Author Topic: Project Reality Mod  (Read 75116 times)

Offline Yustax

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Re: Project Reality Mod v0.9
« Reply #255 on: 06-10-2010, 02:10:29 »
wait for Norwegian forces ;D

And when Im canadian or american later?

Offline Zeno

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Re: Project Reality Mod v0.9
« Reply #256 on: 06-10-2010, 05:10:52 »
wait for Norwegian forces ;D

And when Im canadian or american later?

it wont matter because everyone will be playing on NF maps anyway ;D

Offline Excavus

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Re: Project Reality Mod v0.9
« Reply #257 on: 06-10-2010, 06:10:34 »
The .50 cal rifles bring in the whore factor. Before we had these rifles and people would always TK for them. That's why they were removed.

So if I start to TK for the jet, then they would be removed too? Just add the 50 cal as a sub class, anti material and thats it.
Don't start that argument. They're not going to be in and that's final. Nobody TKs for a jet in PR anyways, we don't have the same problems you FH2 guys do.

Offline AfterDune

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Re: Project Reality Mod v0.9
« Reply #258 on: 06-10-2010, 07:10:38 »
People do TK for assets unfortunately, you'll find that pathetic behaviour in every game. But thanks to great admins, those nasty people are banned very quick.

Offline Zoologic

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Re: Project Reality Mod v0.9
« Reply #259 on: 06-10-2010, 08:10:28 »
Players are already punished heavily with huge minus points in PR. So now they get banned for that.

What if it were a mistake? I mean look at Afghanistan and Iraq, a blue-on-blue incident happens and was deliberate during the event. When they fire the shot, they are as sure as hell that it was the enemy they were shooting at, only to realize it was a mistake later.

Participating in a realistic combat is including mistaken TK (excluding equipment whores), which is already punished by points in PR, and I think that's enough.

Offline AfterDune

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Re: Project Reality Mod v0.9
« Reply #260 on: 06-10-2010, 10:10:48 »
No dude, they get banned if they TK on purpose, I thought that was pretty obvious :-\.

Accidental TK's happen all the time. It's annoying, but no reason to ban anyone's ass. Just apologize and move on.

Offline Zoologic

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Re: Project Reality Mod v0.9
« Reply #261 on: 06-10-2010, 10:10:12 »
Oh that's fine then. Thanks.

I myself never get banned from any server. But once saw a careless admin banned a BF2 player just because he bombed the wrong tank twice. Bombing accurately in BF2 itself is a pretty difficult thing to do, especially when the enemy is in close combat with your own force and they requested support.

Offline Chuc

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Re: Project Reality Mod v0.9
« Reply #262 on: 06-10-2010, 10:10:15 »
Delivering Air Support in PR is comparatively easier IMO, due to the fact that you have laser targeting to guide the bombs or guided missiles. Surviving to do it again though is another challenge all together.

WRT the Accidental TKing, it's why "Cease Fire" is also on the Comm Rose haha ;D

Offline Zeno

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Re: Project Reality Mod v0.9
« Reply #263 on: 06-10-2010, 10:10:16 »
The .50 cal rifles bring in the whore factor. Before we had these rifles and people would always TK for them. That's why they were removed.

So if I start to TK for the jet, then they would be removed too? Just add the 50 cal as a sub class, anti material and thats it.
Don't start that argument. They're not going to be in and that's final. Nobody TKs for a jet in PR anyways, we don't have the same problems you FH2 guys do.

are you a pr dev? or else stfu on these matters

Offline Fuchs

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Re: Project Reality Mod v0.9
« Reply #264 on: 06-10-2010, 11:10:11 »
The .50 cal rifles bring in the whore factor. Before we had these rifles and people would always TK for them. That's why they were removed.

So if I start to TK for the jet, then they would be removed too? Just add the 50 cal as a sub class, anti material and thats it.
Don't start that argument. They're not going to be in and that's final. Nobody TKs for a jet in PR anyways, we don't have the same problems you FH2 guys do.

I don't like your tone.
"Force answers force, war breeds war, and death only brings death.
To break this vicious circle one must do more than act without thought or doubt."

Offline Paavopesusieni

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Re: Project Reality Mod v0.9
« Reply #265 on: 06-10-2010, 11:10:37 »
The .50 cal rifles bring in the whore factor. Before we had these rifles and people would always TK for them. That's why they were removed.

So if I start to TK for the jet, then they would be removed too? Just add the 50 cal as a sub class, anti material and thats it.
Don't start that argument. They're not going to be in and that's final. Nobody TKs for a jet in PR anyways, we don't have the same problems you FH2 guys do.

At least we don't have the problem when you shoot your rifle grenade 10 meters off the target you get raged at or something similar and get raged at and kicked.  

I don't think that large caliber rifles aren't in Pr because of this "whore factor" more like because it doesn't fit the gameplay. What's the purpose of light AT the 50. cal rifle does the same thing 10x better.

Offline Excavus

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Re: Project Reality Mod v0.9
« Reply #266 on: 07-10-2010, 03:10:47 »
Quote from: Zeno
are you a pr dev? or else stfu on these matters

I've heard the devs say this thing many, many times. It's almost the equivalent of seeing a working Maus in FH2.

Quote from: Fuchs
I don't like your tone.

Deal with it.

Quote from: Finnish Guy
At least we don't have the problem when you shoot your rifle grenade 10 meters off the target you get raged at or something similar and get raged at and kicked. 

I don't think that large caliber rifles aren't in Pr because of this "whore factor" more like because it doesn't fit the gameplay. What's the purpose of light AT the 50. cal rifle does the same thing 10x better.

Don't understand what you're talking about with the rifle grenade thing.

I'm sorry, this isn't WW2 anymore. Tanks don't have tin can armor today. The purpose of light AT is to disable and destroy armored and unarmored targets. A .50cal rifle will not penetrate the armor of a tank or heavily armored APC.

Offline Zoologic

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Re: Project Reality Mod v0.9
« Reply #267 on: 07-10-2010, 04:10:17 »
He probably means the Humvees, which could be disabled by the .50 cal rifles.

I found those "cars" pretty annoying, as they are quite formidable against most small arms featured in PR.

Offline THeTA0123

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Re: Project Reality Mod v0.9
« Reply #268 on: 07-10-2010, 06:10:22 »

Quote from: Fuchs
I don't like your tone.

Deal with it.

Its your funeral
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Offline :| Hi

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Re: Project Reality Mod v0.9
« Reply #269 on: 07-10-2010, 06:10:36 »
Can we get a lock now? Before the thread goes to the depths of hell?

[2:06:54 PM] Tolga: cant use tha shit underwater -Tolga on the G3