Author Topic: Road to Forgotten Hope 2.45  (Read 28262 times)

Offline Sir_Pee_Alot

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Re: Road to Forgotten Hope 2.45
« Reply #225 on: 13-07-2012, 01:07:46 »
* Activated anglemod on airplanes,   What does this mean?

* Tweaked ragdoll behavior to be more realistic, verry cool

* Added duck ability to Lafettes, nice

* Standardised MG overheat system,  What does this mean?

* Added SF14 Periscope ;D

 verry nice chance,s like to see more of that cool stuff and tweaks
good job dev,s
« Last Edit: 13-07-2012, 01:07:39 by Sir_Pee_Alot »

Offline TASSER

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Re: Road to Forgotten Hope 2.45
« Reply #226 on: 13-07-2012, 01:07:17 »
I'd have to write about ten paragraphs to accurately describe all the excitement I experienced reading through the changelog, so I'm not even going to attempt to get these emotions in text form :)

I will say that the trailer gave me chills though... So unbelievably epic.
BOOM! BOOM! BOOM! BOOM!
BOOM! BOOM! BOOM! BOOM! –ping       <3

Offline pizzzaman

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Re: Road to Forgotten Hope 2.45
« Reply #227 on: 13-07-2012, 01:07:00 »
What is ESAI bot behavior?
Advanced bots?
You are bathing in misery and hope, waiting for someone to come and pull the plug.

Offline Eat Uranium

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Re: Road to Forgotten Hope 2.45
« Reply #228 on: 13-07-2012, 02:07:13 »
* Activated anglemod on airplanes,   What does this mean?

* Standardised MG overheat system,  What does this mean?
First makes planes either less or more resistant to bullets (I can't remember which, it was a long time ago).  Second means that the number of bullets you can fire before overheating is more consistent between different guns.

Offline djinn

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Re: Road to Forgotten Hope 2.45
« Reply #229 on: 13-07-2012, 02:07:30 »
I'lll not lie to you, pizzzaman12

ESAI isn't very functional as yet. What ESAI does is to make commander AI more precise and more tactical.
But it requires individual map tweaks that weren't quite done in time for release. So it really wont change much.

But its a big deal to have it officially a part of the mod, since as I recall, it was much liked as an add-on.


We have new SP maps
We have working vehicles that werent working before in SP
we have working mg42 for instance, doesnt work in 2.4

We have all the new toys with ai.
We have Keren with AI with the working Hardy and Italian tank.

My personal favorites are the mg42 lafette which is now a true killer in maps it exists in,
the working AA guns i.e the quad .50 and Crusader AA,
and the working gabeltladung. Now the NA Axis have a way to deal with Allied armor.


There was more things I'd have loved to get in, but sadly, time and rl constraints didnt make this possible.

But rest assured, SP isn't dead - or dying. You have its most fanatical advocate in the Beta testing team, so there is always someone to wine, dine, coax or coerce to get SP done.

Like you, I have a wishlist too. And I'm working on it - Not least of which is getting SP for the 2 new maps, especially Sidi Bou Zid with all its new toys and open desert combat. Should be a more interesting Alam Halfa, Alamein when its done.

Offline titsmcgee852

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Re: Road to Forgotten Hope 2.45
« Reply #230 on: 13-07-2012, 02:07:52 »
Trailer is amazingly well done! So bloody excited

Offline Flyboy1942

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Re: Road to Forgotten Hope 2.45
« Reply #231 on: 13-07-2012, 02:07:56 »
We have confirmed bicycle animations. My life is complete.

Really looking forward to the release guys, great job. : )

By the way, Kubador, how on earth did you make such a good looking trailer with battlerecorder?
« Last Edit: 13-07-2012, 03:07:55 by Flyboy1942 »

Offline pizzzaman

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Re: Road to Forgotten Hope 2.45
« Reply #232 on: 13-07-2012, 03:07:41 »
Awesome! :)
So Keren and Sidi
will have SP?
« Last Edit: 13-07-2012, 03:07:22 by pizzzaman12 »
You are bathing in misery and hope, waiting for someone to come and pull the plug.

Offline Zoologic

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Re: Road to Forgotten Hope 2.45
« Reply #233 on: 13-07-2012, 05:07:27 »
Battle of Bastogne! Here I come!!!! Thanks a ton Djinn!!!

This better bring old players, regulars and SPers back!  :D

Offline ww2fighter20

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Re: Road to Forgotten Hope 2.45
« Reply #234 on: 13-07-2012, 07:07:39 »
Good to hear Djinn.
Can you or an other dev put the download files in the singleplayer section when ai is ready for these maps? Would be great to play these maps when the servers turns empty again after some time, especially if the next release would be eastfront which will most likely take another year.
« Last Edit: 13-07-2012, 12:07:31 by ww2fighter20 »

Offline RommelBr

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Re: Road to Forgotten Hope 2.45
« Reply #235 on: 13-07-2012, 07:07:01 »
   HEY! WERE IS MY FH2 2.45 LAUNCH ? It is already 13 of July...     in Brazil  ;D ( PM AM 2:20 Hours )
 
   I can`t wait anymore... :D
« Last Edit: 13-07-2012, 18:07:40 by RommelBr »

Offline :| Hi

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Re: Road to Forgotten Hope 2.45
« Reply #236 on: 13-07-2012, 08:07:14 »
11 hours and 57 more minutes to go

[2:06:54 PM] Tolga: cant use tha shit underwater -Tolga on the G3

Offline kingtiger1891

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Re: Road to Forgotten Hope 2.45
« Reply #237 on: 13-07-2012, 09:07:02 »
Churchill added to Supercharge
Beaufighter bomber added to Supercharge

Well, this is interesting(for allied ::))

Offline LuckyOne

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Re: Road to Forgotten Hope 2.45
« Reply #238 on: 13-07-2012, 09:07:07 »
Beaufighter bomber added to Supercharge

Beau was already on SC, Churchill will probably be target practice for Stuka anyway...

But I don't approve the removal of Matilda from Crete!  8)
This sentence is intentionally left unfinished...

Offline Kelmola

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Re: Road to Forgotten Hope 2.45
« Reply #239 on: 13-07-2012, 09:07:06 »
Taking away stamina is like taking heat mechanics away from Battletech. Before, crossing any open space was a risk/reward type of thing: do I have stamina to cross there or should I rest for a moment (and risk being hit by incoming fire in the meanwhile)? Now there is no reason NOT to run errywhere.

Also, regarding the forceful removal of Aberdeen, light the torches and sharpen those pitchforks! It's still better than Supercharge or Siege of Tobruk, for example. Someone, anyone, back up that map and put it up for download, so it can be added to server rotation >:(

Ducking on Lafettes and tweaking of ragdolls sound good though.