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Topics - DesertRat40-45

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1
Suggestions / Wish list
« on: 22-05-2009, 10:05:24 »
Guys, how about writting kind of a wish list over a equipment and veichles which you want to see in fh2, ofcourse after 2.2 is relased and in upcoming patches if there will be any...?

2
Suggestions / Suggestion Reloading during running
« on: 21-05-2009, 13:05:32 »
I wonder if you devlopers gona change reloading during the running...

3
Suggestions / Suggestion Objective map
« on: 21-05-2009, 13:05:26 »
Perhaps more maps in Objective mode in 2.2?

4
Suggestions / Dynamic tactic breifing
« on: 11-05-2009, 17:05:26 »
Hey, here is my new suggestion or actually several suggestions, i will post them in groups so i dont spam the forum ;D ;D

My 1st suggestion is about ordering system. When Nco gives orders, every player gets direct and straight way to objective. I wonder if its possible to make small brefing where you could be able to "Draw" the path you want the squad to move by. It could be made by same "order pillows" and "lines" as usuall, but you could make like way with them. For example "Move1", "Move2", "Move3" would make specific path, so sqauad members understand where to go.

Second suggestion is: Do you have some ideas to keep squad gathered on battlefield? Ofcourse i know there are certain ways to regroup, but when you go to assault, everybody just runs their direction and after assault some are 500 meters away. Perhaps its just silly suggestion, i dunno.

The third suggestion; will there be motorbikes and mobile aa veichicles?

And the 4th suggestion; can you make zoom both for tanks and snipers?

5
Suggestions / Suggestion "Squad Ablities"
« on: 06-05-2009, 15:05:12 »
Suggestion

I got idea about system which could make squads to contain different soldier classes. In Bf2 its possible to have 9 squads, and i wonder if its possible to make every squad to something, like "Infranty", "Engineers", "Armor" etc. And when you join for example Armor squad, you get Tank crew kit and respawn near tanks. When you are in engineer squad, you have 4 engineers, 1 LMG and I rifleman. And so on, and so on.

I know it might sound a bit ridiculus, as people can just make such squads, but there are always some players joining (for example inf squads) and taking the tanks. And my suggestion would resolve problem by people joining different squads, where they gona be tankers, etc. Than the different squads could have teamwork between each other and so on. I know such thing exists ready on tournaments, etc, but it would be nice to have such system on public servers too.

And by the way i dont have idea if its possible to modify BF2 engine like that, so i might be whole wrong, excause me than, im no expert.

Greets

6
Suggestions / Suggestion, PzIV Ausf. H
« on: 30-04-2009, 13:04:59 »
Hey i got suggestion but its more a question

Are you sure that PzIV H had zimmerit on turret skirts? I ve mostly seen picures where tanks had zimmerit on hull and tower, but i rather never seen zimmerit on skirts on turret.

Greets

7
Suggestions / Weapon aiming
« on: 28-04-2009, 15:04:52 »
Hey, i got new suggestion

When you have some handheld weapon in FH2, when you aim with it, it goes really fast -wss- and its done, well exept the MGs and ATs. Can you devlopers make it any slower? Once i had oppourtunity to hold K98K and it was quite heavy, or I was weak  ;D ;D

I wonder if anybody else agrees, if not nevermind this suggestion

8
Tactics & Tutorials / Crusader Mark I how to?
« on: 23-04-2009, 14:04:57 »
Hey

Does anybody know how to use Crusader mark 1 against PzIII/PzIV ?

9
Suggestions / Suggestion: Player characters life time
« on: 06-04-2009, 11:04:48 »
Hey

I got suggestion about living in FH2 battlefield. I actually noticed that mostly of players dosent deal with their life, they are more like "frag...frag...giveee mee fraaagsss!". I was storming sidi regzehs basement with bayonet, when suddendly an italian trew  "bomba a mano" under his legs only so he could frag me, we both died ofcourse. But thats really ridicullus. And here is my suggestion popping out; Can devs make something, some kinda system which force players to stay alive more time? So they stop dying around in ridiculus chase of frags?, blowing themselves with nades etc?

My suggestion is that for every 2 minutes of not dying, player would get extra points, and if he died (what ever he died of) the system takes away these two points. Ofocurse im not some kind of specialist in modding so i dont know if its possible.
greets

10
Suggestions / Suggestion: position in stationary weapons
« on: 03-04-2009, 15:04:34 »
Hey

I got suggestion about players possition near stationary weapons like Lewis, Mortar, and Bren on AA tripod, Mg-34 etc. At these weapons when somebody is using tham, characters postion looks kind strange; hands are shaking and whole charakter bends itself in a strange way, especialy on Lewis and Bren with AA tripod.

And here is my suggestion: Is it possible to fix it???

I also get the feeling that AA tripod for Bren is kinda too small, i ve seen few pictures of it and it was quite big comparing to bren. '

greets

11
Hey its me again deser rat :)

I came on idea of placing nice stuff on maps like Beckers Panther or Wittmans tiger on one of the map with his paintings etc, or some General kit with sigarettes etc. Or even french resistance with knife and vine bottle :P Diffrent things for diffrent map. For example on mareth line inside Command bunker you could make "Rommel" kit etc, I know you made such one with goldbar on Giagaragub :P really nice

12
Suggestions / Infantry; Squad roles
« on: 30-03-2009, 16:03:00 »
Hey

I was playing both PR and FH2. And i noticed that the rally point stuff in PR is really nice. But PR is modern combat and its borning, i prefer FH2 through. But i wonder if you could make same thing with rally points as in PR, where you could ask for diffrent kits like Grapplink hook, Ammo boxes, Mgs, Mordars (deployable) etc.

And second thing, If its possible make bigger squads, and role selection. For example every squad must have NCO, MG and AT weapons and somebody who carry ammuniton, and ofcourse radio man. Its feels silly that NCO can just call in arty without having any contact with Commander. If he could have radio man around that would work better, atleast for me :)

Greets

13
Suggestions / Tanks; View, Respawn Time, Crew and Damage
« on: 30-03-2009, 16:03:54 »
Hey

I was playing FH2 and noticed that when you sit in a thank you got quite good view from the outside of the tank, like you sticked your head out hatch. But the bad side of such resolve is that tanker see e v r y t h i n g around his tank. Ofcourse that wasnt possible unless tanker showed his head out from hatch. And it looks quite unrealistic when a tank comes and just sprays everything around it. And here i got a wish to FH2 team. Please could you take away that view and replace it with a view from one of windows in tanks? Or resolve problem by making tanker siticking his head out of hatch to see whats outside. 
The second thing is the respawn time of tanks. As we know tanks had to be delivered. And it didnt take 5 seconds. If you could make tanks more "expensive" to the team. For example team which is loosing a tank, looses 5 tickers and so on and so on.
And for example tanks could get different damages. If it would get hit in the engine there could be special recovery veichles which could came and take it away to main base where there would be a repair zone.
And for last think, I think it would be nice if tanks would be used by 3 persons, 1 driver, 1 Hull MG gunner and one as the turret crew.
I also noticed that 2pdr in Crusaders and Crusiers dont make same damage as the stationary 2pdr. And Crusader isnt faster than Pz4 at all, that makes it totally useless on battlefield. Belive me i tried everything. Pz4 goes same speed as Crusader on reverse gear and thats some kind of rubbish. Crusaders have totally nothing to show at the battlefield so its best you modify these or just remove it from there.

Greets 8th Army squad NCO.

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