (each rounds ending by a server crash unfortunately). Then later in the evening some big clans stacked in the German team and let no chances to the US team.

I also learned that Lainer sucks at placing FOBs  ;D
Hey, huge ass .gif signatures are totally unnecessary and obnoxious. Not these anymore, thankyouverymany kkbyethx love you, all the homo. -Flippy

Offline hankypanky

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Re: Project Reality Mod v0.95
« Reply #528 on: 02-12-2011, 06:12:54 »
Record gameplay!!!
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Offline [130.Pz]S.Lainer

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Re: Project Reality Mod v0.95
« Reply #529 on: 02-12-2011, 07:12:21 »
The FOB went up fine...It was that barbed wire that cost so many lives.
http://www.bfewaw.com/campaigns/waw24/promo/campaign/waw24banner1.png
The purpose of this deployment was to "annoy and defy the United States ... on her with Bofors 40 mm guns from a range of 650

Offline flyboy_fx

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Re: Project Reality Mod v0.95
« Reply #530 on: 02-12-2011, 07:12:54 »
DL link won't work. :(
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Offline AfterDune

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Offline LHeureux

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Hey, huge ass .gif signatures are totally unnecessary and obnoxious. Not these anymore, thankyouverymany kkbyethx love you, all the homo. -Flippy

Offline Uberplatypus

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Project Reality
« Reply #533 on: 27-08-2012, 11:08:59 »
Well I looked all through the forums and to my utter suprise couldn't find this one. (if i missed it my apologies as it is currently 2:00 AM :P) Well here it is - Project Reality - the most popular BF2 mod ATM, with FH2 in close second. Anyone else a PR fan out there? It can take a bit, well actually, a LOT of practice and patience but it is an amazing game for people who enjoy some good old teamplay and realism every once in a while.
Crashing full APC's since 1942.

Offline titsmcgee852

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Re: Project Reality
« Reply #534 on: 27-08-2012, 12:08:07 »
It plays very nicely, but my only gripe is the visuals, they look like dogsballs in comparison to FH2. Is it because they don't lightmap?

Offline Thorondor123

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Re: Project Reality Mod v0.95
« Reply #535 on: 27-08-2012, 13:08:45 »
Merged the threads.
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Offline Uberplatypus

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Re: Project Reality Mod
« Reply #536 on: 27-08-2012, 17:08:16 »
Lol sorry about that I was tired as hell  ::)
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Offline LuckyOne

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Re: Project Reality Mod
« Reply #537 on: 18-11-2012, 00:11:53 »
BUMP!

A wild "devcast" has appeared... Apparently it seems that PR devs finally got the point and PR is moving closer to FH 2's style (and feel) of gameplay... This might actually push me to play it when it's released, as they are trying to weed out the annoying little things that plagued PR in the past... Careful eyes will notice the addition of several features that we already have in our beloved FH 2.

http://www.moddb.com/company/project-reality/videos/project-reality-devcast-1
This sentence is intentionally left unfinished...

Offline SiCaRiO

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Re: Project Reality Mod
« Reply #538 on: 18-11-2012, 01:11:51 »
they...just changed the deviation system, it was in the works since 0.9 :P

Offline [130.Pz]S.Lainer

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Re: Project Reality Mod
« Reply #539 on: 18-11-2012, 01:11:25 »
The deviation was the best part of PR.....I hope it does not become shit like FH2.
http://www.bfewaw.com/campaigns/waw24/promo/campaign/waw24banner1.png
The purpose of this deployment was to "annoy and defy the United States ... on her with Bofors 40 mm guns from a range of 650