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Messages - jan_kurator

Pages: 1 ... 152 153 [154] 155 156 ... 170
2296
Suggestions / Re: Tree resistance
« on: 19-09-2011, 23:09:51 »
...haystacks should be penetrable.

weren't they penetrable before 2.4? I think they were although for mgs and now they are not, because I hide yesterday behind one from tank mg...  ???

2297
Suggestions / Re: Mobile AT Gun Sprint
« on: 18-09-2011, 17:09:09 »
people tend to forget that one player often represents a whole crew ingame. or did you think one man alone can move and fire the bismark the same time?
As it was addressed, inter alia, to me I did not forget anything - still, pushing AT (even by a crew) is exhausting and (IMO!!) would be nice to see declining stamina bar while doing it. AFAIK it is possible to make stamina bar to sprint with AT gun (it could work like vBF afterburner in jets) but is it possible to add it while pushing gun always? (just curious)

2298
Suggestions / Re: Mobile AT Gun Sprint
« on: 17-09-2011, 22:09:21 »
I would rather see stamina bar while pushing AT gun normally, those things were very heavy, and there is no crew in FH - one guy can't 'sprint' with AT gun for sure :P

2299
General Discussion / Re: FH Game Night 19
« on: 17-09-2011, 22:09:20 »
it will be a long night :P

I checked Villers 32 mode - looks good. I like tanks layout ;)

2300
Suggestions / Re: medals effect!!!!!!
« on: 17-09-2011, 20:09:11 »
^ this

2301
General Discussion / Re: FH Game Night 19
« on: 17-09-2011, 10:09:13 »
perfect map rotation!! I especially can't wait to play Pointe Du Hoc 32 and Gazala 16!  :D
 I hope nothing will prevent me from playing this time!  :P

2302
Suggestions / Re: More trees.
« on: 15-09-2011, 12:09:11 »
yeah. and trees are german bias

2303
Suggestions / Re: More trees.
« on: 15-09-2011, 10:09:01 »
they shown us eastern front static, why no one is overexcited now?


2304
Suggestions / Re: More trees.
« on: 15-09-2011, 00:09:19 »

2305
Suggestions / Re: Planes too fast/ too hard to controll
« on: 14-09-2011, 20:09:55 »
How about allowing nose cam? Now that the grain limits the vision a bit.

vision from planes cockpit is improved since 2.4

2306
Suggestions / Re: Planes too fast/ too hard to controll
« on: 11-09-2011, 14:09:36 »
to be honest I'm dissapointed seeing this thread - before 2.4 community was whinning about x-wing flying phycics and now flying is to hard? guys, seriously wtf? If you have problem with flying go singlepayer and crash milion times but learn to fly or leave planes for players like karel88  ;D

I havn't any problems with flying (but with my connection cause 99% of my crashes are caused by lags :P ) playing on mouse I'm not even using a joystick!!

I can only agreed with statement that Bastogne planes are useless but it is because of shitty weather and short view distance on that map SO it is maps fault not the planes...

2307
Suggestions / Re: FH2 flag capture system...
« on: 11-09-2011, 12:09:54 »
you're obviously bf42 veteran  ;)

2308
General Discussion / Re: Conspiracies Thread Mk II
« on: 09-09-2011, 22:09:37 »
oh yeah, my bad...

2309
General Discussion / Re: Conspiracies Thread Mk II
« on: 09-09-2011, 21:09:36 »
No, I get that. But it takes 5 seconds to run its width across each arm.. Not sure that will work if you want a Fh2 version. It feels too much like a battle arena at that size than a battlefield that was.

Yeah. In this case you are right. But If you consider, that the whole area is around 17 square kilometre in reality and we have a max size of 4 in BF, then we have to make compromises. Ofcourse a FH2 version of Wake would need alot of work, but I am still dreaming ...  ;D

In bf2 we have a max size of 4km long map which result in 16km2, am I right? And according to Wikipedia Wake Island has 7.38 km2 so it is possible to make it 1:1 scale map or really close to 1:1 but gameplay on such thing should be different from vbf and from what we remember from bf1942 to make sense and be fun...  ;)

2310
Suggestions / Re: italian stuff
« on: 09-09-2011, 19:09:19 »
learn to do it

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