Author Topic: No Man's Land:Theodor B.  (Read 4368 times)

Offline Arc9

  • Jr. Member
  • **
  • Posts: 86
  • nmlforums.low-ping.com
    • View Profile
Re: No Man's Land:Theodor B.
« Reply #30 on: 01-06-2010, 03:06:14 »

Code: [Select]
[URL=http://nmlforums.low-ping.com][IMG]http://img297.imageshack.us/img297/1227/sig1i.jpg[/IMG][/URL]
Derp

Offline Kelmola

  • Hero Member
  • ****
  • Posts: 2.861
    • View Profile
Re: No Man's Land:Theodor B.
« Reply #31 on: 01-06-2010, 12:06:52 »
The gun, from modelling and texturing point of view, looks just fine to me.

That said, the weird combination of box and drum magazine must be one of the fugliest in the history of firearms. (Yes, I know, it was made for Luger P08 and the box part had to fit within the pistol's handle, but with MP18 the entire assembly is outside the weapon which is like sticking a thumb in a sore eye.)

Offline sn00x

  • Hero Member
  • ****
  • Posts: 2.404
    • View Profile
Re: No Man's Land:Theodor B.
« Reply #32 on: 01-06-2010, 13:06:03 »
wich makes me demand a P08 with drum mag!

Offline Graf_Radetzky(CZ)

  • Jr. Member
  • **
  • Posts: 769
    • View Profile
Re: No Man's Land:Theodor B.
« Reply #33 on: 01-06-2010, 17:06:46 »
I dont know what you have against our MP 18  :P
I know, that if it would be skinned by Seth, Toddel, Blackjack, etc., it would be better, but this MP 18, which we have is good quality for me  :)

Offline Fuchs

  • No lollygagging
  • FH-Betatester
  • ***
  • Posts: 6.655
  • Traction Wars Propaganda Officer
    • View Profile
    • Traction Wars - WWII Free to Play Game
Re: No Man's Land:Theodor B.
« Reply #34 on: 01-06-2010, 18:06:36 »
The model looks rather robust, no soft edges. Wasn't there a tool for that, to make circles look smooth?
"Force answers force, war breeds war, and death only brings death.
To break this vicious circle one must do more than act without thought or doubt."

Offline Graf_Radetzky(CZ)

  • Jr. Member
  • **
  • Posts: 769
    • View Profile
Re: No Man's Land:Theodor B.
« Reply #35 on: 01-06-2010, 18:06:51 »
The model will be more smoothed, you will see ingame better version :)

Offline Fuchs

  • No lollygagging
  • FH-Betatester
  • ***
  • Posts: 6.655
  • Traction Wars Propaganda Officer
    • View Profile
    • Traction Wars - WWII Free to Play Game
Re: No Man's Land:Theodor B.
« Reply #36 on: 01-06-2010, 19:06:45 »
Awesome. Then I am a happy person. The texture could use some polishing here and there but I've read they are also on that so I don't get what the bitching is about. All problems will be solved  :)
"Force answers force, war breeds war, and death only brings death.
To break this vicious circle one must do more than act without thought or doubt."

Offline Gl@mRock

  • Jr. Member
  • **
  • Posts: 692
  • À vaincre sans périls, on triomphe sans gloire.
    • View Profile
Re: No Man's Land:Theodor B.
« Reply #37 on: 01-06-2010, 22:06:39 »
No matter what people said, It's a great model and I like it.

I'm sure it will do the job when the time comes.

Keep up the good work!




Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.842
    • View Profile
Re: No Man's Land:Theodor B.
« Reply #38 on: 01-06-2010, 22:06:39 »
How much rounds will this hold?  Because nothing gives reliable sources. (wiki mentions 3 types of ammo boxes, i wanna know wich one this is)
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline RoniSaysWoot

  • Newbie
  • *
  • Posts: 38
    • View Profile
    • No Man's Land
Re: No Man's Land:Theodor B.
« Reply #39 on: 01-06-2010, 23:06:31 »
It uses the 32 round detachable drum magazine TM08, that's the only one used in ww1.

Register to support No Man's Land! at: www.nmlmod.forum-motion.com

Offline hankypanky

  • Jr. Member
  • **
  • Posts: 645
    • View Profile
Re: No Man's Land:Theodor B.
« Reply #40 on: 02-06-2010, 06:06:29 »
See you guys mentioned a bunch of stuff your going to do the weapon, so it's a WIP. I thought that was the final weapon! I can't wait to see it in-game.
My ingame name is [PUG]mr.hanky1945

Offline Arc9

  • Jr. Member
  • **
  • Posts: 86
  • nmlforums.low-ping.com
    • View Profile
Re: No Man's Land:Theodor B.
« Reply #41 on: 02-06-2010, 12:06:34 »
The gun, from modelling and texturing point of view, looks just fine to me.

That said, the weird combination of box and drum magazine must be one of the fugliest in the history of firearms. (Yes, I know, it was made for Luger P08 and the box part had to fit within the pistol's handle, but with MP18 the entire assembly is outside the weapon which is like sticking a thumb in a sore eye.)
NO WEY MAHN!
Look at it this way:
Best of both worlds.
Derp

Offline Cory the Otter

  • Hero Member
  • ****
  • Posts: 2.815
  • Smoke me a kipper, I'll be home for breakfast.
    • View Profile
    • FA Profile
Re: No Man's Land:Theodor B.
« Reply #42 on: 02-06-2010, 20:06:59 »
Why would you write news and make me make a render for something that is unfinished? xD

Offline Graf_Radetzky(CZ)

  • Jr. Member
  • **
  • Posts: 769
    • View Profile
Re: No Man's Land:Theodor B.
« Reply #43 on: 02-06-2010, 23:06:41 »
Because the things changed  ;)

Offline RoniSaysWoot

  • Newbie
  • *
  • Posts: 38
    • View Profile
    • No Man's Land
Re: No Man's Land:Theodor B.
« Reply #44 on: 03-06-2010, 02:06:57 »
Why would you write news and make me make a render for something that is unfinished? xD

Because back then i didn't see how many bugs there really was on the model until i saw it in... ing... somewhere  ::) :P For me the textures looked fine back then but i did notice the uv map bugs on the wood part of the model. But then the whole model would of have to be uv mapped again and all the work from scratch. I got the smoothing on the model shorted out yesterday. Im not sure if Arc wants to fix the texture or should I. But everything is going good so far. Just hate to do all the work again when there is more stuff coming out everyday what i need to take a look at.

Register to support No Man's Land! at: www.nmlmod.forum-motion.com