The explanation got removed, dunno why. Even if they are doing it out of spite I will still be most interested it the results.
I don't see PR sharing their own 128P code with other mods, because of the license system PR uses.
Honestly, I doubt PR will and it's a thin moral line that stops me from crossing to one side or the other. I see no issues in sharing such a code with FH2 community, but it can be a big deal when talking about the vanilla one. It would attract more players to PR and extend its lifespan, kind of like a "last gift" sort of thing while they focus most of their efforts in Arma II.
Speaking of which, there was a thing going on at the BIS forum weeks ago. Some Arma II communities felt threatened and questioned PR DEVs to why they're not sharing their work at any shape or form. But in this case, it's just to avoid alot of PvP nuissance that you find in Arma II. The DEVs are totally right about this if they want to revolutionize the way PvP is played in that plaftorm, among other things.
Still is fair to say that PR seems to be gathering more and more resources and are not dependent of other mod teams. It is working, regardless if people like or not. So yeah, I highly doubt they will handle the code just like that.
But imagining that they do, how exactly would you solve it amongst you?
It seems to me that only one 128p server would be enough for the entire FH2 community and for that you need the 2 most famous server admins to share the costs. The UKWF suggestion for what I remember (and you posted) is even worse, since it involves 3 servers.
Lots of FH2 player chipped in when Soppa asked for some donations for the SISU 128 server, so there is commitment from the community.
What 128 server could mean is three things:
- For usage in tournaments. I think those guys really want to use it, because it suits their way of playing. Large coordinated attacks.
- For public use, there will be server with 128 players and I server with 64 players. This happended during the time Soppa switched it to FH2
- If FH2 devs have assurance this can be used for FH2, they can start making 128 player maps. Soppa did mention he created a layer for it.
But don't sweat it, when it comes it comes, in the meantime we will have a blast with FH 2.4.