Author Topic: Road to Forgotten Hope 2.4: Part 1  (Read 17068 times)

Offline Slayer

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #105 on: 11-07-2011, 23:07:12 »
Hürtgen has a twist and I hope you guys will like it as much as I do. :)
Let's hope it works better than the twist on Sidi Rezegh ;)
Just wait and see. I think you will love Sidi from Friday onwards!

Priestdk

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #106 on: 11-07-2011, 23:07:40 »
hmm what can be said about Hurtgen forrest, ohh yes there are som amazingly epic inf. battles in the forrest and i doo meen bloody epic and intense unlike seen before, trenches here are you bedst friend.

And another thing the neew release, well lets ust say if the FH2 current puplic version is equal a hardone, well then the neew release will equal sex with your dream girl. that is howe mutch the neew release rocks, compared to the curent puplic version, there have been so mutch done it is unbeleaveble.

I have to admit i cant wait to go puplic myself after this release.

Offline Kev4000

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #107 on: 11-07-2011, 23:07:02 »
Actually there's quite a few static bipod variants of the M1919A6 placed around.

Offline [WaW]TC|Avrojet

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #108 on: 12-07-2011, 00:07:23 »
You going to put this up on Twitter?

Offline Kwiot

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #109 on: 12-07-2011, 00:07:10 »
I missed few days on forum and now I think that I'm dreaming...  :P I didn't expect such quick release!  ;D (Un)fortunately, I'm going to Italy on Friday for 2 weeks...  ::)
Awesome maps! I'm curious if it will be also Battle of Foy... ??? Maybe it will be announced with patch links?

And what happened with the forum? I don't like it...  :P

Offline FatJoe

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #110 on: 12-07-2011, 00:07:56 »
You going to put this up on Twitter?

Yes we are, in fact it's up there right now! :D
Thanks for the heads up ;)

azreal

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #111 on: 12-07-2011, 01:07:04 »
8 pages of comments, and nothing about the awards system?

Offline Frotz

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #112 on: 12-07-2011, 02:07:59 »
I like that you've got the award system going, due to the statistics tracking across servers (the ones who'll sign up for it).

However, I like to imagine I speak for many of the FH2 players that we don't put too much weight on awards and ribbons, that's what call of duty or bad company 2 is about (collecting shiny stuff to feel good).
« Last Edit: 12-07-2011, 02:07:10 by Frotz »

Offline Knoffhoff

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #113 on: 12-07-2011, 02:07:41 »
I'm not so much a fan of awards either. But I would never deny, that the possibility of stepping up a rank or two, would motivate me to go to my limits.
It is not so much about your personal score, play for your team and you will be rewarded by stepping up the ladder real fast.

Offline :| Hi

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #114 on: 12-07-2011, 02:07:33 »
I, myself, LOVE the stats system. Its always nice to have a lull in the battle only to have an award thing popup! On the very deepest level of the shell that is :| Hi, a little satisfaction is felt.

[2:06:54 PM] Tolga: cant use tha shit underwater -Tolga on the G3

Offline KAIZER SOSA

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #115 on: 12-07-2011, 02:07:32 »
Quote
The first major change to infantry combat is that the crosshair has now been removed from use. It is our hope that this will bring about longer firefights and reduce the amount less spray-and-pray present on the battlefield. We realize that many fans have voiced concerns against such a change, but we feel that after many months of testing, removing the crosshair will be a welcome change.

Next, thanks to the work of numerous developers, the overall movement physics of the player has been tweaked as well. The way you move, jump, and sprint has all been adjusted to give a more immersive, and yet still enjoyable experience. However, these first two changes are better experienced in the first-person, so we'll leave it to Friday's release for you to truly experience everything the infantry combat in FH 2.4 has to offer.

Being a player coming from PR and Red Orchestra, this here is music to my ears. This Friday is now declared a holiday in my household.
« Last Edit: 12-07-2011, 02:07:39 by KAIZER SOSA »

Offline Alakazou

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #116 on: 12-07-2011, 02:07:31 »
The only thing I fear with the award system is about 762... I hope they will delete their own and join the official one.

Offline :| Hi

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #117 on: 12-07-2011, 02:07:56 »
I would think they would.






You have yet to witness, the fully operational Awards System.

[2:06:54 PM] Tolga: cant use tha shit underwater -Tolga on the G3

Offline SiCaRiO

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #118 on: 12-07-2011, 02:07:17 »
8 pages of comments, and nothing about the awards system?

i consider that a good think :P.

btw, those bottlenecks in Hürtgen concern me a bit, i dont like to not be able to flank a well defended objective. other than that, all those features sound like gold =D

Offline Dukat

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Re: Road to Forgotten Hope 2.4: Part 1
« Reply #119 on: 12-07-2011, 03:07:58 »
Can't wait. Didn't expect it though. Forgotten hope, ya get me?

Awesome Wallpaper btw.

I usually imagine my own sounds with it, like `tjunk, tupdieyupdiedee` aaa enemy spotted, ratatatataboom