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[46.2062403] gameplayPlugin::warn: exception loading standard plugin aiFixups:
Could not find control point 'Alamo'.
Traceback (most recent call last):
File "python/game/gameplayPlugin.py", line 251, in load_standard
File "python/game/plugins/aiFixups.py", line 230, in __init__
File "python/game/plugins/aiFixups.py", line 69, in _enumerate_sas
File "python/game/plugins/aiFixups.py", line 64, in find_cp
Exception: Could not find control point 'Alamo'.
[46.2062403] gameplayPlugin::warn: exception creating plugin spawnerCondition {'spawner': 'CP_64_Ramelle_US_Reinforcements_shermanCP_64_Ramelle_Alamo,CP_64_Ramelle_Bridge_US_Mortar', 'they_own': 'CP_64_Ramelle_Alamo', 'team': 2}:
ObjectSpawner 'CP_64_Ramelle_US_Reinforcements_shermanCP_64_Ramelle_Alamo' is not defined or has not been loaded for this map.
Traceback (most recent call last):
File "python/game/gameplayPlugin.py", line 316, in bf2_init
File "python/game/plugins/spawnerCondition.py", line 44, in __init__
File "python/game/utilities.py", line 405, in getObjectSpawnerTeamTemplates
File "python/game/utilities.py", line 670, in verifyTemplateExistence
Exception: ObjectSpawner 'CP_64_Ramelle_US_Reinforcements_shermanCP_64_Ramelle_Alamo' is not defined or has not been loaded for this map.
[46.2062403] gameplayPlugin::warn: exception in plugin.bf2_init <game.plugins.teamSPs.disableSPs object at 0x13878090>:
Couldn't find 'CP_64_Ramelle_CP_64_Ramelle_CrossRoads' control point.
Traceback (most recent call last):
File "python/game/gameplayPlugin.py", line 325, in bf2_init
File "python/game/plugins/teamSPs.py", line 1028, in bf2_init
File "python/game/plugins/teamSPs.py", line 696, in add_sp_disabler
File "python/game/cpConditioner.py", line 127, in __init__
Exception: Couldn't find 'CP_64_Ramelle_CP_64_Ramelle_CrossRoads' control point.
As the author of this mappack, let me give a quick statement to avoid any confusion.
It is unfortunate (but was to be expected) that many aspects of this are now broken with the (excellent) recent patch to FH2.
This was created several years ago and I hope it was some fun to the people that enjoyed FH2 in singleplayer. Unfortunatly, due to my private life taking different directions, I can currently and in the forseeable future not work on any patch or update, or conversions for new maps. If anyone else wants to - please go ahead.