it works
Ofcourse it does, it's a niche mod. You can make players do anything in a niche mod.
Is it fun? In my opinion, No. I rather play something well designed than to have my co-player create the experience for me, since they simply can't do that, players are not game designers (simply put) because to me a game experience is not created just by VoIP, I demand much more from a computer game if I am to invest hours in to it. A bit like watching movies that lack proper story or directing... if it's bad, I just turn it off.. It's entertainment, nothing else.
Maybe it's just me but... no wait, it's not.
I'm glad you have played PR for countless hours and obviously know what you're talking about.
Seriously though, do NOT dismiss communication and teamplay so easily. Unlike most other games, it's using mumble, voice chat (xfire), VOIP and teamwork that really sucks you into the game when you play PR.
3/4th of the time when I'm Squadleader, I'm busy coordinating and talking to people. (Brainless) fighting is only a small part of the game and it's mostly this atmosphere that makes PR what it is.
Unlike a plain shooter game like BF2, the maps in PR are a substitution to gameplay rather than the base. All great gameplay experiences in PR are solely based on great teamwork on communication, which can be achieved on any part of any map despite its design. This is why even the large 4x4km maps are succesfull, which are kinda bare and only have certain build up areas.
Really the only thing PR mappers will seriously have to deal with is proper team balance.
This is why, unlike games made for casual players/retards, it does not matter (and matters even less at a one time event) how good the map is. Players just need a platform to perform their gameplay on. Whether it's on a hugely detailed inland Normandy map, or just a plain beach. And since the latter is easier and way less time consuming to make, its makes perfect sense to choose a June '44 map for an event.