The Battle for SfakiaGerman assault
vs.
British defend
Sniper rifle positions (I know of)1. Eastern most German spawn point, just spawn and turn around
2. German Spawn point above Upper town, in the little yellow cart
3. In the british command post
4. Harbor, upper floor
OverviewThis is a very fast and chaotic infantry map, that can be confusing for first time players. Many new british players don't know from where the Germans attack: from the north, out of the mountains. There is one tank on this map, the British light Vickers tank. It is very annoying, because it is agile and extremely deadly for infantry. Its movement is hindered by buildings and walls, so it shouldn't be too hard to hunt down, especially with AT rifles.
The Germans start without radio, so you have to capture either harbour or monastery to use your commander abilities. Alternatively a smart commander may go on a little mission behind enemy lines and grab the radio unnoticed. I have seen this working a few times, but it largely depends on the wits of the allied team.
FlagsAll capturable flags start out british.
Secondary flagsWest Road
The Germans spawn practically directly above this. That makes it hard to defend and it usually falls to the German onslaught quite fastly. If you want to defend it, don't stand on the road! Either stay in the two storey building or retreat behind the buildings, to defend the flag from there, mostly by grenade use. This is one of the two "secondary flags". Both of those are quite hard to hold or counter attack and serve as "staging boards" for the German advance. If the situation in the village itself is a stalemate, it might be useful to try and cap one of those secondary flags, to open up a new spawn point behind the Germans and bring some movement into the round.
British rearguard
This flag lies down in the valley, beside the little chapel, the spawn point however are on the cliff overlooking the flagzone. I have seen good squads defending this point, but they usually get bypassed by motorized Germans or bicycle troops.
Core flagsUpper Town
This flag lies some distance below the central German spawn point. If you get the sniper rifle you can wreak havoc among the Brits there, hwoever, be not surprised if some plucky Brit comes for you or countersnipes you. The most important position in the flagzone is the little garage. It's not only a spawn point, but also a safe position to capture the flag. A nice position for Brits at the start of the round is the large building to the south. It has a balcony or terrace area, enterable by ladder. If you lie down there with a Bren you can watch the ridge line to the north and east. Often German troops come down there, hoping to outflank the flag (also the occasional sniper). They often fail to localise a smart Bren gunner, leading to some nice long range kills. I often ran out of ammunition in that position
However, you are not in the flagzone and once the flag is captured by the Germans it can get a bit uncomfortable up there.
Command Post
The flagzone is mainly concentrated around the sand bagged storage/command area. As a German it is advisable to lie down directly north of that position. That way you are safe from fire coming from the big house in which most of the spawn point are located. Even grenading you there is often quite difficult. This is one of the most important flags of the map, together with the Town square. There are three ways between those two flags and the fighting is often quite concentrated there. The middle road is usually quite dangerous and often covered by mGs. Because of that it is advisable to follow the southern most route, directly at the sea. In my experience this is often great for sneak attacks on town square. The third route is through the garden area in the north. This one is a bit longer and mostly deserted. It is quite hard to get into the flagzone from there.
Town Square
As I said, very important. The key is the south eastern building, as the flag can be capped from there. Sneaky players can also enter the capzone by jumping over the chapel static from the seaside promenade. Alternatively you can capture the flag from behind that static (in the little corner between the house and the chapel). You can also spawn rape through the window from there, although I wouldn't recommend doing that too often. The tank spawns there.
Harbour
No progress? Need commander radio? All sniper rifles taken?
Backcap Harbour!
Harbour is often overlooked and backcapped. There are two main approaches to the flag: Directly from the north (from West Road), although there is not that much cover for troops advancing from there. The other is more direct, over the stairs from Town Square, although this one has a certain bottleneck quality to it.
MonasteryThis is a very... special flag. First of all, it's a lot fun fighting there, assaulting it is awesome. The main advantages of the flag are a spawn point closer to the action and a radio for the Germans. Other than that, it's a bit away from the action. The worst thing that can happen to British team is losing all flags except monastery. It has happened to me 3 or 4 times and the amount of lag and rape was mind boggling. If in doubt, rather give up this flag than any of the core flags, also it is useful to keep it if you are defending command post as your central flag.
The map in one sentenceFast combat in beautiful scenery.
edit: Sfakia in real life: