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Ts4EVER:
Push has been a standard game mode in both FH 1 and 2. Now we are proud to announce the next version of push mode:

Sector push

Sector push is a new game mode that will be available on several new and old FH2 maps. It was designed to create a new tactical experience in FH2 and has been applied to maps that required a true progression in order to work as intended. In the standard push mode, the attackers risk losing all their progress and be set back to square one if the defenders re-take all their newly aquired control points, whilst in Sector Push, they have a possibility to secure a certain stage (a sector) of the map. This mechanic is not prefered on maps like Siege Of Tobruk, which is a classic push map where we'd actually want the defenders to be able to reclaim their lines, but on maps like Falaise Pocket or Purple Heart Lane we rather wanted the action to move on.
A sector push map is divided into several sectors, each of which consists of two or more flags that have to be captured by the attacking team. Once they accomplish this, all flags in this sector are locked and the next sector is opened for attack. The task of the defending team is to hold their position and to mount immediate counter attack once a flag is taken. If it comes to the worst and a sector falls, they have to fall back and fight in the next.
Sector Push uses the same ticket system that was already introduced on Ramelle and Hurtgen Forest in Forgotten Hope 2.4. That means the attackers have to keep attacking until the last sector is cleared. Kills have but a small effect on the final victory, it is all about playing the objective and capturing or defending ground. This means that only aggressive and dynamic tactics will lead to success: there is no leaning back and camping it out on a sector push map!

Many maps have been redesigned to use this new game mode. In future dev blogs we will go into more detail about some of those. In most cases the loading screen description will inform the player that he is joining a Sector Push map, but in some cases only one sector has been added (such in the case of Pointe du Hoc, Supercharge and Operation Cobra) A sector is easily recognised in game by control points being locked with the red X icons, so a player will always know if he can or can not attack a control point.

Biiviz:
Sounds awesome.

evhgear:
interresting, it looks like the rush mode introduced in Bad Company, it will probably attract some new players. Since it will be only on certain maps, I like the idea. I imagine that Hurtgen and Ramelle will be one of the firsts maps to introduce this new mode.

LuckyOne:
Cool, it's amazing how you guys always seek to improve things... Keep up the good work!  ;)

Kelmola:
Partybunker no moar? Awwwwww.

j/k, many of the maps could have used "irreversible push" tbh.

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