Always nice to warm up an old thread again
So I gave PR a try yesterday and Im in a “conflict” right now
I love the big maps, the fact that the graphic is not as good locking, as the one of FH2 does not disturb me. I know that the benefit is a really big (for me as only FH2 player unknown) view distance. The Classes, the Weapons, Medic System, all this content is really cool. I love to use the Commands when playing as Taliban or Iraqi (even if it does not make much sense, because I don’t understand them, so If a team-mate cry’s for Ammo etc. I just listen to some Arab blab la bla) Atmosphere is great, game modes are cool. Don’t get me wrong there, but it is a really verity to the FH2 Flag based modes.
but then, I could have read a book during the game.
When you die and your squad is at the other end of the map, good luck getting there, later I just left every time my squat after respawning and became member of the nearest squat. Driving around for nearly 30 minutes for a maybe 3 minutes long but intensive fire fight, well I have to figure out if it is worth.
One event was really striking and I think it told me a lot about the game and the PLAYERS, because I thing one reason for the “slow” game play is the CAREFULL
behaviour of them.
It was on the Map Karbalāʾ
My squat was behind a Wall and we all knew that behind that wall in a side road next to a gas station some Iraqis and a Jeep with DSHK where. We waited behind the wall nearly 11 minutes (I looked at my watch) laying at the ground and changing positions, from time to time of of us looked around the corner and fired some rounds at them. So we had that Coitus interruptus for the whole 11 mintutes. Then I lost my temper, jumped alone around the corner after throwing 2 nades blind, and killed 4 of them, got shot then, and a few moments later healed by the medic and we “cleared” the area. I still don’t know why we waited there for so long….
I will continue to play PR , but jea I have two minds of it....