Author Topic: Project Reality Mod  (Read 75687 times)

Offline Alubat

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Re: Project Reality Mod
« Reply #720 on: 10-06-2015, 18:06:52 »
Does any one know anything about the upcomming PR:WW2 release with tank battles in France ??

Offline Ts4EVER

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Re: Project Reality Mod
« Reply #721 on: 10-06-2015, 18:06:50 »
Ask in their forum?

Offline Mudzin

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Re: Project Reality Mod
« Reply #722 on: 11-06-2015, 14:06:50 »

Offline Ivancic1941

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Re: Project Reality Mod
« Reply #723 on: 11-06-2015, 14:06:26 »
Thea took FH2 Breaktrough at St.Lo as example.
Floppy Wardisc or Floppy Wierdbear

Offline Ts4EVER

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Re: Project Reality Mod
« Reply #724 on: 11-06-2015, 15:06:54 »
It's a remake of St Lo. And before anybody asks: It is not plagiarism, it is not forbidden to remake maps or reuse heightmaps.

Offline Mudzin

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Re: Project Reality Mod
« Reply #725 on: 11-06-2015, 16:06:55 »
It's a remake of St Lo. And before anybody asks: It is not plagiarism, it is not forbidden to remake maps or reuse heightmaps.

I thought it was... Where it is written? Making a heightmap takes some time...

Offline AfterDune

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Re: Project Reality Mod
« Reply #726 on: 14-06-2015, 14:06:03 »
To be clear, I asked the mapper of St. Lo Breakthrough for permission to use the height map ;). That was back in 2012.
« Last Edit: 14-06-2015, 14:06:30 by AfterDune »

Offline Ivancic1941

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Re: Project Reality Mod
« Reply #727 on: 30-06-2015, 21:06:14 »
Is there Polish forces in PR??
Floppy Wardisc or Floppy Wierdbear

Offline Roughbeak

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Re: Project Reality Mod
« Reply #728 on: 30-06-2015, 22:06:41 »
AFAIK they are being worked on as a "community faction", but not by official devs.

Offline MaJ.P.Bouras

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Re: Project Reality Mod
« Reply #729 on: 22-07-2015, 14:07:28 »
https://youtu.be/6rs_Vk1s6VY

Full round on Muttrah, the least played map on the mod (/irony). If you aint got an hour to spent theres a timeline in the description with action parts.

Offline Hauggy

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Re: Project Reality Mod
« Reply #730 on: 22-07-2015, 20:07:59 »
Hey Bouras do you do this often ?
Can I add you on steam or something in order to join your next PR game ?

Offline MaJ.P.Bouras

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Re: Project Reality Mod
« Reply #731 on: 22-07-2015, 21:07:45 »
As often as work permits. Tonight we have a PR event of [F|H] so i'll be there.

Sure, as long as you have a mic and dont  get offended by the occasional racist/stupid shit we say  ;D
maj_p_bouras678 or http://steamcommunity.com/profiles/76561198009417933/

Offline Hauggy

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Re: Project Reality Mod
« Reply #732 on: 22-07-2015, 22:07:56 »
Sure, I added you.
I got a mic and for the general athmosphere I guess we'll see. :)
Thank you !
Too late for tonight sadly. :(

Offline RAnDOOm

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Re: Project Reality Mod
« Reply #733 on: 28-07-2015, 12:07:15 »




Last week we had a very good attendance (+40 players) so we decided to repeat the game again.
We have a new server config and a new map list setup by experienced PR players.
Enjoy the game everyone

For more information check the link below:
http://www.forgottenhonor.com/modules.php?name=Forums&file=viewtopic&p=748069#post748069



Offline shocik

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Re: Project Reality Mod
« Reply #734 on: 11-08-2015, 12:08:23 »
For me the best combination would be:
Great maps and models from FH2 + realistic behaviour of weapons, suppressive fire and other solutions improving realism from PR2.
Have you ever thought about union with PR? It could be great reborn of FH2. Imagine all players that would move to PR-FH2 servers, providing much more fun WW2 gameplay.

(Sorry for my English)