Author Topic: Mobile artillery=Ammuniton carriers.  (Read 5566 times)

Offline Thorondor123

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Re: Mobile artillery=Ammuniton carriers.
« Reply #15 on: 11-10-2009, 22:10:23 »
Assault howitzer, if you insist :P
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Offline VonMudra

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Re: Mobile artillery=Ammuniton carriers.
« Reply #16 on: 11-10-2009, 22:10:31 »
And the Flippy's favourite, lone BT-42 engaging a T-34 in Viipuri ;)
But the BT-42 was an assault gun, not a self-propelled artillery vehicle ;)

AFAIK, it was designed as spa, but used as an assualt gun, which didn't really work out well for it at all, considering it couldn't really take on tanks :P

Offline Flippy Warbear

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Re: Mobile artillery=Ammuniton carriers.
« Reply #17 on: 11-10-2009, 23:10:43 »
I wouldnt want to see BT-42 made at all unless it was exclusively included in a Viipuri 1944 map, duking out against Klimi's and Sotka's with its Vickers 6-ton brethren.

While it sucked against tanks, it was fast and good enough against infantry.

Offline THeTA0123

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Re: Mobile artillery=Ammuniton carriers.
« Reply #18 on: 11-10-2009, 23:10:19 »
Yes yes  but is my suggestion possible?

1.is it possible to make one certain unit Only be supplyable by another certain unit?

2. is it possible to have limited supplieng capabilities aswel?

For lets say= A M30 Munition carrier holds 40 rounds(It really does)

It supplies the M12 with ammunition. When it has supplied its 40 rounds, it cannot resuply the M12 anymore, and must, for lets say, go back to the mainbase, to a certain point especialy for the M30(Like an ammo storage containing only the 155MM rounds for the M12) to resupply its 40 rounds, to resupply the M12
« Last Edit: 11-10-2009, 23:10:39 by THeTA0123 »
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Offline Oddball

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Re: Mobile artillery=Ammuniton carriers.
« Reply #19 on: 12-10-2009, 06:10:58 »
I don't care what it is or how it works, if it's a vehicle and american and shoots (or not, that cool too) I say bring it on!  :-*

Offline Yustax

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Re: Mobile artillery=Ammuniton carriers.
« Reply #20 on: 12-10-2009, 08:10:58 »
I'll like a Hummel in the game ;D Gonna kill Tommy Cookers with it  8)

Offline rattovolante

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Re: Mobile artillery=Ammuniton carriers.
« Reply #21 on: 12-10-2009, 09:10:24 »
Yes yes  but is my suggestion possible?

1.is it possible to make one certain unit Only be supplyable by another certain unit?

2. is it possible to have limited supplieng capabilities aswel?

answer to 1 and 2: not with standard coding. A dedicated python script might be able to do the trick, but it might be quite complex to code.

The problem is that ammo sources reload anything (from pistol rounds to battleship ammo, and for both sides too) in game within a certain radius. This is hardcoded AFAIK. You can test it with deployable MGs: when dropped they will replenish enemy tank ammo for example.

A python workaround might be something like "when driver of ammo carrier presses secondary fire button create an invisible ammo replenisher with an extremely small radius right on top of the nearest vehicle of type X, and destroy it after the (very small) amount of time needed to reload exactly 1 shell. Keep track of how many times the script is invoked by the same ammo carrier, after Y uses don't replenish anymore.".

In any case this would leave open the problem that any guy with an ammo kit could drop an ammobox (or a mortar or deployable MG) next to the SP artillery and fully replenish it. I guess you could limit this by not placing any such kits in the map.

Problem is, I think there are a total of 2 python scripters in FH team, and as you might guess, there are better priorities for them. :\ Also, anything python means more server load.
« Last Edit: 12-10-2009, 09:10:09 by rattovolante »
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Offline Sturmbocke

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Re: Mobile artillery=Ammuniton carriers.
« Reply #22 on: 12-10-2009, 16:10:21 »
Speaking of direct fire artillery, how about Sherman 105mm?
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Offline Paasky

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Re: Mobile artillery=Ammuniton carriers.
« Reply #23 on: 12-10-2009, 20:10:57 »
WaW already has that.
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Offline THeTA0123

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Re: Mobile artillery=Ammuniton carriers.
« Reply #24 on: 08-10-2010, 16:10:53 »
So...

Gentlemen
We are now alot further as we now has mobile artillery

Once again, is this possible now?  :)
Common admit it, seeing the hummel and M12 would be so awesome. 100 or each saw service on the normandy fronts, aswel as their munition carriers
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Offline Ts4EVER

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Re: Mobile artillery=Ammuniton carriers.
« Reply #25 on: 08-10-2010, 16:10:07 »
Out of scale imo. And ammo carriers would never really be used right anyway with only 32 players per side.

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Re: Mobile artillery=Ammuniton carriers.
« Reply #26 on: 08-10-2010, 16:10:03 »
Its certainly possible to have only vehicles resupply vehicles (I think). But more importantly, the gameplay value of this sits right on a knife's edge. Its it either going to work great, where some guy gets in the ammo carrier and follows the SP gun. On the other side, it'll work like shit, where its never touched for the entire round, and the arty guy keeps spamming chat asking for ammo.

Btw, did these ammo carriers have any LMG or HMGs on them? Could make them more useful.

Offline THeTA0123

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Re: Mobile artillery=Ammuniton carriers.
« Reply #27 on: 08-10-2010, 17:10:23 »
Yes. This was its second purpose, to provide light AA cover and close quarter defense



The Munitionsträger Hummel however did not had a machine gun. But one could always be added to increase its usefullness
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Offline KurtisMayer

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Re: Mobile artillery=Ammuniton carriers.
« Reply #28 on: 08-10-2010, 19:10:04 »
so

someting like an APC with an ammo pack for artillery and other tanks?

sound nice

Offline THeTA0123

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Re: Mobile artillery=Ammuniton carriers.
« Reply #29 on: 08-10-2010, 19:10:48 »
The goal would be that the M12/Hummel would be supplied SOLELY and alone by these vehicle's. This supports teamwork. If they limit the range of these Artilleries (i honestly wouldnt mind) then it would not just be them sitting in the mainbase, but actually moving out in the field.
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.