Forgotten Hope Public Forum

Forgotten Hope 2 => Modding => Topic started by: Sgt.Robharts on 20-01-2018, 21:01:55

Title: BringWar sound modification for FH2
Post by: Sgt.Robharts on 20-01-2018, 21:01:55
Hi everyone,

I made a sound mod called BringWar.

Features modded sounds replacements for,
 
- Weapons  (handheld, static, cannons...)
- Vehicles   (Tanks, LCVP, Planes, Jeeps...)
- Effects     (distant sounds, impacts explosions...)
- Material   (flybys, bullet cracks, ricochets, soldier sounds, die sounds)
- Misc        (menu music)

I have no video showing it right now, but maybe I'll post one here later on.

DOWNLOAD

https://mega.nz/folder/RUQQwbiZ#Hd3yhvPtKQUieBCg9nyE2A

ReadME with instructions for Installation and Uninstallation included



WHY did you do that???

After a couple of weeks playing the mod I started to feel that I needed to improve from my point of view the sounds of the mod and because there are no as often upadtes as branded games, the lack of new contents or enhancements decided me to do something.

So here I come with a sound mod called BringWar, I had no inspiration so named it like that.

I know many of you will ask me about the sources, so I can tell you, I tried to be as careful as I could with copyrights.

Samples from where I started editing came either from Youtube NCR channels or videos or even open use mods found for other games like Combat Mission, older bf2 mods, etc...

I there is any problem, contact me and I'll fix it.

Also sherman and jeep sound are from me, recorded samples on DDAY anniversary here in Carentan vacinity where I actually live, and managed to have some proper sounds for fh2.

Have fun! And very interested in receiving feedbacks!


Title: Re: BringWar sound modification for FH2
Post by: fighterpil on 21-01-2018, 00:01:09
Have you posted a video of this yet? Also, I haven't figured out where to extract the .zip files in order for this to work, if I extract them to my Battlefield 2/mods folder, like the read-me said to, nothing happens. Same for if I extract them to my Battlefield 2/mods/fh2 folder.
Title: Re: BringWar sound modification for FH2
Post by: Sgt.Robharts on 21-01-2018, 00:01:31
No video yet too tired tondo this right now.

You have to create a folder named BringWar in mods folder and put all the zip files in it

It should be like this

.../bf2/mods/BringWar/BringWar_XXX.zips

And in

.../bf2/mods/FH2

You should have the clientarchives.con with a backup done.
Title: Re: BringWar sound modification for FH2
Post by: fighterpil on 21-01-2018, 02:01:27
No video yet too tired tondo this right now.

You have to create a folder named BringWar in mods folder and put all the zip files in it

It should be like this

.../bf2/mods/BringWar/BringWar_XXX.zips

And in

.../bf2/mods/FH2

You should have the clientarchives.con with a backup done.

Okay, I'll try this when I get a chance. Do I unzip the .zips?
Title: Re: BringWar sound modification for FH2
Post by: Sgt.Robharts on 21-01-2018, 04:01:30
Nope
Title: Re: BringWar sound modification for FH2
Post by: fighterpil on 21-01-2018, 04:01:35
Nope

Oh okay, that's what I was doing wrong then. Thanks! :)
Title: Re: BringWar sound modification for FH2
Post by: fighterpil on 21-01-2018, 05:01:17
Everything sounds great! A few of the infantry weapons sound a bit underpowered, but nonetheless it's a great mod. (Edit: Also, all the voices are Russian, not sure why, but they are. If you get a chance could you fix this?)
Title: Re: BringWar sound modification for FH2
Post by: Sgt.Robharts on 21-01-2018, 10:01:22
Oh... First time I hear this... There is an option in the audio settings in the main menu where you can check if you want to hear different languages. Maybe it was unchecked.

Meanwhile, I'll see what I can do.
Title: Re: BringWar sound modification for FH2
Post by: fighterpil on 21-01-2018, 15:01:42
Oh... First time I hear this... There is an option in the audio settings in the main menu where you can check if you want to hear different languages. Maybe it was unchecked.

Meanwhile, I'll see what I can do.

Okay, I'll check that out.
Title: Re: BringWar sound modification for FH2
Post by: blander on 22-01-2018, 07:01:17
It´s a great mod!

If you need help modifying sounds to improve them let me know, maybe I cand find some software to give you a hand. If wrong sounds cannot be improved I would suggest to just let the original sounds in place while leaving all the other new sounds which I find awesome!

I´ll list what in my opinion could be improved:

- Handweapon sight toggle sounds pretty annoying
- Medic kit drop sound sounds way too loud
- Panzer 4 and Panther engine sounds like an airplane on the background, also it sounds weird when it accelerates, needs fix
- Grenade bounce sound is too loud
- American tank coax sounds too cut
- P40 airplane´s external MG sound doesn´t loop correctly

Needing more volumen:
- Tiger main gun
- Vierling
- MG 26(t)
- Grenade explosion
- Satchel explosion
- Spitfire, 109 and Stuka MGs external sound
- Bereta 38t italian SMG
- British tanks coax (Churchill and Cromwell)

Sounding too weak:
- T34 coax
- Sten mk. V
- FG42
- M1 Garand
- Thompson
- No. 4 british rifle
- Greasegun sounds as if it were silenced
- G43/41 German rifle
- Maxim 1910 MG
- Quad .50 cal
- BAR rifle

Needing a bass boost:

- Panzer coaxial gun
- MG34 and MG42, also more volume
- K98
- MP40
- M1 Carbine
- Vickers MG
Title: Re: BringWar sound modification for FH2
Post by: Sgt.Robharts on 22-01-2018, 14:01:44
Hey Blander! Nice to see you!

Thanks for the feedback.

Yeah, I think the same about the improvements needed.

I saw your topic about soundpack and thought this was the green light to release it because people would actually care.

I'll work on it slowly because I'm learning as I go.

I'll fix firstly the "more volumen section", because it's pretty simple.

Also, did you have the same issue than fighterpil about hearing only Russian voices?
Title: Re: BringWar sound modification for FH2
Post by: fighterpil on 22-01-2018, 14:01:56
Hey Blander! Nice to see you!

Thanks for the feedback.

Yeah, I think the same about the improvements needed.

I saw your topic about soundpack and thought this was the green light to release it because people would actually care.

I'll work on it slowly because I'm learning as I go.

I'll fix firstly the "more volumen section", because it's pretty simple.

Also, did you have the same issue than fighterpil about hearing only Russian voices?

I just checked, and for some reason it only happened in the "Firing Range" maps, not any of the other ones.
Title: Re: BringWar sound modification for FH2
Post by: Sgt.Robharts on 22-01-2018, 15:01:11
Ok. Well good to hear!
Title: Re: BringWar sound modification for FH2
Post by: jan_kurator on 22-01-2018, 17:01:15
I just checked, and for some reason it only happened in the "Firing Range" maps, not any of the other ones.
It's normal. Allied forces on "firing range" map use Russian voice overs, axis side use Finish voices.
Title: Re: BringWar sound modification for FH2
Post by: fighterpil on 22-01-2018, 18:01:22
I just checked, and for some reason it only happened in the "Firing Range" maps, not any of the other ones.
It's normal. Allied forces on "firing range" map use Russian voice overs, axis side use Finish voices.

Really? Funny that I haven't noticed it until now.
Title: Re: BringWar sound modification for FH2
Post by: blander on 23-01-2018, 07:01:46
Is it possible to randomize sounds which originally aren´t? I mean, is the unique soundtrack for a grenade explosion a coded limitant? Or is it possible to have 6 different grenade explosion sounds, for example? I don´t know how this works in the BF2 engine. Does it need to have the grenade code modified? If this was the case, the only way to fix it would be with a FH2 patch. I hope I made myself clear.
Title: Re: BringWar sound modification for FH2
Post by: Sgt.Robharts on 23-01-2018, 20:01:11
As I said before, I'm not a sound engineer, I managed to understand the way clientarchives.con works but I don't think I'll be able to randomize sounds that are not already.

They are some things I would love to have the knowledge to be able to change them...

Like the way airplane sounds works, it's not directional, there is a Doppler effect but a flyby would never sound realistic as you only have one .wav file. War Thunder has done a big sound update with actual directional sound. The plane would sound different from the front, the side and the rear. So when it passes over you, you have 3 sounds applied to every stage of the movement. And with the current sound mods being worked on will render very well.

But to sum up, I'm not your guy sadly, too complicated for me...
Title: Re: BringWar sound modification for FH2
Post by: jan_kurator on 23-01-2018, 21:01:30
The plane would sound different from the front, the side and the rear. So when it passes over you, you have 3 sounds applied to every stage of the movement.
It actually sound slightly different in every stage of the movement in FH2, since BF2 game engine supports a simple "doppler effect" and applies it automatically by adding and lowering the sound pitch to that one .wav file you have, which btw is supposed to be the "neutral" sound of a plane's running engine. The other two .wav files each plane have are there for engine start and stop if I recall correctly. Obviously it's a very simple system, but so is pretty much everything in this more than a decade old engine, except for the coding itself  :P
Title: Re: BringWar sound modification for FH2
Post by: Sgt.Robharts on 23-01-2018, 21:01:11
I agree totally!

Old engine, simple system.
Title: Re: BringWar sound modification for FH2
Post by: fighterpil on 23-01-2018, 22:01:32
I agree totally!

Old engine, simple system.

Simple systems, and great graphics!
Title: Re: BringWar sound modification for FH2
Post by: Sgt.Robharts on 23-01-2018, 23:01:17
Great graphics FH2? Well not that bad with shardersfrom the devs but the differences between next gen titles and FH2 are pretty obvious.

Nevertheless, ultimate ww2 experience. A bit too fast paced imo but the only true ww2 shooter.
Title: Re: BringWar sound modification for FH2
Post by: fighterpil on 23-01-2018, 23:01:18
Great graphics FH2? Well not that bad with shardersfrom the devs but the differences between next gen titles and FH2 are pretty obvious.

Nevertheless, ultimate ww2 experience. A bit too fast paced imo but the only true ww2 shooter.

Yeah, but if you install Reshade it looks pretty damn good! I agree 100%, the only true WW2 shooter. Too bad the community isn't larger though.
Title: Re: BringWar sound modification for FH2
Post by: fighterpil on 25-01-2018, 20:01:37
I'm curious. where did you get those awesome voice overs for the USA, Germans, and British? They sound awesome! :)
Title: Re: BringWar sound modification for FH2
Post by: Balloon with mustard on 25-04-2018, 13:04:36
You can check it out in GermanSoldat videos. One of them: https://www.youtube.com/watch?v=5GKS7QVQjrk

Sgt.Robharts, good work sir! I was impressed by your mod when I watched GermanSoldat videos. Its increasing immersion a lot especially these dying soldiers moans.
Title: Re: BringWar sound modification for FH2
Post by: blander on 26-04-2018, 18:04:15
It sure is a very good mod. I would tweak a few things like I posted some months ago. The moans are good though a bit long imo. They sound good from the distance but I bet you wouldn´t be able to make any sound after being hit by 10 bullets in a second.
Title: Re: BringWar sound modification for FH2
Post by: Sgt.Robharts on 10-06-2018, 20:06:01
Hey guys, sorry for answering this late. I took a break of gaming.

I'm back since the release of the update for fh2

And now i read your messages.

So thank you for your kind words, and Blander, i didn't work on the ponts you highlighted.

Thank you for showi g me the livestream of GermanSoldat, I was happy to see someone using it.

Nevertheless, in my game, I don't hear the same sounds than him. I've got. No moaning dying sounds, not the same tank engine, or rifle sounds... He maybe have modified some, which is fine, i actually like those.
Title: Re: BringWar sound modification for FH2
Post by: Sgt.Robharts on 19-07-2018, 18:07:25
Well,

I've been working on it since my last message,

New version is uploaded on my link on MEGA.NZ.

I reworked:

Suppression sounds
Some distant sounds
Changed Crusader, Cromwell and Churchill tanks engines to vanilla
Reworked every handheld weapon and MGs, as well as Tank shooting sound from 1st person.
Modified turrets rotation system sounds (manual, hydraulic and electric)

Things i'd like some info:
Can't find a way to change the BF109 TROP engine sound, quite annoying.
Can't find a way either to change every RU tank engine sounds.

If someone could help me, would be appreciated!

Hope you'll enjoy it, it's not perfect and everyone is free to upgrade it to have it to his taste.

See you!

Title: Re: BringWar sound modification for FH2
Post by: AfterDune on 20-07-2018, 08:07:38
Still no video? ;)
Title: Re: BringWar sound modification for FH2
Post by: Sgt.Robharts on 20-07-2018, 14:07:36
Oh...

I'll see what I Can do ;)
Title: Re: BringWar sound modification for FH2
Post by: Sgt.Robharts on 21-07-2018, 06:07:37
https://www.youtube.com/watch?v=vqe30kHjFXY

Video is up
Title: Re: BringWar sound modification for FH2
Post by: AfterDune on 21-07-2018, 09:07:15
Video is unavailable :(
Title: Re: BringWar sound modification for FH2
Post by: Sgt.Robharts on 21-07-2018, 18:07:20
Should be good now
Title: Re: BringWar sound modification for FH2
Post by: fizzypop on 27-07-2018, 22:07:01
Is the second link up to date? Also, the first link isn't working.
Title: Re: BringWar sound modification for FH2
Post by: Sgt.Robharts on 01-08-2018, 16:08:12
Ah... When i click on the first link, it sends me to the good cloud page.

Second leads to the same cloud page of Mega.nz but is menant to be safer with a Key (password).

If anyone encountered troubles, please tell me.
Title: Re: BringWar sound modification for FH2
Post by: SgtAlex on 16-10-2018, 23:10:44
Well I tried this today and although I didnt expect much I was incredibly surprised, I cant believe I have been playing for years without this, this sound mod has become a must for FH2 for me, together with reshade. Both things together achieve a rework to FH2 interface, quality and richness of sound and video widely improved.

You have made a very very good job by doing this, although you say it is not perfect, you must be proud of what you made because some of the sounds are actually perfect, I specially like the sound of engines that make each vehicle unique, and also, the sounds of Sten, K98, Flak 88 (https://youtu.be/D7KlUIeZpVQ?t=313), MG34 and 42, all tank's MGs, explosions, artillery, voice commands...

I highly recommend this sound pack, and I actually think that some of this sounds MUST become official.

I made 2 live videos today while testing this out, here they are if anyone wants to check the sound mod:

Title: Re: BringWar sound modification for FH2
Post by: Flippy Warbear on 17-10-2018, 00:10:25
We would have to know sources for these sounds in order for us to start looking into the possibility of incorporating any of them.
Title: Re: BringWar sound modification for FH2
Post by: SgtAlex on 17-10-2018, 11:10:41
It's good to see that you are up to take his work into account. He said that copyright-free was one of his objectives so he recorded sounds from copyright-free videos on youtube and some recordings he made at Normandy where he lives.

Anyway it's up to him and you guys to check that everything is usable. I'm looking forward to see some of this sounds as part of the official release.

Keep up the great job!
Title: Re: BringWar sound modification for FH2
Post by: Elfen on 17-10-2018, 18:10:39
In my opinion most of the sounds aren't great :/
Title: Re: BringWar sound modification for FH2
Post by: Turkish007 on 17-10-2018, 22:10:35
Planning to download this. Many stuff sounds great, but I would like to keep some ofvthe original FH2 sounds. Is it possible for me to install only a few I choose if I download this, or should I not even bother because if I install it I have to install it all?

Some weapon and vehicles sound great; I think FH2 developers should consider integrating them to the mod if they come clean on the plagiarism test!
Title: Re: BringWar sound modification for FH2
Post by: jan_kurator on 18-10-2018, 18:10:49
I highly recommend this sound pack, and I actually think that some of this sounds MUST become official.
You can think whatever you like, but it doesn't mean you are right. I hope you know that.

I'm not sure if it's poor quality of your videos, but after a quick glance I can say that most of these sounds blend into a constant noise to me, I can't hear what is going on around the player and I would be against incorporating any of that mess into FH2.

Also, voice commands seems to be badly cut out of COD and COD2 voice overs what not only make little sense in FH2 commorose but also is illegal.
Title: Re: BringWar sound modification for FH2
Post by: SgtAlex on 18-10-2018, 20:10:53
In fact voice commands aren't a big improvement, I prefer original voices. Moreover, I noticed a big increase of voice commands spam since I installed it, so drives me crazy, BUT about explosions, vehicles and guns sounds I still think they are good, many of them better than the original ones.

If you want to keep original voice commands or any other original sound just remove them from the pack or unmount the pack that contains it (note that this wont mount any of the files inside that pack), for example in the case of voice commands remove the line in ClientArchives.con that says BringWar_Misc.zip (unmount the whole MISC pack) or unzip /BringWar_Misc.zip, remove all sounds you dont like and rezip

I highly recommend this sound pack, and I actually think that some of this sounds MUST become official.

You can think whatever you like, but it doesn't mean you are right. I hope you know that.

Of course that's what I think, is a subjective opinion and you are free to agree or not, no one is pushing you to agree.

I'll do a new video at Firing Range to get rid of every extra sound/noise so we can focus on one sound in a time. Anyway, I never said that all sounds must be set as original or that must be done immediately, but they must be taken into account at least and see if after some analysis and tweaks they may fit in.
Title: Re: BringWar sound modification for FH2
Post by: SgtAlex on 18-10-2018, 20:10:02
Now, yesterday while I was at Firing Range I found a pair of bugs:

Title: Re: BringWar sound modification for FH2
Post by: Tyler on 30-10-2018, 21:10:55
Good job, a lovely addition to the game, looking forward to more improvements!

Cheers!
Title: Re: BringWar sound modification for FH2
Post by: Sgt.Robharts on 22-12-2018, 20:12:35
Hi everyone,

I must say, I'm surprised that my contribution isn't dead in the abyss of that forum!

Thank you SGT.Alex for your kind words, and to others to have interest in looking at it a little bit deeply.

I have to say that as I'm not a sound engineer and don't have any qualification in this, this is amateur work.

About sources, the only recording I made is the jeep and sherman engine, as in Normandy, we have hundreds if not more jeep rolling around the bocage in between may and june, each DDAY anniversary.

For the vocal part, it's actually from Watchtower sound mod, I forgot to delete it as I was trying to understand how to have custom one working, this is a mistake.

For the guns, they're in fact from non-copyrated videos of guys shooting guns, and then I added a bass sound and a mechanical sound too.

Those two sounds were from only one sound mod that was for Combat mission: battle of normandy, that was ok to use. I modified only those by playing with the EQ in Reaper to make some differences.

This is the same approach for the Tank guns, but this was a different sound mod free to use but I forgot which one…

The sad part could be the plane engine and tanks… Planes are from IL2 STURMOVIK sound mod but I don't recall if it was NCR or not. And tanks were each one from Men Of war Assault Squad 2 sound mods, and as many of those soundmod or gameplay modifications or even maps add sounds to have the ambiance working, I lost track of what I've found and done.


I ended working on it, since my test version of reaper, ad most importantly, Cool Edit Pro 2.1 (for the loop thing, called cue points if I remember correctly) have ended, I can't do anything more, apart downloading a cracked version, but this is not my type of thing.


As said previously, this pack needs some work to be as close as possible to good at least. This is free to use and modify, free for the devs if they want to pick something in it or whatever.


I totally understand the issue of knowing the sources, and as this was at the beginning only for me and a friend, I didn't keep track of where I found the sound for sure. There is no list of such thing. But I knew this could be a problem even for a free mod like FH2 and I tried my best.


I bought a former pig house, transformed in a house here in the bocage near La Haye du Puits, and I'm not going to play FH2 for a long time.

I hope people who likes this pack, will continue to and even more, will enhance it. I'm not too optimistic about making it official even though, FH2 sounds are "old", never been too updated and this was the reason why I tried to manage something that would keep me in the mood of playing it.

Have a good time,thanks for the interest, and may FH2 live for the longest time possible, historical accuracy is awesome in this mod (Omaha and Pegasus are the best!)
Title: Re: BringWar sound modification for FH2
Post by: DarthTemoc on 29-12-2018, 01:12:46
This is amazing, thanks for your time doing this.