Author Topic: Project Reality Mod  (Read 75142 times)

Offline Zoologic

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Re: Project Reality Mod v0.95
« Reply #345 on: 16-10-2010, 06:10:02 »
They have set up one of the most comprehensive tutorials in PR Manual pdf file. Maybe n00bs should appreciate such work for at least, a while. But that is just it.

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Offline :| Hi

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Re: Project Reality Mod v0.95
« Reply #346 on: 16-10-2010, 06:10:22 »
I had also read the .pdf . Firsthand experience is always the most beneficial in my case

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Offline THeTA0123

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Re: Project Reality Mod v0.95
« Reply #347 on: 16-10-2010, 11:10:25 »
Read the PDF file before i first played PR

So i joined in my first PR server, and i was trying to keep up with my squad. One of them asked=you alright?
I replied=Ye sorry, still kinda new to this
Other guy=Good to know

And i get kicked. Not from the squad. From the server...
According to the server rules you need a minimum of 15 hours of inf combat their 30 plane hours this
JESUS FCKING CHRIST?

I joined a diffrent server, and their they did not kicked me though, infact they helped me trough the first steps pretty good

PR community=Either you find good helping people, or complete retarded assholes
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Offline Smiles

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Re: Project Reality Mod v0.95
« Reply #348 on: 16-10-2010, 12:10:48 »
O come one, you dont have anything to do with those people. Just play the game!
I started it up yesterday and played korengal valley for a few, besides the laggin wich it always did, the map looks still great. Within 10 minutes we as a squad were looking for a cache and we got ambushed, mortars were activated and we were running for our lives, the morar fire was chasing us for a while too! Thats what PR is, awsome movie scenes.
And no dont give me that reality crap, every sane person knows it isnt "REAL" its cinematic and immersive not real.
I'm taking my own freedom
puttin' it in my song
singing loud and strong
proving all day long
I'm takin' my freedom
puttin' it in my stroll
I'll be hop-steppin' y'all
lettin' the joy unfold

Offline Ciupita

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Re: Project Reality Mod v0.95
« Reply #349 on: 16-10-2010, 14:10:44 »
It's in every game... if you say you are new, people start bitching you.

Offline MaJ.P.Bouras

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Re: Project Reality Mod v0.95
« Reply #350 on: 16-10-2010, 14:10:05 »
It always depends on the server guys...Some might troll you indeed but in other servers and good ones (rip,invictus,uk reality, etc etc) you wont be treated this way.

Offline hOMEr_jAy

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Re: Project Reality Mod v0.95
« Reply #351 on: 16-10-2010, 15:10:27 »
Just finished a 1 1/2 hours round on Fallujah West and WOW, that was great. I played on the US side and was in a VOIP squad and we had a pretty competent SL so the round was really nice.
We got into some very heavy firefights in the dense street, including close quarter battles. Sometimes the distances between us and the enemy was so short that we just lobbed grenades into each others fireing positions.
We had dedicated mortar/spotter suqads that bombed enemy positions so the infantry could advance safely, we had APCs and those really cool AAVs that gave fire support. Fighting was tough and in the end we lost, but it was really great and an immersive round. PR crashed once in the beginning, but then it ran fine and smooth throughout the rest of the game.
Insurgency was always and probably will always be my favourite game mode in PR. Hopefully I can play a round on Lashkar Valley as BW soldier soon. Fortunately I have enough time this weekend ^^
And so he spoke, and so he spoke, that lord of Castamere,
But now the rains weep o'er his hall, with no one there to hear.
Yes now the rains weep o'er his hall,
and not a soul to hear.

Offline Tolga<3

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Re: Project Reality Mod v0.95
« Reply #352 on: 16-10-2010, 17:10:59 »
Just finished a 1 1/2 hours round on Fallujah West and WOW, that was great. I played on the US side and was in a VOIP squad and we had a pretty competent SL so the round was really nice.
We got into some very heavy firefights in the dense street, including close quarter battles. Sometimes the distances between us and the enemy was so short that we just lobbed grenades into each others fireing positions.
We had dedicated mortar/spotter suqads that bombed enemy positions so the infantry could advance safely, we had APCs and those really cool AAVs that gave fire support. Fighting was tough and in the end we lost, but it was really great and an immersive round. PR crashed once in the beginning, but then it ran fine and smooth throughout the rest of the game.
Insurgency was always and probably will always be my favourite game mode in PR. Hopefully I can play a round on Lashkar Valley as BW soldier soon. Fortunately I have enough time this weekend ^^

Homer, I had BF2 put in the Cyber Cafe's PC's just to play FH2 and PR (even paid for the copy of the game) Feel like playin sometime? ;D
Epilepsy is bad.

Offline hOMEr_jAy

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Re: Project Reality Mod v0.95
« Reply #353 on: 16-10-2010, 17:10:27 »
Sure man. I have to go to the grocery now, but I´ll definately play tonight.
And so he spoke, and so he spoke, that lord of Castamere,
But now the rains weep o'er his hall, with no one there to hear.
Yes now the rains weep o'er his hall,
and not a soul to hear.

Offline Tolga<3

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Re: Project Reality Mod v0.95
« Reply #354 on: 16-10-2010, 17:10:57 »
I'll try'n install the mods by then lol
Epilepsy is bad.

Offline Rawhide

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Re: Project Reality Mod v0.95
« Reply #355 on: 17-10-2010, 20:10:43 »
Loving it

Gonna post some pictures later

Offline Sander93

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Re: Project Reality Mod v0.95
« Reply #356 on: 17-10-2010, 20:10:04 »
I'm gonna have to wait for my new HDD because right now I keep getting kicked by punkbuster because apparently my loading takes too long (it always freezes right after I click enter battle). The few rounds I've played though were awesome. New 3D scopes are l33t.

Offline Kelmola

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Re: Project Reality Mod v0.95
« Reply #357 on: 17-10-2010, 21:10:36 »
Now I've realized it. PR is just AD&D in modern warfare disguise.

I mean, you have "character classes" that are physically incapable of wielding each others' weapons and equipment. You have magic-users creating stuff out of thin air, with "fighters" being little more than meatshields to them, and of course every party has to have the mandatory cleric with the "Raise Dead" and "Cure Critical Wounds" prayers (that work instantly even in the middle of battle). Now all it needs is some RNG to make sure you won't hit with ranged weapons even at point-blank range and... no, wait.

;)

Offline Natty

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Re: Project Reality Mod v0.95
« Reply #358 on: 17-10-2010, 22:10:58 »
Now I've realized it. PR is just AD&D in modern warfare disguise.

The RPG element is strong yes.. I tried to play it, but the game refused to communicate with me. I was in a squad, I had VoIP on. Still, there is nothing there... I will try again but the lack of experience makes it hard for me to not hover my fingers over the Alt+F4 buttons.

And I am trying. Im looking, Im walking, Im patient.. the most I see is guys "reenacting" more than playing. I get when people who are in the army used simulations such as Virtual Battle System (http://www.bisimulations.com/) but for me, a regular player who thinks armies are a bit lol in general and that military behaviour is corny, it just makes the experience wither away when everybody withdraws to their corners of the map.

It's cool at the start of the round when everybody is gearing up, filling up vehicles and take off in a colon like "america, Fuck Yeah" but then 2minutes after is like "helloooo...echoooo" Im suddenly I Am Legend alone in the streets.  :-\
Trying to keep up with your "squad" or should i say, see when they fail to keep up with me as they stop, chit-chat a little bit (10minutes) and then refuse to go where the arrows on the minimap finally tell us to go, is just weird... feels more like playing with bots tbh.

I guess the SL is the "Game Master" in this RPG and the other 5 dudes are pretending that he knows something that they don't. - Ok over here is the enemy, we need to keep quiet so they don't hear us, when you're like - uuuh... no they're not, I just went over there and it was empty, btw how would you know that, do you have some minimap radar gadget or wallhack that allows you to see all the enemies? Why don't we just get over to the area on the map that you allready know they are all camping in anyway? you're not my boss, screw you! ;D

I will try to play some more, because when you actually have a big fight for a big controlpoint, it gets cool and fun  8) but the absence of fun in general make me really want to escape the game.

It is like going to a big party, where everybody except you is sober and sits in corner listening to some bad emo-pop music, when you just wanna party  ;D (- This is insurgency mode btw... AAS is better.)
« Last Edit: 17-10-2010, 22:10:15 by Natty »

Offline Sander93

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Re: Project Reality Mod v0.95
« Reply #359 on: 17-10-2010, 23:10:39 »
Well that is PR for me mostly, a lot of bullshite BUT with one or two epic moments at least every round, while for example FH2 is more overall fun and has way less of these moments. That's why I like to play them both.