Author Topic: Project Reality Mod  (Read 75829 times)

Offline MaJ.P.Bouras

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Re: Project Reality Mod v0.95
« Reply #360 on: 17-10-2010, 23:10:56 »
http://yfrog.com/5yfhpr2p
http://yfrog.com/6rfhprp

RIP VS FH

We won 2/2 rounds and that was the second one.All those kills are sniper kills.

Offline General Tso

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Re: Project Reality Mod v0.95
« Reply #361 on: 18-10-2010, 00:10:29 »
So I installed it...very smooth process.  I like how they ask if you want to redirect to their password page while you install (very handy).  And the install was very quick for a 3+ GB game.

I started a co-op game, so I would only embarrass myself in front of bots (lol).  I played a variant of Basrah, not sure which one.

Some questions:  Do the insurgents have tuberculosis?  Why is everyone coughing?  Will a medic heal this up?   ;)

The little I played it seemed to be interesting, animations good, melee etc.  But I really don't understand the dynamics of the game...like how to take a flag, issue orders, and so forth.  Some of it was because I was in a co-op server with dumb bots, but most of it was my pure noobishness. 

Offline Dnarag1M

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Re: Project Reality Mod v0.95
« Reply #362 on: 18-10-2010, 00:10:33 »
epic description Toddel, more or less sums up what PR was to me. In theorey really nice, in practise I feel like watching these reenactors do really silly stuff PRETENDING to be a real soldier.

It just feels daft, unlogical, forced and so very very inefficient most of the time....not to mention hilariously boring at times. Move here, move there, check that position.

DUDE, that is a 5 minute walk ! and 5 minutes back! Wtf do you think I am doing here at my pc. If I would like to see a billion vanilla BF2 trees I will just fire up an editor and spawn them myself. Then, after wasting 30 minutes of your life you walk into an engagement that POTENTIALLY is fun, to end up dead - and then have to walk a cool 30 minutes again to get somewhere.

No, I could not stand this, sorry. I have patience, I can understand the whole roleplaying stuff...but I just don't have the time for it, this way...I feel bored too much, not excited..

Offline Rawhide

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Re: Project Reality Mod v0.95
« Reply #363 on: 18-10-2010, 01:10:30 »
Sometimes when I read all these nay saying stuff about PR and the reasons why I almost always go: wait wtf you talking about PR now?

I don't recognize the PR you are talking about

n00bz lol gtfo

Offline MaJ.P.Bouras

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Re: Project Reality Mod v0.95
« Reply #364 on: 18-10-2010, 01:10:07 »
You're mah hero rawhide ;)

Offline Dnarag1M

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Re: Project Reality Mod v0.95
« Reply #365 on: 18-10-2010, 01:10:05 »
Sometimes when I read all these nay saying stuff about PR and the reasons why I almost always go: wait wtf you talking about PR now?

I don't recognize the PR you are talking about

n00bz lol gtfo

I think the big question here is : Are you into reenactment ?  ;D

Offline Tedacious

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Re: Project Reality Mod v0.95
« Reply #366 on: 18-10-2010, 01:10:08 »
Sometimes when I read all these nay saying stuff about PR and the reasons why I almost always go: wait wtf you talking about PR now?

I don't recognize the PR you are talking about

n00bz lol gtfo

I think the big question here is : Are you into reenactment ?  ;D
Reenactments in sweden? get outta here :) never heard of it
I see were you are trying to reach: "how can a 17 year old kid have such a thinking like this? why doesnt he wants to be like normal teens who whana get rich? and his plan actually makes sense, but is too damn revolutionary and good at the same time than is still doubthfull if it works..." - Damaso

Offline Natty

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Re: Project Reality Mod v0.95
« Reply #367 on: 18-10-2010, 08:10:57 »
Sometimes when I read all these nay saying stuff about PR and the reasons why I almost always go: wait wtf you talking about PR now?

I don't recognize the PR you are talking about

n00bz lol gtfo

no you misread me, Im not "nay saying" them. They have done something extraordinary :) Many many Battlefield 2 players have had enough of the vanilla playstyle, and PR comes as a refreshing new look on this game. Pretty much like FH1 was for bf1942 - a new take on the game.
FH2 is not that, it is not a new take on BF2, it is a new take on FH1. That is the difference :)

PR has BF2 players that are fed up with lol:ing around on Karkand and prone-spam. These players are in what is called "End-game casual" state of BF2. It means they have gone through all the phases you go through when you play, and get stuck with, a game. Now they simply dont get the same kicks from BF2 but still want to stay in the game, so PR is a great extension of this because it takes them back to the beginning state of the game, when BF2 was new to them and they were climbing in ranks, unlocking, learning maps, learning aim, learning tactics etc.

This is the same principle as World of Warcraft: Cataclysm, which sole purpose is to take all the end-game casual players back to the beginning of the game.

Add to this the RPG elements of squad/VoIP/real military simulation in PR and you have a perfect mix for wanna-be soldiers / military romantics / veteran BF2 players.

Offline Fuchs

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Re: Project Reality Mod v0.95
« Reply #368 on: 18-10-2010, 09:10:57 »
I got to side with Rawhide here, I do not recognize the mod you people are describing. It might take long but endless walks for nothing are not there, then you are definitely doing it wrong.

When you set up an ambush in 10 minutes and then nail 2 or 3 baddies, that feels very rewarding.
"Force answers force, war breeds war, and death only brings death.
To break this vicious circle one must do more than act without thought or doubt."

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Re: Project Reality Mod v0.95
« Reply #369 on: 18-10-2010, 11:10:54 »
OK just tested it for atleast around 7-9 houers of gameplay doing the weekend.

here is what i came up with.

CTD 4 times with no error message. Im just back at windows and the game disapeard on me.

5 times i have seen mostly on the maps were the neew german forces are present, 25 people on the team crashing and leaving the rest of the team around 5-8 people fight against a hole enemy team. this also is somhowe releated to the tickets i think, either way i whas on the german side and endet up with only 4 team mates after loosing most of the team to a crash, and we hade the advateged most flags etc, and with in 5 min we hade lost 2 flags and half ouer tickets were suddenly gone aswell, what whas really funny though from my location i saw 2 choppers and a plane drop from the sky empty and idle tanks and apc just standing in the middle of nowere. well before the server whas loadet again with people on the german side the round whas lost and over.
Seemed to me this needs to be fixed quick or it will be a huge game killer.

And year the guns seems to be so leathal that they hade to make them unaccurate unlesh you aim for 10 seks, even on full auto from 3 meters away i dont hit enything what so ever right infront of me. Not really realistic to me.

And year it hugely depends on what server you join but im sorry to say that frindly nice people are hard to locate or find in this mod. Or Helpful people for that matter.
but locating hostile wanner be hardcore wanner be soldiers that dident get into the army or what ever takes 5 seks.
I have so far been kicked for 2 wierd things and banned from one.

Gunner in the apache on burning sands used a Hellfire on a enemy tank frindly inf had targeted the tank with his sotlam whas to close and died in the explosion he whas the admin aswell raged out on me and banned me lol.

Kicked from another server for asking a simple question about howe to use somthing suddenly half the server typed lol and a admin messege displayed we dont whant noobs here and kick lol.

Kicked for making a CAS sqaud on one of the neew maps because admin and his frinds whanted to have that sqaud and the equipment i got 1 warning and before i whas done typing well let me invite you to the sqaud so we can all benefit i whas kicked from the server.

No names or clans mentioned because i dont need to im not going back to eny of those 3 servers and newer will. And noo need to start name calling. if they read this they know ho they are, and shut learn to relaxe really.

So far the cummunity and the new release have disapointed me alot.

The only server i actully injoy and hade som plesent rounds on is the F|H PR server.

Seriusly its a game wether its trying to display realisme in a way its still a bloody game and will newer ever be real, alot off people seemed to forget that.

And last but not least the bleedeing system i dont get it somtimes i can use my own bandaged and as i understood it it always stop the bleeding atleast but offcause you end up with alot lesser health but atleast you dont bleed or die, the other evening i used 3 patches newer stopped bleeding and after 2 min of blindness and screaming in ageny i fianly died.


For somone ho have actully been in a war zone i fail to see alot of the things addet bye the pr team recembling realisme. But like i said its a game and im sure those ho have no ider howe it is in real life think this is as close as they can get. I have to admit there are things though that are spot on, but just dosent make sense the way they have addet it. like the Kiowa chopper the 2 seater have thermal view only and can mark targets, real life as far as i can read see and have been told the 2 seat is controling weapons or atleast 1 of the weapon systems.

well im going to keep playing this for a little wile because i doo injoy it even it it dosent sound like it i actully do but it heavily depends on the people playing and the maps being played to be honest.

Offline Dnarag1M

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Re: Project Reality Mod v0.95
« Reply #370 on: 18-10-2010, 12:10:15 »
priestdk, although I can relate to what you type *in* your message ...seriously...this is the worst English I have seen - ever - . You are danish, you had English in school...come on dude. This is really terrible.

Maybe you have dyslexia ; but that is no longer an excuse. (Spell-checking..!).
So, protip : If you want to come over as an adult with half a brain, and want people to take what you say seriously...use a spell checker please please please.

Every modern browser has the ability to spell check as you go - chrome, firefox, opera. Just rightclick every word with a red line under it, and it will suggest the error. This way not only do you fix all the stupid phonetic typing, you ALSO learn proper English slowly.

Priestdk

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Re: Project Reality Mod v0.95
« Reply #371 on: 18-10-2010, 12:10:09 »
hehe year i know im just bloody tired really typed it fast in like 5 min.

but either way i stand bye what i typed.


Offline Kelmola

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Re: Project Reality Mod v0.95
« Reply #372 on: 18-10-2010, 12:10:19 »
Priestdk's experience sounds oddly familiar.

In addition to the overly serious armchair soldiers, the problem is that some eager posters on PR forums fail to realize is that their "hardcore style" is still a very "gamey" view of reality. Which is why I made the joke about modern-day mod for AD&D.

  • Medics might nowadays be able to save the lives of wounded who would have been certain KIA's in WW2, but from combat effectiveness perspective they are still as good as dead - they are not up and running in a few seconds, not even holding a weapon. "Realistic" would be if they still disappear but a ticket is not lost if the "dead" was "revived" and "healed" properly. Or maybe, just maybe you could let them continue playing but they could only crawl and would have the "wounded shader" and no minimap.
  • The reason why firefights may last long IRL is that in long-range combat most of the shots are not aimed because you tend to keep your head down and just spray in the direction of the enemy in order to keep his head down (which is why assault rifle was invented in the first place, it is not all about the accuracy of fire but the volume of fire). In real life, people have a quite heightened self-preservation instinct compared to games, so they won't expose themselves unnecessarily to take aim unless they get a particularly good opportunity. Enter the random deviation. However, if and when people do have the time and opportunity to take aim then the accuracy won't be "random" at all (except at extreme ranges) and then the firefight will be over very quickly indeed. The random deviation however works against that. Some would argue ;) that having a stronger suppression effect from enemy fire and a slowly narrowing cone of fire (as in FH2 support weapons) until there is no cone anymore would be a more "realistic" solution. As for claiming that any movie firefight is realistic and basing a game on said movies would make it realistic...
  • PR vs. FH2 spawn system... Scotty still beams all you redshirts down in both mods.
  • You will die if you pick up the kit of an enemy "specialist". WAT. Maybe you can't use the "special equipment" (AT missiles and such) without specific training for that piece of equipment (or at least, not as effectively), but that shouldn't prevent you from using the rifles, pistols, grenades etc. which hardly need a user's manual.
  • You will die if you enter a friendly vehicle without the right equipment? Purely a gaming mechanic, although more realistic would be let people to enter but disable the controls.
  • Fortifications appear out of empty air in the middle of combat... mmmkay.
  • Waiting 10+ minutes to ambush an enemy "force" of three soldiers... sure, that might be realistic (depending on the situation; realistic in a behind-the-lines patrol or guerrilla war, not so much in a set-piece assault), but your mileage may vary if it makes for a fun game. Saying that PR is "better" than FH2 (or vice versa) because of this is comparing apples and oranges, it's all a matter of taste.

Offline Chuc

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Re: Project Reality Mod v0.95
« Reply #373 on: 18-10-2010, 13:10:08 »
As a particular Australian gaming magazine editor wrote about PR -

"The really important thing about Project Reality is that it reminds us what PC is all about: the niche. Ours is a platform that can cater to incredibly specific mini-slices of the gaming cake."

And thus it's not like we're creating a game that has universal appeal, in fact we're targeting exactly the kinds of people who enjoy either role-playing, or heavily team orientated play. Having said that though, niche markets are very insular.
« Last Edit: 18-10-2010, 13:10:38 by Chuc »

Offline hslan.GN_Angrybeaver

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Re: Project Reality Mod v0.95
« Reply #374 on: 18-10-2010, 13:10:18 »
priestdk, although I can relate to what you type *in* your message ...seriously...this is the worst English I have seen - ever - . You are danish, you had English in school...come on dude. This is really terrible.

Maybe you have dyslexia ; but that is no longer an excuse. (Spell-checking..!).
So, protip : If you want to come over as an adult with half a brain, and want people to take what you say seriously...use a spell checker please please please.

Every modern browser has the ability to spell check as you go - chrome, firefox, opera. Just rightclick every word with a red line under it, and it will suggest the error. This way not only do you fix all the stupid phonetic typing, you ALSO learn proper English slowly.



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