1. While I love how the tanks behave in the game, I think there's still a lot of problems with the hit detection in vehicles; just because the rear is the weakest part of a tank doesnt mean it needs to be the weak spot of the tank. In Red Orchestra the tanks have a realistic damage model where a good shot can dissable or kill a tank depending of the hit. There's also a thing that botters me, the Stug IV-Panzer IV with side skirts, well the skirts dont work at all. They were used heavily in Normandy and they worked very well deflecting PIAT and HEAT rounds, and were still effective in deflecting rounds from other tanks. But they dont work at all in the game.
RO isn't exactly the best tbh.... And the skirts do work ingame against heat rounds (piat are heat). They did not deflect enemy shells however, irl, they were only, at most, 5mm thick, IE, thin as hell. However they do work ingame in stopping HEAT rounds, exceedingly well.
2. Complains are over I will just suggest just two new things I'll like into the game.
a)The Jagdpanzer 38, or commonly known as Hetzer tank killer. It was an incredible agile, fast, well protected for a small tank and plus it have an incredible and powerful 7.5 cm PaK 39 gun capable of firing Stug IV shells making this little baby a monstruous baby capable of engaging tanks at 1000 meters while exploiting the small size to puncture holes in enemy tanks while hiding in ambushes. At being smaller than a Stug, it was a very deadly tank killer. I like this baby over other tank killers. It can be spawneable something like in middle engagement or something like that. The speed most be high but still able to resist at least 2 shots to the frontal armor of all allied tanks except of the Firefly, and still 2 rounds of a 57mm allied AT gun.
1: The Hetzer never saw combat in Normandy. It was only begining trial runs in combat on the Ostfront in May/June 1944, and never made it to the Western Front until the allies were at the german border. By 1945 however, it was def a common place tank.
2:The crews hated it for its incredibly cramped quarters, and incredibly poor design, in which the loader was placed on the wrong side of the gun, forcing him to have to lean over the entire breech to reload it, so when it is ingame, I'd expect a nice long reload time.
3: The frontal armour would stop any shells from a normal 75mm, and regular shells of the 57mm (not APDS). Not 2 shots to the front. It would stop ANY shots.
And since you apparently do like the Hetzer, here's some photos of the 12th SS's (with the California Historical Group) Hetzer out here in California:
b)While the german arsenal is more than capable of anihilating enemy tanks, it lacks several key elements in urban fighting where a single tank can destroy your defence front if it is in a very good and tactical position. For this task where stealth is the key to destroy this threat and where anti tank classes are unavailable, sometimes I turn to the german pioneer that is armed with a satchel charge, but found that if the vehicles moves you just wasted a charge and will surely be likely to spot you and blow you to pieces. Thats why I though of this little baby.
The Hafthohlladung has been suggested before, and we might find it ingame eventually, as it is a neat little thing. Don't expect it right away, but it should appear eventually, and we don't know what tricks the devs might have up their sleeves on that. For all we know, it might be the next update, or it might not be until the next theater.