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Messages - 0utlaw

Pages: 1 ... 7 8 [9] 10
121
Announcements / Re: The Road to Forgotten Hope 2.46: Part 1
« on: 09-04-2014, 20:04:36 »
changes to mapping, such as the tmp.con and kits from a previous update, or any other files?

122
Announcements / Re: The Road to Forgotten Hope 2.46: Part 1
« on: 09-04-2014, 19:04:38 »
will there be any changes to the process of creating fh2 maps?

123
Announcements / Re: The Road to Forgotten Hope 2.46: Part 1
« on: 08-04-2014, 23:04:44 »
nice! looking forward to this update.  :)

124
Announcements / Re: Bloody Omaha - A Forgotten Hope 2 Update
« on: 29-03-2014, 19:03:46 »
very nice  :)

125
Artillery in this mod is quite accurate if utilized properly.  :)

126
Modding / Re: BF2 editor error message
« on: 29-01-2014, 00:01:47 »
i avoid using that feature

128
General Discussion / Re: FH2 Pacific?
« on: 12-12-2013, 16:12:37 »
>tfw you will never stand on Iwo Jima with a katana before screaming "TENNO HEIKA BANZAIIIIII" and running into your death in FH2.
 :'(


i bet that i can  :P

129
This is still by far my favorite WWII game, regardless of how old the engine.
Nice work, continue to spread the word shake n bake!

 ;D


130
FH2 Help / Support / Re: Dark shadows in open buildings
« on: 11-11-2013, 17:11:36 »
pic is normal on my monitor   ;)

131
One single thing that would make commander immensely more useful is if he had the ability to put (and remove) permanent markers for enemy troops as seen in PR. It would also add an incentive for SL communication with the commander as he would be the only guy able to constantly update enemy positions on the map.

^This but while also removing the enemy completely from the minimap for all friendlies to see. Spotting the enemy movements on the minimap has always been a lame addition to the bf series.

132
Developer Blogs / Re: FH2 T-Shirts
« on: 10-09-2013, 19:09:51 »
id buy   :D

133
General Discussion / Re: Development progress?
« on: 06-08-2013, 19:08:51 »
Well instead of posting about how the mod is dead or how the angle mod isnt working correctly, why not take time to learn how to mod and help out. Just about anything needed for modding this engine can be easily learned online for free. In my opinion, this is still by far the best, most in depth, world war II fps mod/game out there and on an outdated engine. Turn your negative energy into positive and help instead of complaining.

134
Gaming / Re: Traction Wars
« on: 13-07-2013, 17:07:38 »
yeah is definitely a different name, but confused me a little at first. if i just heard the name without knowing anything about the game, i probably wouldnt think its a WWII fps genre.

135
Gaming / Re: Traction Wars
« on: 13-07-2013, 06:07:59 »
looks very interesting so far.. but can someone explain the reason behind the name 'traction wars'. Maybe i dont understand it, but doesnt sound very appealing.

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