Musti, please stay a bit more constructive.
Believe me, I feel your pain, but calling things crap will not bring us much further. What I would like to add and take into consideration by the devs, is that the goal of the FH2 devs should be to offer a unique experience gameplay wise. Otherwise people will choose BF3 if the gameplay is equal. And making a Sherman a 3S1K is clearly a feature that leads to this. A Shreck or a PzFaust that needs more than one shot on a tank will not make the tanks move more. Guys like Unique will be even more annoying for new commers. Shrecks are pickup kits and not spawnable. Fausts can only be used one time btw, so you will have to find some ammo before trying to give the Sherman his second and deadly shot. Trust me, this doesn't work in FH and you will kill the mod this way.
It is much more important to stabalize the playerbase than gaining new players currently. I see so many long timers in the score boards of 762 or the official, who left the game with 2.45. Do you know, why people still play DH - a mod for a damn old game? Because it has unique gameplay. It looks like sh*t at the first view but if you get more into the game it is very nice and there is nothing comparable out there.
Yesterday I felt the first time like in BC2 while playing FH2. Odium and me were sitting on the backside of Horstpetersens' tank and constantly repairing him. He was face to face with a Panther and we exchanged alot of shots. The concept is cool for the interaction of the players, but it will make FH2 much more equal to newer games with better graphics - and this will be for sure the death of FH2.
... repairing a tank goes too fast btw.
Natty, you will have to find a way wich rewards the player who makes an effort. 1S1K was the rule in FH2.4 and kept the battle fluid but we also had shots wich bounced off or with reduced damage.
The player wants to see that his action leads to a consequence asap and that the battle is dynamic ... this means not fighting the same enemy for five minutes.
But more important was the fact that every asset had it's unique role and it was interesting for new players to find something that is fun and fits their gameplay. And this is a point where FH2.45 fails a bit.
Why fix something that isn't broken? 2.4 tanking system had it's flaws too (Cromwell and the Marder especialy) but overall it worked excellent. Why not tweak the buggy tanks wich were reported and concentrate on other things like buggy hitboxes or force all development on new fronts? New fronts and changing battlefields keep the players interested. New fronts are comnnected with new toys to play with
... this is the excitement about Forgotten Hope.