Author Topic: Project Reality Mod  (Read 76100 times)

Offline THeTA0123

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Re: Project Reality Mod v0.9
« Reply #270 on: 07-10-2010, 06:10:38 »
No because this PR thread is still important


Beside, its always the PR guys who start the bashing, wich has been a proven fact

Let it rest, suck up the criticism and enjoy your tea
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Offline Excavus

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Re: Project Reality Mod v0.9
« Reply #271 on: 07-10-2010, 07:10:26 »
Can we get a lock now? Before the thread goes to the depths of hell?
Why? This thread has been going on for 19 pages, there is no need for a lock now.

Offline Thorondor123

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Re: Project Reality Mod v0.9
« Reply #272 on: 07-10-2010, 10:10:20 »
And that would my decision to make.

For now, it is enough that you stop arguing and stay on topic.
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Offline Paavopesusieni

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Re: Project Reality Mod v0.9
« Reply #273 on: 07-10-2010, 12:10:53 »
Don't understand what you're talking about with the rifle grenade thing.

I'm sorry, this isn't WW2 anymore. Tanks don't have tin can armor today. The purpose of light AT is to disable and destroy armored and unarmored targets. A .50cal rifle will not penetrate the armor of a tank or heavily armored APC.

Rifle grenade thing is that everyone rages to you in PR if you accidentally screw up something.

I'm sorry but I suggest you to go to army and learn something before you tell me that 50. cal can't take out an APC. Also light AT cant take out a tank so thats out of question, where did i actually say heavy tank? 50. caliber rifle is used to take out light vehicles and APCs mostly.

Offline SiCaRiO

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Re: Project Reality Mod v0.9
« Reply #274 on: 07-10-2010, 14:10:45 »
its used to disable optics and delicate objects. the bradley for instance, is protected againts 30 mm shells. same for the btr-80 and 90 .

bmps, however, are vulenrable to sustained .50 fire and the rear and sometimes sides.

Offline G.Drew

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Re: Project Reality Mod v0.9
« Reply #275 on: 07-10-2010, 14:10:38 »
At the end of the day, 50cal rifles are ultimately pointless in PR. Why? because it isnt needed. If there is a situation where you think you require a 50cal, there going to be at least 1 or more other options you can use to deal with it.
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Offline MaJ.P.Bouras

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Re: Project Reality Mod v0.9
« Reply #276 on: 07-10-2010, 14:10:56 »
Disabling Tank/afv/lav engines with 1 shot
killing/wounding a whole squad with sheer 50cal power of will
killing enemies through cover.


Alright the 50cal might be a bit overpowered the way i see it but i guess it should be like 1 per map allowed.

Offline Paavopesusieni

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Re: Project Reality Mod v0.9
« Reply #277 on: 07-10-2010, 15:10:11 »
its used to disable optics and delicate objects. the bradley for instance, is protected againts 30 mm shells. same for the btr-80 and 90 .

bmps, however, are vulenrable to sustained .50 fire and the rear and sometimes sides.

Exactly, taking out APC doesnt mean hollywood explosion. ;D. Also Bradley is an IFV and only the latest versions can stand 30mm rounds. Well aimed 50. cal can also damage suspension and many anti material rifles are provided with rounds that are much more capable than normal MG rounds.

Basic armor protection for APCs is typically against 14.5 mm rounds. There are hell of a lot upgrades available though.

Offline G.Drew

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Re: Project Reality Mod v0.9
« Reply #278 on: 07-10-2010, 15:10:08 »
Disabling Tank/afv/lav engines with 1 shot
killing/wounding a whole squad with sheer 50cal power of will
killing enemies through cover.


Alright the 50cal might be a bit overpowered the way i see it but i guess it should be like 1 per map allowed.

1. This is the BF2 engine. Not going to happen.
2. '50cal power of will'? its a sniper rifle, not a fucking telepathist  ;D MG/UGL/AT/arty/vehicle
3. AT/arty/UGL. Also again, this is the bf2 engine we're talking about. Roughly 70% of the buildings in PR are not destructable.

However, since most of the things mentioned above and in this thread are very possible with the Arma 2 engine, 50cal rifles will probably make an appearence in PR:Arma2.
« Last Edit: 07-10-2010, 15:10:40 by G.Drew »
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Offline Invincible

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Re: Project Reality Mod v0.9
« Reply #279 on: 07-10-2010, 15:10:09 »
The only reason the .50 cal rifles arent included is that they do not want to have fanboys only downloading the mod to use that weapon, and teamkill others for it etc. (Thats what the Devs told the comunity in the PR highlights).

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Offline THeTA0123

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Re: Project Reality Mod v0.9
« Reply #280 on: 07-10-2010, 15:10:17 »
The only reason the .50 cal rifles arent included is that they do not want to have fanboys only downloading the mod to use that weapon, and teamkill others for it etc. (Thats what the Devs told the comunity in the PR highlights).


Considering the HUGE media attention these kinds of anti-material rifles recieved (From the 12.7mm to the 14.5mm  to the massive Denel NTW-20 20mm) it is perfectly understandable
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Offline Zoologic

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Re: Project Reality Mod v0.9
« Reply #281 on: 07-10-2010, 17:10:40 »
While PR are barring the typical fanboys by using in-game measure, we here use our typical mob-lynch in community-side to fend off potential troubles.

Offline Sander93

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Re: Project Reality Mod v0.9
« Reply #282 on: 07-10-2010, 18:10:42 »
Guys, .50s were removed because there are light snipers for anti personel and light AT kits for anti vehicle roles. PR wants to encourage teamwork so they went with these more squad based kits.
The heavy snipers are not needed, and they will never be in again. Ranges and teams are too small to make it realistic to introduce them. End of discussion.

Offline THeTA0123

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Re: Project Reality Mod v0.9
« Reply #283 on: 07-10-2010, 18:10:27 »
While PR are barring the typical fanboys by using in-game measure, we here use our typical mob-lynch in community-side to fend off potential troubles.
well its obvious

Search the FH2 forums for PR people who suggested PR stuff to be added to FH2 and then said FH2SUCKSBIGGBALLSNOTREALISTIC

Now go to the PR forums and search for things FH2 players suggested for FH2 things to be added to PR
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Offline Ts4EVER

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Re: Project Reality Mod v0.9
« Reply #284 on: 07-10-2010, 18:10:39 »
While PR are barring the typical fanboys by using in-game measure, we here use our typical mob-lynch in community-side to fend off potential troubles.
well its obvious

Search the FH2 forums for PR people who suggested PR stuff to be added to FH2 and then said FH2SUCKSBIGGBALLSNOTREALISTIC

Now go to the PR forums and search for things FH2 players suggested for FH2 things to be added to PR

Lot's of people do that:
-Artillery system
- 3D scopes
- Blur shader