Author Topic: Project Reality Mod  (Read 75623 times)

Offline Ciupita

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Re: Project Reality Mod v0.95
« Reply #375 on: 18-10-2010, 13:10:51 »
priestdk, although I can relate to what you type *in* your message ...seriously...this is the worst English I have seen - ever - . You are danish, you had English in school...come on dude. This is really terrible.

Maybe you have dyslexia ; but that is no longer an excuse. (Spell-checking..!).
So, protip : If you want to come over as an adult with half a brain, and want people to take what you say seriously...use a spell checker please please please.

Every modern browser has the ability to spell check as you go - chrome, firefox, opera. Just rightclick every word with a red line under it, and it will suggest the error. This way not only do you fix all the stupid phonetic typing, you ALSO learn proper English slowly.

Reading Priest's English is always an adventure. Thank god he speaks it very well in TS :)

Offline IrishReloaded

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Re: Project Reality Mod v0.95
« Reply #376 on: 18-10-2010, 14:10:34 »
Forgotten hope is more realistic then Project Reality ever will be !

Offline MaJ.P.Bouras

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Re: Project Reality Mod v0.95
« Reply #377 on: 18-10-2010, 15:10:54 »
Forgotten hope is more realistic then Project Reality ever will be !

How so?

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Re: Project Reality Mod v0.95
« Reply #378 on: 18-10-2010, 16:10:13 »
*offtopic*

im glad that im entertaining you all ;) but to make this short.

When i whas young learning to speak English/German whas a bigger priority then learning to write it.
and then they still prioritised German writing over english.

And i doo use both at work but i dont write my own letters you know i have an personal assistent (female ;)) or 5 people working for me in my department to doo theese things, and i cant really ask them to make a forum thread wile im at work for me now can I  ;) besides my time is offen limited wile i type theese things at work so therefor somtimes i miss the spell chekking. I swear i dont try to give you guys and girls headaches on purpose.

*ontopic*

Either way I will mention a feew pluses to in the neew release, sins my last post missed those.

+ huge plus the sounds. Standing next to a tank shooting and hearing the ROAR/BLAST is awesome I must say.
+ huge plus shorter and faster rounds. before the patch or last when i played like 5-6 months ago a round cur last like 3 houers witch whas insane in my eyes, now they usaly last max 1,5 houers, and i actully think they invented this bigger ticket loss to achive a bigger player base or to make the mod mor accesible for more players, I have to admit i like the shorter rounds alot your not stuck on 1 map for a hole evening now.


Offline Zoologic

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Re: Project Reality Mod v0.95
« Reply #379 on: 18-10-2010, 16:10:19 »
As a particular Australian gaming magazine editor wrote about PR -

"The really important thing about Project Reality is that it reminds us what PC is all about: the niche. Ours is a platform that can cater to incredibly specific mini-slices of the gaming cake."

And thus it's not like we're creating a game that has universal appeal, in fact we're targeting exactly the kinds of people who enjoy either role-playing, or heavily team orientated play. Having said that though, niche markets are very insular.

Well said Chuc! Kudos!

The name "reality" really makes the whole stupid gaming community to proclaim about the realism and stuff. How do they know about real warfare if all they do is sit down in front of their monitor or TVs, and just watching?

I really cannot stand playing together with bands of geeks trying to look like real soldiers, instead of concentrating on the game.
« Last Edit: 18-10-2010, 16:10:38 by ZooMotorpool »

Offline Zrix

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Re: Project Reality Mod v0.95
« Reply #380 on: 18-10-2010, 17:10:32 »
Forgotten hope is more realistic then Project Reality ever will be !


Priestdk's experience sounds oddly familiar.

In addition to the overly serious armchair soldiers, the problem is that some eager posters on PR forums fail to realize is that their "hardcore style" is still a very "gamey" view of reality. Which is why I made the joke about modern-day mod for AD&D.

  • Medics might nowadays be able to save the lives of wounded who would have been certain KIA's in WW2, but from combat effectiveness perspective they are still as good as dead - they are not up and running in a few seconds, not even holding a weapon. "Realistic" would be if they still disappear but a ticket is not lost if the "dead" was "revived" and "healed" properly. Or maybe, just maybe you could let them continue playing but they could only crawl and would have the "wounded shader" and no minimap.
  • The reason why firefights may last long IRL is that in long-range combat most of the shots are not aimed because you tend to keep your head down and just spray in the direction of the enemy in order to keep his head down (which is why assault rifle was invented in the first place, it is not all about the accuracy of fire but the volume of fire). In real life, people have a quite heightened self-preservation instinct compared to games, so they won't expose themselves unnecessarily to take aim unless they get a particularly good opportunity. Enter the random deviation. However, if and when people do have the time and opportunity to take aim then the accuracy won't be "random" at all (except at extreme ranges) and then the firefight will be over very quickly indeed. The random deviation however works against that. Some would argue ;) that having a stronger suppression effect from enemy fire and a slowly narrowing cone of fire (as in FH2 support weapons) until there is no cone anymore would be a more "realistic" solution. As for claiming that any movie firefight is realistic and basing a game on said movies would make it realistic...
  • PR vs. FH2 spawn system... Scotty still beams all you redshirts down in both mods.
  • You will die if you pick up the kit of an enemy "specialist". WAT. Maybe you can't use the "special equipment" (AT missiles and such) without specific training for that piece of equipment (or at least, not as effectively), but that shouldn't prevent you from using the rifles, pistols, grenades etc. which hardly need a user's manual.
  • You will die if you enter a friendly vehicle without the right equipment? Purely a gaming mechanic, although more realistic would be let people to enter but disable the controls.
  • Fortifications appear out of empty air in the middle of combat... mmmkay.
  • Waiting 10+ minutes to ambush an enemy "force" of three soldiers... sure, that might be realistic (depending on the situation; realistic in a behind-the-lines patrol or guerrilla war, not so much in a set-piece assault), but your mileage may vary if it makes for a fun game. Saying that PR is "better" than FH2 (or vice versa) because of this is comparing apples and oranges, it's all a matter of taste.
Most things on your list are the way they are because it's the best you can do in BF2. Medevac and disabling certain weapons in a kit for example are simply not possible(yet..). Sometimes you have to have less realistic features to promote a more realistic and teamwork oriented gameplay.

no you misread me, Im not "nay saying" them. They have done something extraordinary :) Many many Battlefield 2 players have had enough of the vanilla playstyle, and PR comes as a refreshing new look on this game. Pretty much like FH1 was for bf1942 - a new take on the game.
FH2 is not that, it is not a new take on BF2, it is a new take on FH1. That is the difference :)

PR has BF2 players that are fed up with lol:ing around on Karkand and prone-spam. These players are in what is called "End-game casual" state of BF2. It means they have gone through all the phases you go through when you play, and get stuck with, a game. Now they simply dont get the same kicks from BF2 but still want to stay in the game, so PR is a great extension of this because it takes them back to the beginning state of the game, when BF2 was new to them and they were climbing in ranks, unlocking, learning maps, learning aim, learning tactics etc.
PR has its fair share of people who got BF2 solely for PR though. It attracts people looking for a gameplay not found anywhere else. If it was simply a break from vanilla and not something new and revolutionary, PR would be long dead like virtually every other BF2 mod.

CTD 4 times with no error message. Im just back at windows and the game disapeard on me.

5 times i have seen mostly on the maps were the neew german forces are present, 25 people on the team crashing and leaving the rest of the team around 5-8 people fight against a hole enemy team.
The frequent and sometimes team wide CTDs that came with the new version are being worked on. If they put you off playing too much, wait for a patch.
« Last Edit: 18-10-2010, 17:10:59 by Zrix »


Offline Natty

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Re: Project Reality Mod v0.95
« Reply #381 on: 18-10-2010, 19:10:19 »
PR has its fair share of people who got BF2 solely for PR though. It attracts people looking for a gameplay not found anywhere else. If it was simply a break from vanilla and not something new and revolutionary, PR would be long dead like virtually every other BF2 mod.

oh re-he-he-he-eally (Jim Carrey voice)? And how do you obtain this information then? Was there a poll on the PR forum asking "did you buy BF2 only to play PR?" I guess that poll scored a fine 90% Yes.  ;D

I live in Reality land. 8) Reality is that creating a game, and a gaming community is far different from modding a game, and ca$h in on the players created by the game originally. I have no illusions about this. Fh2 has absolutely zero players that are only FH players. All are Battlefield players. So are PR players.

When PR creates their own stand-alone game, they will start from scratch, and every person downloading and installing that PR will be "their" players.

Mods often put themselves on high piedestals thinking they invented fire, I don't think we need to do that, we should just accept we are mods, be happy that we have a moddable game and players of that game, so we can provide fun for them. No need to pretend we are something we're not. Reality is, we have modded 10% of the game, the rest is fundamentally pure Battlefield 2, in both PR and FH2.

It is a bit like buying an old crappy Volvo, replace the chassi with ferrari chassi and call it a Ferrari.

Offline G.Drew

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Re: Project Reality Mod v0.95
« Reply #382 on: 18-10-2010, 20:10:51 »
PR has its fair share of people who got BF2 solely for PR though. It attracts people looking for a gameplay not found anywhere else. If it was simply a break from vanilla and not something new and revolutionary, PR would be long dead like virtually every other BF2 mod.

oh re-he-he-he-eally (Jim Carrey voice)? And how do you obtain this information then? Was there a poll on the PR forum asking "did you buy BF2 only to play PR?" I guess that poll scored a fine 90% Yes.  ;D
Well... yes, actually. Might not of scored 90%, but it was fairly high.
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Offline sheikyerbouti

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Re: Project Reality Mod v0.95
« Reply #383 on: 19-10-2010, 02:10:05 »
[
no you misread me, Im not "nay saying" them. They have done something extraordinary :) Many many Battlefield 2 players have had enough of the vanilla playstyle, and PR comes as a refreshing new look on this game. Pretty much like FH1 was for bf1942 - a new take on the game.
FH2 is not that, it is not a new take on BF2, it is a new take on FH1. That is the difference :)
[/quote]

All 6 copies that I have purchased of BF2 were expressly for playing the mods first and foremost (and also to bring new players to FH2).

Admittedly, i did play BF2 at release but only until any mods came out.

Face it Natty, you guys don't know shit about the impact of mods on your game sales because you don't track that kind of info. From the perspective of gaming hours though, the impact of quality mods is shown in the countless hours that we put into the mods compared to the lacklustre Vanilla BF2.


Truthfully, BF2 is a shit game, it is only the mods that ever made it worth my money. DICE needs to learn that lesson or they might as well abandon Online Multiplayer FPS in favour of more shite micro-transaction models. 
My Quebec includes Canada

Offline Natty

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Re: Project Reality Mod v0.95
« Reply #384 on: 19-10-2010, 07:10:34 »
Sheik... relax. when you play fh2 you play 90% BF2 and 10% FH2... not so "shit" anymore this game, is it?  ;)
Without it you wouldnt be able to play any mod at all, so perhaps do a reality check and realize you are playing battlefield 2 all the time, you just dont "know it"  8)

Offline Zoologic

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Re: Project Reality Mod v0.95
« Reply #385 on: 19-10-2010, 16:10:14 »
Sheik... relax. when you play fh2 you play 90% BF2 and 10% FH2... not so "shit" anymore this game, is it?  ;)
Without it you wouldnt be able to play any mod at all, so perhaps do a reality check and realize you are playing battlefield 2 all the time, you just dont "know it"  8)

That doesn't answer Sheik's challenge, does it? Although i still doubt many people (at least 1% of BF2 buyers) would buy them for just the mods.

How if we use this logic instead?

I purchased a copy of BF2, and clicked on FH2 and PR shortcuts more than BF2 shortcut to start it.

Offline Laffey

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Re: Project Reality Mod v0.95
« Reply #386 on: 20-10-2010, 19:10:46 »
Priests posts sums up PR for me
Played 0.9 read the manual etc.
Ask for some help because ive forgotten or it isnt in the manual and get insta-kicked or ridiculed.
People arent helpful or anything.
I dont mind the slow game speed.
The PR community are a bunch of douches from what ive experienced in my 10 hours of gameplay, ive never played PR since then. FH community at least answers questions rather then loling and just being total dicks in general.
« Last Edit: 20-10-2010, 19:10:49 by Laffey »

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Offline Zoologic

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Re: Project Reality Mod v0.95
« Reply #387 on: 20-10-2010, 19:10:47 »
Priests posts sums up PR for me
Played 0.9 read the manual etc.
Ask for some help because ive forgotten or it isnt in the manual and get insta-kicked or ridiculed.
People arent helpful or anything.

PR has many servers, you simply picked the wrong one. And because of the nature, picking the wrong one is very easy  ;D

Quote
The PR community are a bunch of douches from what ive experienced in my 10 hours of gameplay, ive never played PR since then.

But I am surprised that you quickly come into such conclusion. To be honest, i never liked some part of it too, but the relationship between the FH2 and PR devs are entirely different.

Offline :| Hi

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Re: Project Reality Mod v0.95
« Reply #388 on: 21-10-2010, 06:10:46 »
Sheik... relax. when you play fh2 you play 90% BF2 and 10% FH2... not so "shit" anymore this game, is it?  ;)
Without it you wouldnt be able to play any mod at all, so perhaps do a reality check and realize you are playing battlefield 2 all the time, you just dont "know it"  8)

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Playing Modifications;Specifically FH2: 254

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Offline SiCaRiO

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Re: Project Reality Mod v0.95
« Reply #389 on: 02-11-2010, 11:11:06 »