Author Topic: FH2 flag capture system...  (Read 1959 times)

Offline Slayer

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Re: FH2 flag capture system...
« Reply #15 on: 12-09-2011, 21:09:53 »
How annoying is it that the allies can claim to control a point when there's a tiger sitting in the middle of it?

One man gray is much better.
Eehm, contradiction much? What if it is the one infantry man who grays a flag which is occupied by a Tiger?

Offline Natty

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Re: FH2 flag capture system...
« Reply #16 on: 13-09-2011, 00:09:58 »
One man gray is much better.

Maybe not a deep or insightful argument by me but, no. It just isn't  :-\
If it was, we would have implemented it. It's a very easy python fix.

Offline Berkolok_Bf42Veteran

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Re: FH2 flag capture system...
« Reply #17 on: 13-09-2011, 07:09:57 »
i have to in crete map in sp they attack suda bay but we must capture hill101 first to eliminate panzer support but i cant capture alone

Join a squad of bots and choose to be the squadleader, then you can order them to attack (on the map screen)...

Or you can just sit at the Hill 101 flag until one of your squad spawns on you.


Problem solved... ;)
not solved i be a commander and give attack order all but it least 30 minute to capture
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Offline VonMudra

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Re: FH2 flag capture system...
« Reply #18 on: 13-09-2011, 07:09:06 »
That a good thing.  Shows the fact that tanks have an extremely hard time actually holding on to ground.  Sorta like how the Finns would simply let the russian tanks ride into their trenches, ignoring them and focusing on slaughtering the russian infantry.  Once the infantry was repelled, the russian tanks would mill around, getting knocked out one by one until they finally just left.

Offline im_a_lazy_sod

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Re: FH2 flag capture system...
« Reply #19 on: 13-09-2011, 08:09:50 »
One of the reasons the Tigers on Ramelle can absolutely pwn

Sooo much infantry support and very little (relatively) anti-tank weapons to deal with

When I've won on Ramelle as the Yanks, the Tigers pwn everything, but they are never enough to win the battle unless they are used by A-grade tankers and pioneers are nearby at all times (otherwise they are easy to flank around with a few smoke nades and as stated their capping capabilities are limited)

The most effective way I've seen of using the Tigers is having the commander as a squad leader and get everyone to spawn off you with at least 1-2 pioneers in your squad to be used as required (the KDRs and teamplay points are insane!)

Offline cannonfodder

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Re: FH2 flag capture system...
« Reply #20 on: 13-09-2011, 10:09:39 »
@Berkolok: Ok then, be the squadleader and wait at the flag for one of your squad to spawn on you, then you should be able to capture the flag... ;)

Offline Berkolok_Bf42Veteran

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Re: FH2 flag capture system...
« Reply #21 on: 14-09-2011, 09:09:44 »
@Berkolok: Ok then, be the squadleader and wait at the flag for one of your squad to spawn on you, then you should be able to capture the flag... ;)
yes i do it and it works thanks
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Offline NTH

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Re: FH2 flag capture system...
« Reply #22 on: 15-09-2011, 10:09:46 »
One of the reasons the Tigers on Ramelle can absolutely pwn

Sooo much infantry support and very little (relatively) anti-tank weapons to deal with

When I've won on Ramelle as the Yanks, the Tigers pwn everything, but they are never enough to win the battle unless they are used by A-grade tankers and pioneers are nearby at all times (otherwise they are easy to flank around with a few smoke nades and as stated their capping capabilities are limited)

The most effective way I've seen of using the Tigers is having the commander as a squad leader and get everyone to spawn off you with at least 1-2 pioneers in your squad to be used as required (the KDRs and teamplay points are insane!)

It's ok that have a few maps where one team is the underdog. It makes winning that map as the underdog all the more satisfying.


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Offline THeTA0123

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Re: FH2 flag capture system...
« Reply #23 on: 15-09-2011, 12:09:34 »
One of the reasons the Tigers on Ramelle can absolutely pwn

Sooo much infantry support and very little (relatively) anti-tank weapons to deal with

When I've won on Ramelle as the Yanks, the Tigers pwn everything, but they are never enough to win the battle unless they are used by A-grade tankers and pioneers are nearby at all times (otherwise they are easy to flank around with a few smoke nades and as stated their capping capabilities are limited)

The most effective way I've seen of using the Tigers is having the commander as a squad leader and get everyone to spawn off you with at least 1-2 pioneers in your squad to be used as required (the KDRs and teamplay points are insane!)

It's ok that have a few maps where one team is the underdog. It makes winning that map as the underdog all the more satisfying.
Not when the underdog is always the allied team. When we see opposite maps where the germans are supposed to be the "Underdog", the allies get little tanks, nothing like the 2 tigers and 2 marders on Ramelle. And dont say anything Bias, if you calculate the maps, you will see that i am right

For example, the allies on hurtgen. You get one sherman with a halftrack in the start with another one later on and a M10. you HAVE to capture every flag to win. Once all but one flag is captured, the germans get 2 powerfull stugs
Ramelle=Germans get 2 tigers and 2 marders, a mobile flak 38, and 2 halftracks. Allies get only 2 shots per bazooka. Germans can make the Allies bleed by capping all but 2 flags. In wich the allies get 2 shermans 75 and one Sherman 76... Also no ammo kit for the allies there mortar
Fair? i think not
Lets take the battle of brest. Allies get one 76mm sherman and one stuart. The germans get one constant spawning PZIV. Then we have to consider that the allies bazooka needs to go to the REAR of the PZIV. And let us not forget about the panzerfausts.

This has nothing to do with the bias meme. This is simple calculations and map experience.
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Offline Kelmola

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Re: FH2 flag capture system...
« Reply #24 on: 15-09-2011, 13:09:56 »
Then we have to consider that the allies bazooka needs to go to the REAR of the PZIV. And let us not forget about the panzerfausts.
The other day on Brest, I zooked a P4 from the SIDE by hitting it in the rollers, below the Schürtzen, at a range of 50+ metres which would have been quite impossible with the faust.

Re the Tigers on Ramelle, they are most effective when staying behind and providing covering fire for the infantry who will do the actual capping. At those ranges, they are hard to hit in places where zooks would penetrate, and flanking them is very difficult because of the infantry inbetween. But of course, the worst mistake some Tigger drivers make that when they manage to snatch one of the beasts in the beginning of the round is that they do not make themselves SL's. Sometimes, even the hull gunner is not a SL either!

Offline Ts4EVER

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Re: FH2 flag capture system...
« Reply #25 on: 15-09-2011, 13:09:06 »
The Germans need to capture all flags on Ramelle now. On top of that, bitching about assets on Hurtgen forest makes little sense, considering the Aliies have three different routes of advance and the gameplay is a lot slower than on ramelle. From the rounds I have played the Allies win Hurtgen very often.

Offline Lightning

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Re: FH2 flag capture system...
« Reply #26 on: 15-09-2011, 13:09:33 »
Come on Theta. You want to complain about your German bias conspiracy, make a separate thread for it. Don't start discussing it in every single thread you can find. This thread is about the flag capture system. Next post that isn't about that gets removed...