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Messages - killerbee256

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Singleplayer and Coop / Re: Equal number bots on both teams
« on: 28-12-2018, 06:12:25 »
That didn't work but I think I know how to fix the problem. In aidefault.ai there is a line "aiSettings.overrideMenuSettings 1" Hence the menu setting doesn't matter, I think I just need to find the line of code for bot ratio and add it to aidefault.ai or UserSettings.ai It must be something like aiSettings.botratio I need to find it

EDIT: I figured it out, I made some changes to serversettings.con based on this old web site, http://web.archive.org/web/20131113164708/http://www.aixtended.com/faqV3.html . Second for some crazy reason the setting for number of bots within the local server menu is in effect controlling the number of bots on one of the teams. I set it to 48 and now I have 43 on one team and 48 on the other, which are playable numbers.

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Singleplayer and Coop / Equal number bots on both teams
« on: 21-12-2018, 01:12:44 »
A friend and I want to play co-op, either over lan or the internet. I've run into a bit of an issue; I have the number of bots set a 96 at best I can get around 31 bots one team with 63 on the other. I don't see how it's possible to have a fair game with that ratio, how can I get it so there is 48 bots on each side?

3
Would it possible to remove the need for the commander to at a radio in single player? I ask this because the AI lacks any type of tactical sense and will focus on the wrong flags thus loses the map.  If it were possible to for the player to be the commander and give orders from anywhere this would solve the problem to a degree. If this is simple to fix on the my end let me know.

4
We all know the bots are dumb as posts but in other mods it's not as bad as you can become commander of the team and give orders on where to attack so they don't do such things like ignore prerequisite flags and attack uncapable flags in push mode. However most Normandy maps for some reason do not have commander radios, is there away to either remove, in single player, the requirement of being at one to give fire teams orders?

5
Nice, it seems an 128 server arms race has started, even with out the code being released other modder/programmers have been inspired and have began to work on there own 128 player code.

6
General Discussion / Re: North America: Play More!
« on: 29-12-2010, 05:12:34 »
As a North American player I got tired of FH2 because of the lack of team work & comuncation compaired to PR over all. Over all I prefer the style of FH over all, PR is pain in alot of ways. But for me PR wins out because of the better team work.

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General Discussion / Re: not many people playing anymore?
« on: 19-12-2009, 12:12:21 »
It depends on what time of the day your trying to play, even the really popular mods like project reality don't have many poeple playing as a certain times of the day/night.

8
I've been playing signle player with around 100 bots, it fun and all but everyone respawns in about 10 seconds making it a meat grinders and it diffecult to take a point . How do I ajust the spawn timer?

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FH2 Help / Support / Re: more than 16 Bots
« on: 07-09-2009, 10:09:55 »
I was having trouble with this as well, but I solved it by down loading a "bot modifer" program.

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you my friend, are a saint!

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