Forgotten Hope 2 > Suggestions

Do I need to increase the sniping element in FH2? And if so, how exactly?

<< < (2/2)

Pa3ym2:

--- Quote from: Ts4EVER on 31-07-2022, 21:07:14 ---The MAS 38 is actually ingame, you can use it on Flavion as the French or on Pegasus Bridge as the Germans.
You misunderstood me: I did not say that "effectiveness" makes a gun less interesting, but it being common and used by everyone makes it less special.
Also you are confusing historical accuracy with "realism" in gameplay. We don't care that much about realistic gameplay, because BF2 engine is not good material to build a military simulation. We do care about historical authenticity though, and having a big percentage of the infantry running around with scoped rifles is NOT an authentic WW2 experience, so we won't do it.

--- End quote ---

Tell me, do you have any specific goal regarding the game?

Usually for game developers it is to make an interesting game that most players would be interested in playing. What is your goal?
Make an interesting game in which at the same time there will be a high level of historical accuracy?
In the case of the Second World War, these are little-compatible things. If you try to follow the canons of historical authenticity, then your interest will suffer greatly. Therefore, the game's audience will always remain small, and the creation of new maps will have little effect on this.

I'm not saying that there should be a lot of foot soldiers with sniper rifles, but on average 1-2 per side with the ability to select snipers in the weapon menu on 60% of the maps is not much.

I'm not saying that there should be a lot of Mas 38 infantrymen, but 2-3 with a choice in the weapon menu would be enough.

The ability to select this weapon in the menu is needed so that from the beginning to the end of the map you can play as a sniper, or as a soldier with Mas 38. If in the game after each death you have to run to a certain place on the map for a sniper rifle or Mas 38 in the place where they lie, it becomes impossible to constantly play for a sniper or a fighter with a mas-38. This is where the fun of the game suffers.

If you made it so that they could be selected in the weapon menu, then this would seriously increase the interestingness of the game. I can tell you a lot of things that would also increase the interest and audience of the game. And along with the interest, the audience of the game would increase. The larger the audience, the more fans could donate to you to further upgrade the game.
By upgrading the game to a certain level, you would have a several times larger audience than now, and having such an audience, you could start collecting money for a kickstarter to remake the game on a more modern engine that can implement all the features that you cannot implement on refractor 2 . For example, the developers of Neverwinter Nights went this way. They had a large fan base and began raising money on Kickstarter to create a new game. They raised $4 million and made a great RPG Pillars of Eternity

>On September 14, 2012, the Kickstarter campaign went live revealing further details of the project.[66] It completed its 1.1 million dollars objective in just over 24 hours, and the first set of "stretch goals" were announced.[67] Pillars of Eternity surpassed the $1.6 million mark five days after the fund-raising began.[68] It was announced an OS X version of the game would be provided together with a DRM-free option through GOG.com.[68] A Linux version was announced on September 21, 2012.[69] It passed the $2 million mark on September 26, 2012.
https://en.wikipedia.org/wiki/Pillars_of_Eternity

Even with the very limited engine that FH2 has now, I think you can increase the audience of the mod several times. But here you have to sacrifice a little historical accuracy in favor of the interestingness of the game. You'll have to do things like introducing the MAC38, the sniper rifle, and a few others into the weapon selection menu. We'll have to slightly change a number of conventions that make the process of firing weapons uncomfortable.

If you want to seriously increase the popularity and audience of a mod, then there is no other more effective way.

Navigation

[0] Message Index

[*] Previous page

Go to full version