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Suggestions / Re: 1st person hit/health depletion
« on: 21-08-2013, 00:08:08 »
I am behind in the dev loop, but take my account name into mind as well (I'm strictly single player experience)
It could be a combo of sleeves or hand, ultimately it would all depend on both how it looks and how it functions. Ideally it would be neat to be able to toggle it with a key or button similar to the night vision in vanilla special forces. Aside from 1st person, a simplified 3rd person animation would be interesting to see too. If anybody remembers Rogue Spear for the pc about 2001, upon wounding the player had a 50/50 chance of limping in 3rd person and there was blood decals on the player model in 3rd as well.
What I think about this one, is that it is very difficult to make. Not all hits are causing blood to appear on the sleeves, it would be weird if it does on hits in the stomach, for example. And to code it in a way that it only appears when logical is very hard, I guess.
It could be a combo of sleeves or hand, ultimately it would all depend on both how it looks and how it functions. Ideally it would be neat to be able to toggle it with a key or button similar to the night vision in vanilla special forces. Aside from 1st person, a simplified 3rd person animation would be interesting to see too. If anybody remembers Rogue Spear for the pc about 2001, upon wounding the player had a 50/50 chance of limping in 3rd person and there was blood decals on the player model in 3rd as well.