Author Topic: Project Reality Mod  (Read 75732 times)

Offline THeTA0123

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Re: Project Reality Mod v0.9
« Reply #210 on: 15-04-2010, 22:04:18 »
BTW whats up with all this talk on the PR forums about how the FH2 team should give up all its assets, like EOD2 did? This has been going on for a while, people wanting FH2 and PR to merge. TBH I find its kinda insulting, FH2 is great as it is, and deserves to be its own mod. Just because FH2 has a smaller community doesn't mean its a failure.

You will pry our FH from my cold dead hands.
99% of the FH2 community will say=

OVER my BURNED CARCASSE

Seriously, FH2 should remain FH2. PR should remain PR. This is not a competition in wich one is like the market leader.
EOD2 was a dead mod and they gave up their assests so that an active modding team can put new life in it.
PR can do this, as they have a very large mod team.

And FH2 is not EOD2.FH2 is alive and kicking as hell

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« Last Edit: 15-04-2010, 22:04:01 by THeTA0123 »
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Offline Desertfox

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Re: Project Reality Mod v0.9
« Reply #211 on: 15-04-2010, 22:04:11 »
Don't you mean FH2 is FAR from a dead mod.....

Offline ajappat

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Re: Project Reality Mod v0.9
« Reply #212 on: 15-04-2010, 23:04:40 »
I did lower video settings. Everything is on high except textures which are on medium, and it works fine. However I should be able to put the textures back on high like back in .87.
I usually find that lowering settings doesn't effect my FPS, which is an issue alot of people are having, even those with really nice tricked out gaming machines who ran 0.87 like a breeze.

This points to major optimization issues which were obviously introduced primarily in 0.9. Now lowered view distances hurt gameplay without actually addressing the problem that's causing the huge performance problems.

This. I had to lower them, but even on lowest settings, game runs like 30fps less than it used to. Now its usually 2-10 on maps like fallujah and that new whatever valley.

Offline hankypanky

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Re: Project Reality Mod v0.9
« Reply #213 on: 15-04-2010, 23:04:32 »
I did lower video settings. Everything is on high except textures which are on medium, and it works fine. However I should be able to put the textures back on high like back in .87.
I usually find that lowering settings doesn't effect my FPS, which is an issue alot of people are having, even those with really nice tricked out gaming machines who ran 0.87 like a breeze.

This points to major optimization issues which were obviously introduced primarily in 0.9. Now lowered view distances hurt gameplay without actually addressing the problem that's causing the huge performance problems.

This. I had to lower them, but even on lowest settings, game runs like 30fps less than it used to. Now its usually 2-10 on maps like fallujah and that new whatever valley.

Fullujah drives me crazy, that map used to run perfect for me, seriously like butter. Everyone on the PR forums, with their NASA computers, pretends like there is no problem at all :( OH well TY FH2 devs for optimizing your mod so well....
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Offline Desertfox

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Re: Project Reality Mod v0.9
« Reply #214 on: 15-04-2010, 23:04:10 »
Yeah, many there don't realize the problems others are having :'( To bad, guess I'll stick to Muttrah

Offline Hockeywarrior

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Re: Project Reality Mod v0.9
« Reply #215 on: 16-04-2010, 00:04:58 »
I did lower video settings. Everything is on high except textures which are on medium, and it works fine. However I should be able to put the textures back on high like back in .87.
I usually find that lowering settings doesn't effect my FPS, which is an issue alot of people are having, even those with really nice tricked out gaming machines who ran 0.87 like a breeze.

This points to major optimization issues which were obviously introduced primarily in 0.9. Now lowered view distances hurt gameplay without actually addressing the problem that's causing the huge performance problems.

This. I had to lower them, but even on lowest settings, game runs like 30fps less than it used to. Now its usually 2-10 on maps like fallujah and that new whatever valley.

Fullujah drives me crazy, that map used to run perfect for me, seriously like butter. Everyone on the PR forums, with their NASA computers, pretends like there is no problem at all :( OH well TY FH2 devs for optimizing your mod so well....
Heck there are plenty of people with really nice computers who have the same issues. Optimization problems effect people with all types of machines -- not just those on the lower spec.

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Offline Zrix

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Re: Project Reality Mod v0.9
« Reply #216 on: 18-04-2010, 20:04:50 »
Civilians + Mumble = lulz

http://www.youtube.com/watch?v=tCIip03RAXE&hd=1


PR, the serious mod   :D


Offline Rawhide

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Re: Project Reality Mod v0.9
« Reply #217 on: 19-04-2010, 00:04:04 »
Civilians + Mumble = lulz

http://www.youtube.com/watch?v=tCIip03RAXE&hd=1


PR, the serious mod   :D

That was just too awesome!

Offline ebevan91

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Is the Project Reality forum down?
« Reply #218 on: 09-06-2010, 15:06:29 »
Gee since someone merged my thread with this one my question isn't even posted anymore and nobody will have a clue what I'm talking about.

In my thread I asked if the Project Reality FORUMS are down?
« Last Edit: 09-06-2010, 15:06:15 by ebevan91 »

Offline Flippy Warbear

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Re: Is the Project Reality forum down?
« Reply #219 on: 09-06-2010, 15:06:35 »
Holy care-o-van Batman!

Offline Invincible

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Re: Project Reality Mod v0.9
« Reply #220 on: 09-06-2010, 18:06:01 »
The Civilian Horde is awesome!
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Offline Rawhide

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Re: Project Reality Mod v0.9
« Reply #221 on: 22-08-2010, 12:08:12 »

Offline SiCaRiO

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Re: Project Reality Mod v0.9
« Reply #222 on: 22-08-2010, 14:08:40 »
hope to see that in the piat , faust and maybe sniper scopes :P

Offline Ts4EVER

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Re: Project Reality Mod v0.9
« Reply #223 on: 22-08-2010, 14:08:33 »
Considering the fast gameplay and low ranges we have that is time better spent on something else.

Offline A-tree

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Re: Project Reality Mod v0.9
« Reply #224 on: 22-08-2010, 14:08:57 »
I hope we see this on tank sights.