Author Topic: Operation Cobra 64  (Read 23432 times)

Offline hyperanthropos

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Re: Operation Cobra 64
« Reply #135 on: 22-07-2012, 12:07:39 »
This is most likely a bug. But i would like to remind that the Late shermans on Cobra where equipped with wet ammo racks and various improvements. Things most tanks(including german tanks) dint had. A tank when penetrated is a loss when=
1.the crew is dead
2.The ammo exploded
3.The tank catches fire in wich 1 and or 2 happens

however i think this is most likely a bug. I yesterday got one shotted from about 100 meters by a panther and i managed to survive a shot from quite a long range (Windmill to the slope at allied base)

I think it is a bug
Wow you agreeing with my when talking about allied armor :D but I am okay with certain improvements if they are historically reasonable, but as you said those Shermans feel wrong now. I cant think of anything else than bug or a mistake in balancing them.

What i also like to say is , their is really a problem of cover from the German base, especially because the farm is mostly American and there is a 76 Sherman spawning and even a regular own which is always a problem for many German tankers, not because its there Once, but because it spawn very fast.
The Allied got great cover and stronger Shermans, but this together makes it to easy for them in 2.45 I think.

Also the spawnpiont of the 76 Sherman at the farm is quite bad for them, because you can destroy it right away when being somewhere at the railroad. Also its a litte bit of a problem in my opinion with 762 rules, because I am not sure if its allowed to destroy it right away when someone enters it, though it is at a uncap command post.

Offline Steel_Lion_FIN

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Re: Operation Cobra 64
« Reply #136 on: 22-07-2012, 17:07:34 »
I had an incident on Op. Cobra once, where I was up against a Sherman 76mm at about 200 meters (dunno really), and he was on a downhill slope, that means that the front should be more vertical, right?
Bounced him two times. And he bounced me three times as well. We both fired five shots, and he hit me twice, (a squadmate was fixin' me tank, so I didn't die), and I had three hitmarkers and the last one finally got him. I don't think the 75mm/L48 should have these kinds of problems penetrating shermans. I can understand not penetrating a Jumbo, but ye olde shermans?  ::)
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Offline Gunnerz

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Re: Operation Cobra 64
« Reply #137 on: 22-07-2012, 21:07:48 »
I like the new vegetation and color, and also longer viewdistance. But playing as german when allies have caught Farm and Windmill (watermill?, whatever) I found it quite boring to only have to defend. Only sit and wait if the americans have a hard time or get bombed by a plane when you bring a tank and drive it all the way to crossroads. I would suggest making only the farm re-capturable again so you can attack something.

I like the new operation cobra map very much.
The german airfield looks much better and realistic.
Still id like to see the farm recaptureable too.
Also id like to see the whole city of hebecrevon in ruins, since the whole area got carpet bombed.
Plus some more bushes and bocage to hide.
Other than that this map is almost f**king perfect.

« Last Edit: 22-07-2012, 21:07:02 by Gunnerz »

Offline THeTA0123

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Re: Operation Cobra 64
« Reply #138 on: 23-07-2012, 18:07:58 »
the new airfield is amazing :) +1
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Offline |7th|Nighthawk

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Re: Operation Cobra 64
« Reply #139 on: 17-08-2012, 23:08:28 »
The new airfield is really amazing but at the German base on the exit road near the 88 there is some ugly shaped terrain; looks like fresh from the Editor :P
The push mode may be a good idea but that Farmhouse gets uncappable is a big problem as when the Americans capture the town the Germans have pretty much lost the battle: They have only one route to take and the 88 in town (now held by allies) and all the planes know that and rape everything that quits the base sector.
« Last Edit: 22-08-2012, 18:08:07 by |7th|Nighthawk »
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Offline Natty

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Re: Operation Cobra 64
« Reply #140 on: 22-08-2012, 18:08:55 »
Yea the goal was to make it more or less game over at that stage, but give the germans enough firepower so they can make a come back. They have quite a serious loadout with tanks at that stage...

Offline Cheesus Krighst

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Re: Operation Cobra 64
« Reply #141 on: 13-09-2012, 23:09:39 »
Yea the goal was to make it more or less game over at that stage, but give the germans enough firepower so they can make a come back. They have quite a serious loadout with tanks at that stage...

Tanks are sitting box targets when you have barely 2 good pilots on the American team, add 2 more planes for germans when all flags are capped. I wanna see some good airfights :D

Offline CologneSky

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Re: Operation Cobra 64
« Reply #142 on: 14-09-2012, 01:09:51 »
Yea the goal was to make it more or less game over at that stage, but give the germans enough firepower so they can make a come back. They have quite a serious loadout with tanks at that stage...

Tanks are sitting box targets when you have barely 2 good pilots on the American team, add 2 more planes for germans when all flags are capped. I wanna see some good airfights :D

agree! when all german flags are capped they should get some really heavy weaponry. king tiger, agd-tiger/panther and at least one more fw-190 (maybe with bomb load).

Offline McCloskey

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Re: Operation Cobra 64
« Reply #143 on: 14-09-2012, 01:09:34 »
It would be better if they got more armor/ground forces, but to fockin hell with Axis planes! The current situation on Cobra suggests the Axis airforce was basically as strong as the Allied one, which was not the case. :-\

Offline |7th|Nighthawk

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Re: Operation Cobra 64
« Reply #144 on: 14-09-2012, 07:09:03 »
The FW190 literally rape the Typhoons; you are right on that.
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Offline Cheesus Krighst

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Re: Operation Cobra 64
« Reply #145 on: 14-09-2012, 07:09:58 »
It would be better if they got more armor/ground forces, but to fockin hell with Axis planes! The current situation on Cobra suggests the Axis airforce was basically as strong as the Allied one, which was not the case. :-\

*Tanks are being raped by typhoons, flags are all capped.* We obviously need to add moar tanks!

Offline Steel_Lion_FIN

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Re: Operation Cobra 64
« Reply #146 on: 14-09-2012, 07:09:16 »
Nope, no Typhoons on Cobra. More anti-air assets are needed.
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Offline McCloskey

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Re: Operation Cobra 64
« Reply #147 on: 14-09-2012, 11:09:27 »
You need to add more tanks and, as Lion said, more AA. But not airforce.

Offline CologneSky

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Re: Operation Cobra 64
« Reply #148 on: 15-09-2012, 15:09:59 »
The FW190 literally rape the Typhoons; you are right on that.

wtf you talking about? No Typhoon on Cobra!

Currently allied air force is far superior (which is ok) on Cobra with 5 (or 4 not sure) allied fighters and fighter bombers (P51 and P47) vs. 2 (as long as Germans hold airfield) or 1 FW 190..

Offline McCloskey

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Re: Operation Cobra 64
« Reply #149 on: 15-09-2012, 15:09:26 »
Have you played the map lately? There's 4 Allied aircraft (2x P-47, 2x P-51) of which 3 at most are capable of dogfighting 3 Axis Focke-Wulfs... yes, you read this right, there's 3 of them. 2 on the Hebecrevon airfield and they added one to the main base. If there's a sonofabitch like Horst (peace, bro), Allies have a real problem keeping their planes in the air.