Author Topic: Operation Cobra 64  (Read 23223 times)

Offline poisonshot

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Re: Operation Cobra 64
« Reply #120 on: 21-09-2011, 05:09:22 »
IMO the FW190s should spawn in the uncap, with a stuka on the airfield and maybe move the recon plane up as well. or mix/match somehow. The Americans have 3 fighters so I can't imagine a stuka overpowering the Germans.

Also at least the 88 on airfield is useless for AA because of the shield, I don't know if the other 88s have it as well but all the same.
Stuka for Germans...

Plus if the airfield is allowed to fall, the Germans deserve to lose their air support. A competent team can hold the forward flags indefinitely, so only a very sneaky ninja Jeep will get through then.

Yes the stuka would be rather unnecessary but do either of the 190s have a bomb? Ultimately it wouldn't matter since I believe the 190s have to land to re-arm their bombs.

And should we refuse to make changes simply because in the rare case a nation gets a competent team they might not suffer as the rest of us do? Moreover can we at least disallow the 105 shelling of the airfield?

Offline hyperanthropos

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Re: Operation Cobra 64
« Reply #121 on: 27-11-2011, 11:11:20 »
I think we can all agree that the americans have total air superiority, but its okay because in Normandy this was simply the case (speaking as a German player). So I dont want the number of planes for the Americans to be reduced.
BUT since the germans have a pretty crappy air defence (dont tell me about the 88s there are useless agaisnt planes), because there are not that many Flakvierlinge (3) and the Opelblitz with Flak 38 are really useless, you cant destroy a plane with one flyover.

So my suggestion is to replace the Opelblitz with Flak 38 with the Sdkfz 7/1 (the one with the Flakvierling on top)
It has been shown of in a pre 2.4 update, but hasnt been addet on any map  (God knows why!?)

Offline evhgear

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Re: Operation Cobra 64
« Reply #122 on: 28-11-2011, 18:11:09 »
dont tell me about the 88s there are useless agaisnt planes

Really ? I've killed planes numerous times on Cobra with the 88s. I dont remember if all 88s have the shield on Cobra, but maybe remove the shield could help a lot because with the shield its quite hard to aim planes in high altitudes. In the other hand, the shield will protect you a little from the plane straffing and gives you more chances to kill it.

Offline hyperanthropos

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Re: Operation Cobra 64
« Reply #123 on: 28-11-2011, 22:11:44 »
Okay the 88 at the farm is definitly agaisnt tanks and you have no time to look for planes, because there are tanks comming from the hill. I think we can agree on that.
The other 88 behind the farm shouldn`t lose its shields either, because the tanks (or snipers) can kill you even faster as they already do.
Still 88s are really (!) bad against planes in comparison to the Flakvierling.

So still could we get the Sdkfz 7 with Falkvierling instead of the Opelblitz with Flak38

Offline Kwiot

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Re: Operation Cobra 64
« Reply #124 on: 12-03-2012, 19:03:08 »
I hope the airfield will be moved to uncap in the next patch... Otherwise, the map will be still unbalanced...

Offline JackONeill

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Re: Operation Cobra 64
« Reply #125 on: 14-07-2012, 00:07:24 »
I played the map twice with 2.45 installed and experienced CTDs both time. Don't know why it is crashing.

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Re: Operation Cobra 64
« Reply #126 on: 14-07-2012, 05:07:29 »
I played a round on it, followed around Neighborkid the entire time in our M4xxs, didn't get any CTDs or anythin

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Offline hyperanthropos

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Re: Operation Cobra 64
« Reply #127 on: 16-07-2012, 01:07:15 »
Something I noticed when attacking the added northern flag - I thinks it is called Corssroads - are the spawnpoints for the Allies. I was attacking it with my Panther from the German side of the railroad.
The Allies were spawning at the German side of the Railroad at the fields and I had to spawnkill them in order to protextmy tank and cover my infantry. Not a nice server first with spawnraping infantry  :-\

Certainly a very uncomfortable situation for the allies maybe you could palce those spawnpoints behind the flag or at least at the allied side of the railway, so they dont get spawnraped and I think they can stillflank with there bazooks due to cover by hedgerows.

Offline Steel_Lion_FIN

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Re: Operation Cobra 64
« Reply #128 on: 16-07-2012, 01:07:20 »
There is somewhat of an issue when it comes to endgame, where ninjacapping crossroads is possible, so I'm suggesting: Maybe make the Crossroads required to take the town? So it would be like this


Windmill -> Crossroads ->Trainstation and Cityflags

Farmhouse -> Trainstation and Cityflags.

But this is just my opinion, I don't mind how it is right now, but something to think about/cause flamewars here.
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Offline sheikyerbouti

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Re: Operation Cobra 64
« Reply #129 on: 16-07-2012, 06:07:39 »
 Super-LIKe the map,

 it's so great to not have constant backcapping like it used to be.
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Offline JackONeill

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Re: Operation Cobra 64
« Reply #130 on: 20-07-2012, 20:07:47 »
I played the map twice with 2.45 installed and experienced CTDs both time. Don't know why it is crashing.
I still got this crashes. I am using Win7 64 bit.

Offline Flippy Warbear

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Re: Operation Cobra 64
« Reply #131 on: 21-07-2012, 12:07:58 »
Too many planes for my liking. I played this yesterday as axis on a full hslan server and while I was most of my time an infantryman, manning various mg's and such, I didnt have to worry about the planes that much. But when I changed my role to panzer IV, I found myself lurking in the newly added forests because the allied birds were constantly swooping above. I managed to dodge and hide from them until the round end and did still take out few allied tanks and halftracks while at it, but I personally think theres just too many planes now, maybe too many in general when counting in all planes from both teams.

Offline hyperanthropos

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Re: Operation Cobra 64
« Reply #132 on: 21-07-2012, 14:07:53 »
Did the akllies get even more planes? They already had 4 in 2.4.  I actually think when you drive a German tank the allied planes ahve become less lethal in 2.45 compared to 2.4, since now they always have a german airforce to deal with and much more deadly and mobile anti air assets and vehicles.

In 2.4 the map was just a "bomb what ever you like fest" for the allied pilots, since all good pilots where in the allied team. Its great that this situation has changed, because of the push mode.
but its true that the planes ar more dominant, simply because there are so loud (too load for my taste) and always fighting above you.

On thing that really bothers me are the Shermans in 2.45, I was okay with two shots with a Panther for a 76 Sherman for gameplay reasons, but two shots for a Sherman - exept very close engagements - is to much for a game of historical accuracy. Also with this boost for the Shermans and the new cover for them on Cobra I think it has become to easy for them.

On an half full server though its just the allied bombing fest as it was in 2.4 unplayabe as German tanker.

Offline THeTA0123

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Re: Operation Cobra 64
« Reply #133 on: 21-07-2012, 21:07:56 »

On thing that really bothers me are the Shermans in 2.45, I was okay with two shots with a Panther for a 76 Sherman for gameplay reasons, but two shots for a Sherman - exept very close engagements - is to m
This is most likely a bug. But i would like to remind that the Late shermans on Cobra where equipped with wet ammo racks and various improvements. Things most tanks(including german tanks) dint had. A tank when penetrated is a loss when=
1.the crew is dead
2.The ammo exploded
3.The tank catches fire in wich 1 and or 2 happens

however i think this is most likely a bug. I yesterday got one shotted from about 100 meters by a panther and i managed to survive a shot from quite a long range (Windmill to the slope at allied base)

I think it is a bug


a +1 for the redesign of cobra. Altough it can be still quite the pain to win on this map with allies

But when crossroads is taken, and windmill and farmhouse, things improve. Teamwork is key. And its simple things like everyone joining a squad, taking a halftrack, and doing carefull assaulting

Also hyper, the number of allied aircraft is still 4.
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Re: Operation Cobra 64
« Reply #134 on: 21-07-2012, 21:07:09 »
I like the new vegetation and color, and also longer viewdistance. But playing as german when allies have caught Farm and Windmill (watermill?, whatever) I found it quite boring to only have to defend. Only sit and wait if the americans have a hard time or get bombed by a plane when you bring a tank and drive it all the way to crossroads. I would suggest making only the farm re-capturable again so you can attack something.