Author Topic: Operation Cobra 64  (Read 23359 times)

Offline katakulli

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Re: Operation Cobra 64
« Reply #90 on: 26-01-2011, 18:01:51 »
 I think spawn point needed for allied airfield, because people often use tanks and tank destroyers to go to planes.
 
 The game just started, somebody using aa halftruck as taxi.

 A few days ago there were 2 empty hellcats at airfield.  ::)
Basically, axis bias has removed. Glad its being noticed.

Offline Smiles

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Re: Operation Cobra 64
« Reply #91 on: 18-02-2011, 14:02:12 »
When Axis looses farm and mill this map is one of the most boring ones in FH2 (axis perspective). None of the flags are fun the defend, and way to less transport wich is capable of actually reaching a flag to attack those flags. Only way this map is interesting is the beginning battle or the city battle. No clue how this could be better, just putting it out there since i quit a lot when this happens.
I'm taking my own freedom
puttin' it in my song
singing loud and strong
proving all day long
I'm takin' my freedom
puttin' it in my stroll
I'll be hop-steppin' y'all
lettin' the joy unfold

Offline evhgear

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Re: Operation Cobra 64
« Reply #92 on: 18-02-2011, 16:02:43 »
the only thing that I dislike is the fact that all flags can be recaptured without any logic. When US control town but germans are in windmill and farm, this is kind of somewhat non-logic.

Offline Thorondor123

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Re: Operation Cobra 64
« Reply #93 on: 18-02-2011, 18:02:02 »
Nah, the point of the map is to control the town. The US can attack from north or south and after capturing either one of the flag advance to the town. The town flags are also more valuable ticket-wise.
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Offline DaWorg!

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Re: Operation Cobra 64
« Reply #94 on: 21-04-2011, 01:04:45 »
This map could profit in some semi-push mode. Making city flags uncap until Mill and Farmhouse/Trainstation is capped. I like much more intensive fighting on some front line, than hunting down solo guys in jeep trying to cap airfield, or church right after round start.
« Last Edit: 27-05-2011, 14:05:41 by DaWorg! »
"The roar of engines, the recoil of cannons. That is where the true joy of battle lies."

Offline Gunnerz

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Re: Operation Cobra 64
« Reply #95 on: 05-06-2011, 13:06:53 »
This map could use more mobile AA guns for the germans.

Offline Gunnerz

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Re: Operation Cobra 64
« Reply #96 on: 07-06-2011, 11:06:00 »
More hedges, grass, trees, destroyed tanks and vehicles. Certainly the center of the map looks a bit empty.

Also id say the p47 should have bombs instead of the p51.



Offline IrishReloaded

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Re: Operation Cobra 64
« Reply #97 on: 09-06-2011, 20:06:32 »
m16 quad cal50 static verstion:
1) too hard to kill took me about 4 rifle nades and 3 handgrandes
2) it respawms after 20 sec, while flakvierling never respawms.
at this map its not so important as us base is never really attacked, but for future maps it could be interesting

Offline Kwiot

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Re: Operation Cobra 64
« Reply #98 on: 11-06-2011, 18:06:42 »
I don't know if it was suggested before, but Germans should have more tanks in base when they're on the bleed. It's quite difficult to make successful counter attack with 1 Panther and 2 Marders (when Americans capped all flags). How can they cope with 2x76mm Sherman, 2xHellcats, and plenty of other Shermans? Or maybe some allied tanks don't spawn when Germans are on the bleed, but I think not?

Offline Slayer

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Re: Operation Cobra 64
« Reply #99 on: 11-06-2011, 20:06:18 »
Don't forget the 88s the Germans have. They make mincemeat out of Shermans/Hellcats.

Offline Kwiot

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Re: Operation Cobra 64
« Reply #100 on: 12-06-2011, 16:06:21 »
Ok, but they don't help with recapping flags...

Offline Slayer

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Re: Operation Cobra 64
« Reply #101 on: 12-06-2011, 18:06:27 »
No, but Gerries can safely leave base after 88s ate up all US tanks.

Offline DaWorg!

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Re: Operation Cobra 64
« Reply #102 on: 14-06-2011, 15:06:42 »
No, but Gerries can safely leave base after 88s ate up all US tanks.


It is quite easy to kill those 88s, especially with amount of US tanks
"The roar of engines, the recoil of cannons. That is where the true joy of battle lies."

Offline Slayer

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Re: Operation Cobra 64
« Reply #103 on: 14-06-2011, 19:06:12 »
No, but Gerries can safely leave base after 88s ate up all US tanks.


It is quite easy to kill those 88s, especially with amount of US tanks
It is quite easy with the 88 to prevent any number of US tanks approaching German base.

or:

OK, we differ, let's put down this topic.

Offline Kwiot

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Re: Operation Cobra 64
« Reply #104 on: 15-06-2011, 20:06:37 »
Ok, but what if these tanks are somewhere near the town? Don't forget about US planes...