Natty still up too late? You're talking nonsense. First you say statics are a problem and then you suggest to make an inland map with loads of WWII statics, to which Afterdune simply has no access to.
Maybe it's passed your bedtime "sander" since you seemed to be too tired to see my point. My point was; I understand that making a bf2 terrain with some bunker is the easy-way-out, and that is the reason why they're doing this.
However, to make it even remotely interesting with a PR ww2 map, it
should be made in to something more interesting.. get it? Making an Omaha map which isnt Omaha is just.... ehh.... Making interesting fun maps requires work, it's not like Gulf of Oman for BF2 would have been any popular if the map stopped at the railroad (no construction yard or village behind) and the US had to walk ashore from the water while the MECs sit in bunkers and just pwn them. No one would play it, it's just not enough game material for people to care about. However, in bf1942, after seeing SPR and other movies, people loved the meatgrinder of having just 2 ways off the beach. It was a proper gameplay design which had a compelling game play, a clear challenge and which players "accepted" to be in favor of the other team, just because they projected their own vision of "Omaha" on to the screen, even if the map wasnt even trying to look or be the real Omaha.... This PR map could do the same, but if it tries to hide behind being "another beach" or "another section" people wont care. Maybe fill up a server once or twice, but surely there isnt any depth in terms of experience, just running over no-name BF2 terrain with sand texture and fight for some lame bunker.
Ive been to the real Omaha, I know everything about it, that's not the point...The point is, if you arent making Omaha, but in effect you're just making a little sand slope with some random bunker and one team attacks from the sea.. why is that interesting?.......... Remove the concept of "Omaha" and this is the worst way you could design a map... just look at it, would anyone design such map if it wasnt attached to something important?
Maybe you dont understand this, but the reason Omaha is popular in games, is because it's
Omaha, not because it's fun to run over an open sand patch and get mowed down by MGs. If the idea is not to represent Omaha, then choosing this environment and a fake scenario on top of it is among the worst choices for how to build a map. I am not talking about historical accuracy or realism here, I give f**k all about that, the only thing Im saying is that without
that metadata attached to it, this is simply not a fun thing to play.
anyway..take my advice or choose to troll/whine against them just because this is the interwebz and
you can, not that I care