Author Topic: Remove ability of passenger's repairing tanks  (Read 2737 times)

Offline CHRISTIEFRONTDRIVE

  • Full Member
  • ***
  • Posts: 1.448
    • View Profile
Remove ability of passenger's repairing tanks
« on: 14-11-2012, 21:11:06 »
Interested to get the community's thoughts on this: after giving it some thought the past couple months of 64+ play I think we need to consider removing the ability for tanks to be repaired by passengers riding along the tank.

To be clear right off the bat: I don't want any changes made to how tanks are repaired. A soldier standing next to it with a wrench should be just as effective as they are now. I have no problem with this.

But, we need to keep in mind 128 play is only going to get more popular, and the following aspects of tanking must be remembered:

  • Any player in a tank potentially has the ability to endlessly shit out nine engineers off the back of the tank, and no grease monkey will ever have to wait more than 20 seconds to get right back at it. It is simply overwhelming, especially since it happens nearly ever round of Ramelle, Sidi Bou Zid etc.
  • Players can glitch by teleporting between passenger seats, making them nearly impossible to kill.
  • Not all tanks have this ability (spare seats for mounted infantry), when most should.
  • The tanks that do have this ability (Tiger, King Tiger, Jagdpanther, etc.) are the last tanks that need it, whereas other tanks that we can find countless pictures of with inf riding on them don't have this ability.
  • Hitboxes are unreliable at the best of times, and it shouldn't take five shots to kill a guy sitting on a tank, but it usually does.
  • It will always be impossible with the BF2 engine to simulate damaged tracks, disabled gearboxes etc. but you can go some small way to simulating that when a tank must stay stationary/crawl slowly to be repaired by infantry on foot. Somehow, it seems a bit unfair that a Tiger with a giant cloud of fire pouring from the engine deck can blast off down the road at full speed with 5 guys sitting on it repairing it as if they were polishing the paint.

So if you disagree it's all well and good, I'd like to hear your reasons. I think tanks generally should be harder to knock out than they are, but this isn't really the way I want to go about it. I want more teamwork, but having 9 grease monkeys in your uber Tiger squad doing nothing all round but keeping you alive is difficult to warm up to. Again, all I'm asking for is that people repairing tanks have to be standing next to it like anyone else, and if a guy can have 9 engineers spawning on him then, it's fine with me. They'll be the same as regular infantry, no bullshit with hitboxes and switching seats and teleporting across tanks and grenades not killing them and HE shells magically not hurting them and all the rest of it.

But as ever, happy to be proved wrong. Opinions?
Quote from: TASSER1
you suck. noone likes you. and your mother isn't pretty

Quote from: Eightball1182
Andrew.Drunk.Drive...I love u man. You get it...u get it 100%. Stay cool Canada brother.

Offline Harmonikater

  • FH-Betatester
  • ***
  • Posts: 370
  • Resident Crazy Composer
    • View Profile
Re: Remove ability of passenger's repairing tanks
« Reply #1 on: 14-11-2012, 22:11:41 »
I agree with all those points.
Remove ability to repair while riding on the same vehicle. And if it's possible engine-wise to slow down tanks with low health, I'd say that's the best suggestion I've heard in a while. That would increase the tanker's need for covering smoke/fire and coordinating with other tanks.
I do bad things to the BF2 engine.

Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.842
    • View Profile
Re: Remove ability of passenger's repairing tanks
« Reply #2 on: 14-11-2012, 22:11:39 »
I 100% agree

Should keep away those lame panzer and infantry tank whores...
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Korsakov829

  • Full Member
  • ***
  • Posts: 1.751
    • View Profile
Re: Remove ability of passenger's repairing tanks
« Reply #3 on: 14-11-2012, 22:11:56 »
Repairing a vehicle while in it is the best way to go. A million times over the driver has crushed me against the side of a building, or just ran over me. And that happens in just about every mod.

Also, think tracks can be damaged in PR, so its not impossible.

Offline LuckyOne

  • Hero Member
  • ****
  • Posts: 2.722
  • Purple Heart Collector
    • View Profile
Re: Remove ability of passenger's repairing tanks
« Reply #4 on: 14-11-2012, 22:11:35 »
Well this would probably mean you can't use ANY weapon while riding on the tank...


Which would be totally fine actually, just leave it for the guy sitting in the cupola so he can use his binocs... and improve some tank riding positions (like the guys standing on the engine block while the tank is doing 40 km/h over rough terrain) so they look realistic instead of "gamey" as it is now...
This sentence is intentionally left unfinished...

Offline Horstpetersens

  • Jr. Member
  • **
  • Posts: 53
    • View Profile
Re: Remove ability of passenger's repairing tanks
« Reply #5 on: 15-11-2012, 17:11:41 »
there would be no need for it if the tanking system gets fixed

Offline [QPS]_Sex_Bomb

  • Jr. Member
  • **
  • Posts: 152
    • View Profile
Re: Remove ability of passenger's repairing tanks
« Reply #6 on: 15-11-2012, 18:11:12 »
I agree with Andrew.  The ability should be removed for all the reasons he pointed.

Offline Butcher

  • Sr. Member
  • ****
  • Posts: 1.839
  • ¯\_(ツ)_/¯
    • View Profile
Re: Remove ability of passenger's repairing tanks
« Reply #7 on: 15-11-2012, 19:11:04 »
there would be no need for it if the tanking system gets fixed
He got banned for our sins. He was not the member FH forums deserved, he was the member we needed.

Offline Kradovech

  • FH-Betatester
  • ***
  • Posts: 447
    • View Profile
Re: Remove ability of passenger's repairing tanks
« Reply #8 on: 15-11-2012, 19:11:30 »
It doesn't make sense to remove ability to fire your weapons when you are in a jeep, a relatively stable platform, and not do the same with tanks, where you would actually need both of your hands to hold on. So I support this.

Offline Thorondor123

  • God Emperor
  • Global Moderator
  • *****
  • Posts: 6.573
  • Lugbûrz-ûr!
    • View Profile
Re: Remove ability of passenger's repairing tanks
« Reply #9 on: 16-11-2012, 12:11:41 »
Apparently this is a "cool and innovative gameplay mechanic that encourages teamwork". 

So it might stay...
Let mortal heroes sing your fame

Offline hitm4k3r

  • Developer
  • ******
  • Posts: 1.123
    • View Profile
Re: Remove ability of passenger's repairing tanks
« Reply #10 on: 16-11-2012, 18:11:26 »
Apparently this is a "cool and innovative gameplay mechanic that encourages teamwork". 

So it might stay...

You wanted to say ... "It encourages battle communication"  ;D

@Andrew: I support this idea considering that we have invincible players in all different vehicle types who can just sit on a Tiger and repair it. Sitting on a tank with two guys and just repairing it all the time feels odd and that those monkeys can't get killed in many cases even more. Either the devs tweak the buggy hitboxes, or they tweak the tank system wich wouldn't require this annoying "battle communication", but clever movement (not standing in a corner with lemmings on the tank).

Offline TimeMachineAssassin

  • Jr. Member
  • **
  • Posts: 190
    • View Profile
Re: Remove ability of passenger's repairing tanks
« Reply #11 on: 16-11-2012, 21:11:13 »
What if there was a limit on how much repair you could do in the field? Like how the bandage system works for infantry, not being able to get full health back. Your tank is damaged, you need to do some repairs to keep it alive and moving, but you cant restore it to brand new condition without sending it back to the factory.
« Last Edit: 16-11-2012, 21:11:26 by TimeMachineAssassin »

Offline VonMudra

  • FH-Betatester
  • ***
  • Posts: 8.248
  • FH2 Betatester/Verdun Team Researcher
    • View Profile
Re: Remove ability of passenger's repairing tanks
« Reply #12 on: 16-11-2012, 22:11:27 »
I seem to remember in FH1 that there was a cool down period for wrenches, but now you can just use them indefinitely.

Offline Turkish007

  • Masterspammer
  • ****
  • Posts: 4.060
  • Mini-mod necromancer
    • View Profile
Re: Remove ability of passenger's repairing tanks
« Reply #13 on: 16-11-2012, 23:11:57 »
The hand used to get tired from cranking the wrench all the way some time ago...

Offline CHRISTIEFRONTDRIVE

  • Full Member
  • ***
  • Posts: 1.448
    • View Profile
Re: Remove ability of passenger's repairing tanks
« Reply #14 on: 16-11-2012, 23:11:54 »
None of that matters when there's five other wrenches on the tank.
Quote from: TASSER1
you suck. noone likes you. and your mother isn't pretty

Quote from: Eightball1182
Andrew.Drunk.Drive...I love u man. You get it...u get it 100%. Stay cool Canada brother.