Can such commands be removed, not just from Totalize, but from all other maps where the defenders are commanded to attack enemy uncaps or defend their own uncap - It screws with the bots ability to follow a team strategy and gets them idling.
It is tough decision.
I experimented with both (making the bots attack uncap-able base in push map and making them not to attack it).
The thing is, it affects their spawning behavior. Take Bardia or Fall of Tobruk as an example.
Making the bots attack uncap-able enemy baseBots will spawn directly at flags/base/post 'neighbour-linked' to the uncap-able base, and advance forward.
It looks pretty bad if you are in defending team, the commander will immediately issue an attack order. And instead of eagerly waiting for enemy in their defensive positions, to create realistic atmosphere, the bots charged the enemy as if they are in the upper wind situation. But it is still good to see most of your comrades spawn in the defensive position instead of all-over the maps randomly without knowing what to do. Because they usually picked the closest spawn point, next to the attack location.
However, it looks awesome if you are in the attacking team, since they seemed to counter-attack your move. And when you have wiped out their attack wave, the second spawning wave, will be on position when you attack, forming an unintentional defending initiative until their flag is attacked.
Disabling the bots from attacking the uncap-able baseIt is done by one-way linking the uncap-able base to the flag next to it. So only, the attacking team can order an attack there, while the defending team do not know what to do.
The defending bots will spawn anywhere around the map without clear pattern/behavior or even destination, because at this point the commander won't issue an order. They will react only after the enemy has endangered one of their flags, then they'll start sending forces there (which is mostly too late).
The attacking bots will likely to overwhelm any posts and face little to moderated resistance, since there is less likely a concentration of forces there (bots spawn randomly, and without orders until attacked).