Author Topic: Project Reality Mod  (Read 75774 times)

Offline Zrix

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Re: Project Reality Mod v0.9
« Reply #315 on: 13-10-2010, 18:10:52 »
Is this the one that comes with the3 Vietnam mod contents?
PR:Vietnam is still in development.


Offline Zrix

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Re: Project Reality Mod v0.9
« Reply #316 on: 14-10-2010, 20:10:59 »


Offline G.Drew

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Re: Project Reality Mod v0.9
« Reply #317 on: 15-10-2010, 03:10:43 »
Map overviews (complete with vehicle loadouts) are up:

http://realitymodfiles.com/ancient/095mapoverviews/#001.jpg


ETA is roughly about 15 hours probably.


edit: Scratch that:
Quote
Friday, October 15th, 2010 at 09:57:00
PRT (Project Reality Time) / UTC (Coordinated Universal Time)
« Last Edit: 15-10-2010, 04:10:15 by G.Drew »
"Accept the challenges so that you may feel the exhilaration of victory" - Gen. George S. Patton
-you aren't allowed to have nice things.

Offline Natty

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Re: Project Reality Mod v0.9
« Reply #318 on: 15-10-2010, 08:10:46 »
Anyone playing tonight?

Offline hOMEr_jAy

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Re: Project Reality Mod v0.9
« Reply #319 on: 15-10-2010, 09:10:20 »
^Me.
And so he spoke, and so he spoke, that lord of Castamere,
But now the rains weep o'er his hall, with no one there to hear.
Yes now the rains weep o'er his hall,
and not a soul to hear.

Offline Paavopesusieni

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Re: Project Reality Mod v0.9
« Reply #320 on: 15-10-2010, 10:10:09 »
So it's released tomorrow?

Offline ajappat

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Re: Project Reality Mod v0.9
« Reply #321 on: 15-10-2010, 10:10:41 »
I won't. PR became too slow after removal of rally points. I won't touch PR even with long stick anymore.

Offline W4lt3r

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Re: Project Reality Mod v0.9
« Reply #322 on: 15-10-2010, 11:10:59 »
aja, I think I disagree on that. With the partial removal of Rally's, it forced all players to get some FB's up and spawn on them to continue the attack / defence. Increasing the overall coordination with the rest of the team..

in the 0.85 when rallies were permanent still, each squad was doing their own thing and gets decimated if the enemy has at even a bit of teamwork amongst the squads.

Offline Tedacious

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Re: Project Reality Mod v0.9
« Reply #323 on: 15-10-2010, 13:10:57 »
wat... they removed rally points? The only thing that kept some action in the game.

Without trying it since they were removed, I will simply judge it. I will never play it again.
I see were you are trying to reach: "how can a 17 year old kid have such a thinking like this? why doesnt he wants to be like normal teens who whana get rich? and his plan actually makes sense, but is too damn revolutionary and good at the same time than is still doubthfull if it works..." - Damaso

Offline Zrix

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Re: Project Reality Mod v0.9
« Reply #324 on: 15-10-2010, 13:10:19 »
Quote from: Realitymod.com
The award winning Reality Studios and Black Sand Studio teams are proud to announce the official release of Project Reality v0.95!

After countless hours of development, thousands of code changes, an intensive testing period, and a successful "preload" early release, we are pleased to announce the general availability of Project Reality version 0.95. As Project Reality fans are already aware of, the password required to unlock the installer for the preload version is now available and listed below. You can also obtain it on the official password page.

Thanks to several direct link providers, there are a number of mirrors available to download the un-passworded version of Project Reality v0.95. You can also download via torrent, but you will still need to enter the password in order to install. You can find all of the download links here:


Download Project Reality v0.95 Here

Project Reality v0.95 Preload Password:
xZYgaWGIzUes2ydOuSrX8NEl9pPTDtLjM4q0oHkCQVmR35BwJK

Please note that due to the size of the mod, we have split the download into three separate parts, "Part 1 of 3", "Part 2 of 3", and "Part 3 of 3". You will need to download and install all three in order to play Project Reality v0.95. The installer will remove any previous versions of Project Reality automatically.


- New Features and Changes
If you missed our previous news post and highlight reels over that past month, Project Reality v0.95 features thousands of changes. All of these changes combined with the addition of new vehicles, weapons, maps, and a new faction, have helped make PR v0.95 into our largest most featured packed releases to date and promises players the most realistic, team oriented, online gaming experience available on the PC.




For a complete, comprehensive list of all the changes and tweaks made in Project Reality v0.95, please view the following forum thread:



- Official Project Reality Manual
While the Project Reality Wiki is still offline getting a major overhaul, for new and old players alike, we highly encourage you to read the Official Project Reality Manual, which has been updated for the PR v0.95 release.



- Project Reality Mod Support
If you encounter any problems while installing and/or playing PR, please check out the Project Reality Mod Support forum. If your problem has not already been posted by someone else, please do not hesitate to start a new thread asking for help. We will do everything we can to provide you with a solution, but we can?t do anything if you don?t ask first!


- Project Reality v0.95 Server Files
If you currently host a Project Reality game server, you would have received the server files for Project Reality v0.95 via the Server Admin CP already. If you are interested in hosting a new Project Reality server, please follow the link below to apply for a server license.


If you are in the market for a new game server to host Project Reality, look no further than PR's officially endorsed server provider, Alpha Networks. Alpha Networks provides Project Reality game servers to the public at highly competitive prices, as well as dedicated servers and first-class customer support.



As always, the entire Reality Studios team would like to thank all of the supporting Battlefield 2 mod websites, server providers, and of course our dedicated community for all of their hard work and continued support. Without your combined efforts and contributions, Project Reality would not be where it is today.

We hope everyone enjoys Project Reality v0.95! See you on the battlefield!


- The Reality Studios Team
« Last Edit: 15-10-2010, 13:10:19 by Zrix »


Offline THeTA0123

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Re: Project Reality Mod v0.9
« Reply #325 on: 15-10-2010, 13:10:37 »
The over over using of "Realism" resulting in less and less action will eventually be their downfall

With only extreme die-hardcore fans who can afford playing 8 hours a day remaining.

I loved PR back in the older days, when it still had more faster paced combat then it has now
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Ts4EVER

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Re: Project Reality Mod v0.9
« Reply #326 on: 15-10-2010, 13:10:00 »
The over over using of "Realism" resulting in less and less action will eventually be their downfall

With only extreme die-hardcore fans who can afford playing 8 hours a day remaining.

I loved PR back in the older days, when it still had more faster paced combat then it has now

The Problem is in my opinion not so much the combat. The combat is fun and very tactical. It is all the logistics bs which feels
- unrealistic
- out of scale
- unnecessary

and which takes away from the already low numbers of actually fighting troops (You have to remember we work with 64 people here)

Offline Potilas

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Re: Project Reality Mod v0.9
« Reply #327 on: 15-10-2010, 13:10:00 »
Average round time is about ~2h which can be epic fun if teams are even and and battle goes back and forth. Getting owned 2 hours is not fun for even hardcore fanatic. Standar 4h time limit for the round is senseless. If battle last long as 4 hours it mean nothing happens. When playing on half empty server I have suffered quite many times about too long battles. Dont ask me why i wont quit or change server. I must finish what i have started ;)

Offline IrishReloaded

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Re: Project Reality Mod v0.9
« Reply #328 on: 15-10-2010, 13:10:19 »
when i was playing this mod one year or so ago I felt very strange:

M16 cant hit anyone 50m away ? Even my softair can hit there by first shot-
There was something with this boxes falling from the air that i needed to defend?
I had to wait 30 secs to drive a vehicle because the motor needed to warm up ?

Then I remeber I was laying in a 5 floor house at the top waiting for nothing- ( I tried to follow my SLs order: we wait here) ok we waited 10 min just that a heli comes and blew us away ^^


Realitiy in my eyes is: Weapon physics from FH. 1 shot 1 kill. Accuracy of weapons: especially with new weapons (Weapon technique better, Soldiers better trained) and a battle over longer distance then at FH.

But ok- I wont play it -

Offline Kelmola

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Re: Project Reality Mod v0.9
« Reply #329 on: 15-10-2010, 14:10:03 »
M16 cant hit anyone 50m away ? Even my softair can hit there by first shot-
There was something with this boxes falling from the air that i needed to defend?
I had to wait 30 secs to drive a vehicle because the motor needed to warm up ?
This is why I uninstalled PR after a few tries.
Then I remeber I was laying in a 5 floor house at the top waiting for nothing- ( I tried to follow my SLs order: we wait here) ok we waited 10 min just that a heli comes and blew us away ^^
This is why I never reinstalled it. Yes, military service even on the frontlines is 99% waiting but I do not want that in my game.

I assume that once they actually release PR1.0 (and PR:V), they will start concentrating more on the PR2:ArmA2 and PR3 Standalone projects. ArmA2 is already a simulator and the engine is more flexible and allows more players. Of course, they need to mod it nevertheless because I would imagine that weapons in vanilla ArmA2 actually hit something and the dead cannot be brought back to life. Also the highly realistic, or "hardcore" as they would say, Summon Fortification spell will have to be added. :P

As for the feasibility of PR3... I wouldn't hold my breath, at least for a few years.