Author Topic: Project Reality Mod  (Read 75939 times)

Offline SiCaRiO

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Re: Project Reality Mod v0.95
« Reply #510 on: 23-11-2011, 00:11:06 »


coming soon =9

Offline [130.Pz]S.Lainer

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Re: Project Reality Mod v0.95
« Reply #511 on: 23-11-2011, 03:11:25 »
Nice....Can't wait to give it a go.

They also have a wonderful mumble build (beta) working now.  It is as easy and painless as just hitting install and setting up your microphone now.  When you launch into a game of PR it moves you to the right server/team/squad on the fly as you hop about with no alt-tab bullshit.

http://www.realitymod.com/forum/f196-pr-highlights/104754-new-pr-mumble-public-beta.html
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The purpose of this deployment was to "annoy and defy the United States ... on her with Bofors 40 mm guns from a range of 650

Offline Moose

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Re: Project Reality Mod v0.95
« Reply #512 on: 23-11-2011, 16:11:56 »
That video of normandy looks so drab, I'm sorry. And there are germans on the beach at the waters edge? So much for reality. No way will this compete with FH2.

Offline McCloskey

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Re: Project Reality Mod v0.95
« Reply #513 on: 23-11-2011, 17:11:10 »
No way will this compete with FH2.
last time I checked it wasn't supposed to.

Offline Sander93

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Re: Project Reality Mod v0.95
« Reply #514 on: 23-11-2011, 21:11:38 »
That video of normandy looks so drab, I'm sorry. And there are germans on the beach at the waters edge? So much for reality. No way will this compete with FH2.

This is a one time event, to bring WWII combat into PR-like gameplay. It's just for fun, done by one guy. 

Only if it's a major succes they could start planning a real mod, but I doubt they will.

Offline LHeureux

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Re: Project Reality Mod v0.95
« Reply #515 on: 23-11-2011, 22:11:26 »
The germans can't go on the beach anymore, killzone for them there. It's freaking fun to play on both sides too. Shooting the MG42 on beach running americans is fun  ;D
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Offline AfterDune

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Re: Project Reality Mod v0.95
« Reply #516 on: 27-11-2011, 14:11:00 »
Project Normandy has been released :)

http://www.realitymod.com/forum/f388-pr-bf2-community-modding/105093-release-project-normandy.html

- It's not historically accurate
- It's meant to have fun
- It's more a "Proof Of Concept" and not a polished mod like FH2

I hope you enjoy it nonetheless! :D
« Last Edit: 27-11-2011, 18:11:32 by AfterDune »

Offline [130.Pz]S.Lainer

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Re: Project Reality Mod v0.95
« Reply #517 on: 27-11-2011, 18:11:23 »
Nice my boot drive took a shit and now I can't play any of my old BF2 shit!  Time to back up all my mapping shit and re-install.   :P
http://www.bfewaw.com/campaigns/waw24/promo/campaign/waw24banner1.png
The purpose of this deployment was to "annoy and defy the United States ... on her with Bofors 40 mm guns from a range of 650

Offline SiCaRiO

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Offline [130.Pz]S.Lainer

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Re: Project Reality Mod v0.95
« Reply #519 on: 27-11-2011, 20:11:08 »
  Server keeps shitting itself.  After playing for a short bit I like the way it plays so far.  Still wish this had been a PR tweaked map for FH2 instead of a WW2 tweaked map for PR.  Would have been 10 times better looking and only a 1/3 of the current DL size.  And if Dune ever wants to back up and give this a go from the FH2 side I know we could get everything together in a couple of weeks. ;)

But maybe it is time for me to stop beating this dead horse and say congrats.  Get your shit sorted with the crashing and we will check it out again.
http://www.bfewaw.com/campaigns/waw24/promo/campaign/waw24banner1.png
The purpose of this deployment was to "annoy and defy the United States ... on her with Bofors 40 mm guns from a range of 650

Offline THeTA0123

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Re: Project Reality Mod v0.95
« Reply #520 on: 27-11-2011, 20:11:09 »
i have to admit, there bolt cycling sound is better
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Offline AfterDune

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Re: Project Reality Mod v0.95
« Reply #521 on: 28-11-2011, 07:11:02 »
Server keeps shitting itself.
Yeah, it's really frustrating. We have tested this for so long, but never got those crashes. Hope to have it all fixed soon.

After playing for a short bit I like the way it plays so far.  Still wish this had been a PR tweaked map for FH2 instead of a WW2 tweaked map for PR.  Would have been 10 times better looking and only a 1/3 of the current DL size.  And if Dune ever wants to back up and give this a go from the FH2 side I know we could get everything together in a couple of weeks. ;)
Can't disagree with that ;). Though the goal was to make a "proof of concept" of what PR would be like in a WW2-setting. Got a little out of hand though, hehe, but I like the end result.
I must say I'd love to make a map for FH2, as you have all the nice statics and correct weapons, but it'll probably be hard for me to get close to the quality of FH2 maps. Who knows, maybe some time in the future.

Offline hitm4k3r

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Re: Project Reality Mod v0.95
« Reply #522 on: 28-11-2011, 20:11:12 »
I also took a rough walk over your map. My thoughts were: this maplayout only with the right statics and weapons as in FH2 would be awesome. Would be very interesting to see such a map for FH2 with things like a 88 position and obejctive based gameplay.

There were a few bugs like flying objects and vegatation but nothing serious. One static mg was in a quiet bad position directly after a hedge and a house was placed too deep into the terrain. But this are all things that could be managed.

Btw: I liked the artlillery firing infront of the beaches while I was approaching with the landing craft. Felt quiet cinematic. The guy in the closet was also funny ;D

Offline AfterDune

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Re: Project Reality Mod v0.95
« Reply #523 on: 29-11-2011, 17:11:56 »
Servers are getting back up. Feel free to join.

Offline LHeureux

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Re: Project Reality Mod v0.95
« Reply #524 on: 29-11-2011, 17:11:47 »
YEEES! Launching PR
Hey, huge ass .gif signatures are totally unnecessary and obnoxious. Not these anymore, thankyouverymany kkbyethx love you, all the homo. -Flippy