I'm still here, though I've taken a break from FH2 modding lately seeing as Remick04 and the other official
devs are now doing a better job than me
(also definitely looking forward to FH2.3
with improved AI + SP support)
When 2.3 is out I still might work on another minimod version (much smaller, hopefully, since a lot less will need fixing) addressing any issues that 2.3 hasn't fixed (maybe due to MP compatibility issues or lack of time)
Regarding the Stuka dive siren issue, I've now modified this so the siren has a much higher activation speed (only in steep dives)
and the AI dive angle has been increased so bots will dive it steeply enough to activate the siren. I'll put this up for release in a day or so.
Bots planting mines around flags may not work very well considering friendlies can set them off as easily as enemies (unlike vBF2, IIRC), also the AI mine-planting behaviour was responsible for the infamous "satchel TKing", so I disabled it completely in my minimod. Is there any way to stop bots from thinking satchels/AT charges are mines?