Forgotten Hope Public Forum

Forgotten Hope 2 => Modding => Topic started by: Graf_Radetzky(CZ) on 31-05-2010, 16:05:39

Title: No Man's Land:Theodor B.
Post by: Graf_Radetzky(CZ) on 31-05-2010, 16:05:39
New news in 2 hours, name is Theodor B., you can guess  :)
Title: Re: No Man's Land:Theodor B.
Post by: Josh094 on 31-05-2010, 16:05:37
Can I guess? :P
Title: Re: No Man's Land:Theodor B.
Post by: Graf_Radetzky(CZ) on 31-05-2010, 16:05:33
Can I guess? :P
No :)
Title: Re: No Man's Land:Theodor B.
Post by: THeTA0123 on 31-05-2010, 17:05:43
i have no idea
Title: Re: No Man's Land:Theodor B.
Post by: sn00x on 31-05-2010, 17:05:37
Theodor Bruno mörser?  ;D ;D ;D
Title: Re: No Man's Land:Theodor B.
Post by: Cory the Otter on 31-05-2010, 17:05:41
Today's update will contain nothing.

That is my guess.
Title: Re: No Man's Land:Theodor B.
Post by: Jürgen on 31-05-2010, 19:05:48
Bergmann
Title: Re: No Man's Land:Theodor B.
Post by: Graf_Radetzky(CZ) on 31-05-2010, 19:05:37
Bergmann
Cookie for Jürgen.  :)
We have little problem with quality of the pics, in worst case you ll have to wait to tomorrow
Title: Re: No Man's Land:Theodor B.
Post by: THeTA0123 on 31-05-2010, 19:05:13
The bergman was rare IIRC


Why not make some nice artillery instead?
Title: Re: No Man's Land:Theodor B.
Post by: Meadow on 31-05-2010, 19:05:23
The bergman was rare IIRC


Why not make some nice artillery instead?

It depends how you define 'rare' - it saw a lot of use with certain units in certain engagements. And how do you know we're not making artillery? Join the mod team if you want to help direct its priorities.
Title: Re: No Man's Land:Theodor B.
Post by: Cory the Otter on 31-05-2010, 19:05:13
But Meadow!  That is your job!  ;D
Title: Re: No Man's Land:Theodor B.
Post by: Graf_Radetzky(CZ) on 31-05-2010, 20:05:05
Nice, Meadow  ;D
News in 30 mins  (i hope) :)
Title: Re: No Man's Land:Theodor B.
Post by: Cory the Otter on 31-05-2010, 20:05:24
(http://nmlforums.low-ping.com/user/377461/members/171F143D-5BE8-479B-8AD4-80C6D5A7A897/upload/nmlbanner.png)
Hello and welcome to another No Man ’s Land news. Today’s news will contain many interesting things, for those who have asked for them.

First thing you have been asking for were some new renders, to show only models made by us. Here you can see our work:
First, the first practical submachine gun used in combat, the MP-18.

The MP-18.1 manufactured by Theodor Bergmann Waffenbau Abteilung was introduced into service in 1918 by the German Army during World War I as the primary weapon of the Stosstruppen, assault groups specializing in trench warfare. Although MP-18 production ended in the 1920s, its design formed the basis of most submachine guns manufactured between 1920 and 1960.

(http://upload.wikimedia.org/wikipedia/commons/0/07/France1918.jpg)

The MP-18 primarily served in final stages of World War I in 1918, especially in the Kaiserschlacht offensive. At least 5,000 MP-18.1s were built and used during World War I, based upon observed serial number ranges of captured weapons. However, it is possible that up to 10,000 were built for the war. Though production was outlawed by the Treaty of Versailles, manufacture continued in secret into the early 1920s, as the final production total (again, based upon observed serial numbers) ended at around 35,000.

(http://upload.wikimedia.org/wikipedia/commons/thumb/8/85/Bergmann_MP18.1.JPG/800px-Bergmann_MP18.1.JPG)

The MP-18 proved to be an excellent weapon. Its concept was well proven in trench fights. Its basic design directly influenced later submachine gun designs and showed its superiority verses the regular infantry rifle in urban combat and mobile warfare as well as in guerrilla warfare. In 1919 during the German revolutionary period, MP-18 were used successfully in house-to-house fights to regain control of the cities of Berlin and Munich in what was more of a police-type counter-insurgency than a military operation.
All the limited conflicts between 1920 and 1940 saw an increasing use of this new class of weapons, first in South America during the Chaco war, then in Europe during the Spanish Civil War, and in China during the Japanese invasion where its use by well trained Chinese troops was costly for the invaders as in the battle of Shanghai, where fierce street fights prefigured World War II urban combat of Stalingrad, Warsaw, Vienna and Berlin.
In No Man’s Land, the MP-18 model was created by Arc 9 and textured by Ronisayswoot.

(http://img203.imageshack.us/img203/926/mp18nmlinblack.png)
Title: Re: No Man's Land:Theodor B.
Post by: THeTA0123 on 31-05-2010, 20:05:45
ooooh the magazine is to the left

i always though it was on top!
Title: Re: No Man's Land:Theodor B.
Post by: Cory the Otter on 31-05-2010, 21:05:52
xD really? how would you aim then?!
Title: Re: No Man's Land:Theodor B.
Post by: Fuchs on 31-05-2010, 21:05:18
xD really? how would you aim then?!
Like how you aim with the Bren?
Title: Re: No Man's Land:Theodor B.
Post by: Cory the Otter on 31-05-2010, 21:05:57
Touche
Title: Re: No Man's Land:Theodor B.
Post by: :| Hi on 31-05-2010, 21:05:36
xD really? how would you aim then?!
Like how you aim with the Bren?

Thats what I was thinking
Title: Re: No Man's Land:Theodor B.
Post by: Arc9 on 31-05-2010, 22:05:31
ohaithar.
Also made a few graphics for our website. First person to guess where I got the inspiration for it from gets a cookie
Title: Re: No Man's Land:Theodor B.
Post by: hankypanky on 31-05-2010, 22:05:10
Is there a high quality pic or something? The weapon looks shitty to me :/ Is it still WIP?
Title: Re: No Man's Land:Theodor B.
Post by: THeTA0123 on 31-05-2010, 22:05:53
xD really? how would you aim then?!
I dunno! I thought that= It was a trench sweeper so who needs aim?
Title: Re: No Man's Land:Theodor B.
Post by: Jürgen on 31-05-2010, 23:05:38
Is there a high quality pic or something? The weapon looks shitty to me :/ Is it still WIP?
Can you do it better?
If the answer is yes,do it.
If the answer is no,erase your post!
Title: Re: No Man's Land:Theodor B.
Post by: Josh094 on 31-05-2010, 23:05:45
Hankypanky makes me a Saaaad Panda.
Title: Re: No Man's Land:Theodor B.
Post by: Meadow on 31-05-2010, 23:05:18
Is there a high quality pic or something? The weapon looks shitty to me :/ Is it still WIP?

What a rude thing to say.
Title: Re: No Man's Land:Theodor B.
Post by: Paasky on 01-06-2010, 00:06:10
Maybe so, but it has a ring of truth to it. Looks really low-detail compared to the other stuff shown so far.

Not that I care, as long as it slaughters the vile froggies I'm content.
Title: Re: No Man's Land:Theodor B.
Post by: Arc9 on 01-06-2010, 00:06:37
Is there a high quality pic or something? The weapon looks shitty to me :/ Is it still WIP?
It's not the weapon that looks shitty to me...
It's your manners.
Title: Re: No Man's Land:Theodor B.
Post by: Cory the Otter on 01-06-2010, 00:06:24
I must agree, It seems a bit lower-quality than previous works.
Title: Re: No Man's Land:Theodor B.
Post by: Meadow on 01-06-2010, 01:06:03
Maybe so, but it has a ring of truth to it. Looks really low-detail compared to the other stuff shown so far.

Not that I care, as long as it slaughters the vile froggies I'm content.

That's because the other stuff wasn't produced by us. It was made by the Battlefield 1918 veteran modeler and skinner combo, BlackJack and Streetveiter. I'm afraid we simply don't have the same talent that they do - however I think this MP18 looks absolutely fine - in-game the wood and top of the gun are all that matters and they both look great to me.
Title: Re: No Man's Land:Theodor B.
Post by: RoniSaysWoot on 01-06-2010, 02:06:18
There isn't that huge difference how the mp-18 looks than how the bf1918 models looks, bf1918 guys just has a bit more experience. There is still some parts on the texture what i will work later on, only huge problem on it is the uv bugs what can be seen on the wood. But its a bit too late to redo the uv-maps to the model.
Ingame you can't even see those problems so it doesn't really matter that much.
Title: Re: No Man's Land:Theodor B.
Post by: hankypanky on 01-06-2010, 02:06:48
Sorry guys if I sounded rude :( I didn't mean it. I apologize! I'm kinda comparing it to the FH2 models I guess, how does it look in-game? The truth is that I cannot do it better, and I thought I could express my opinion. 
Title: Re: No Man's Land:Theodor B.
Post by: Arc9 on 01-06-2010, 03:06:14
(http://img297.imageshack.us/img297/1227/sig1i.jpg) (http://nmlforums.low-ping.com)
Code: [Select]
[URL=http://nmlforums.low-ping.com][IMG]http://img297.imageshack.us/img297/1227/sig1i.jpg[/IMG][/URL]
Title: Re: No Man's Land:Theodor B.
Post by: Kelmola on 01-06-2010, 12:06:52
The gun, from modelling and texturing point of view, looks just fine to me.

That said, the weird combination of box and drum magazine must be one of the fugliest in the history of firearms. (Yes, I know, it was made for Luger P08 and the box part had to fit within the pistol's handle, but with MP18 the entire assembly is outside the weapon which is like sticking a thumb in a sore eye.)
Title: Re: No Man's Land:Theodor B.
Post by: sn00x on 01-06-2010, 13:06:03
wich makes me demand a P08 with drum mag!
Title: Re: No Man's Land:Theodor B.
Post by: Graf_Radetzky(CZ) on 01-06-2010, 17:06:46
I dont know what you have against our MP 18  :P
I know, that if it would be skinned by Seth, Toddel, Blackjack, etc., it would be better, but this MP 18, which we have is good quality for me  :)
Title: Re: No Man's Land:Theodor B.
Post by: Fuchs on 01-06-2010, 18:06:36
The model looks rather robust, no soft edges. Wasn't there a tool for that, to make circles look smooth?
Title: Re: No Man's Land:Theodor B.
Post by: Graf_Radetzky(CZ) on 01-06-2010, 18:06:51
The model will be more smoothed, you will see ingame better version :)
Title: Re: No Man's Land:Theodor B.
Post by: Fuchs on 01-06-2010, 19:06:45
Awesome. Then I am a happy person. The texture could use some polishing here and there but I've read they are also on that so I don't get what the bitching is about. All problems will be solved  :)
Title: Re: No Man's Land:Theodor B.
Post by: Gl@mRock on 01-06-2010, 22:06:39
No matter what people said, It's a great model and I like it.

I'm sure it will do the job when the time comes. (http://chopard.fest4.free.fr/emoticons/army/armata/armata_PDT_18.gif)

Keep up the good work!

(http://chopard.fest4.free.fr/emoticons/army/armata/armata_PDT_37.gif)

Title: Re: No Man's Land:Theodor B.
Post by: THeTA0123 on 01-06-2010, 22:06:39
How much rounds will this hold?  Because nothing gives reliable sources. (wiki mentions 3 types of ammo boxes, i wanna know wich one this is)
Title: Re: No Man's Land:Theodor B.
Post by: RoniSaysWoot on 01-06-2010, 23:06:31
It uses the 32 round detachable drum magazine TM08, that's the only one used in ww1.
Title: Re: No Man's Land:Theodor B.
Post by: hankypanky on 02-06-2010, 06:06:29
See you guys mentioned a bunch of stuff your going to do the weapon, so it's a WIP. I thought that was the final weapon! I can't wait to see it in-game.
Title: Re: No Man's Land:Theodor B.
Post by: Arc9 on 02-06-2010, 12:06:34
The gun, from modelling and texturing point of view, looks just fine to me.

That said, the weird combination of box and drum magazine must be one of the fugliest in the history of firearms. (Yes, I know, it was made for Luger P08 and the box part had to fit within the pistol's handle, but with MP18 the entire assembly is outside the weapon which is like sticking a thumb in a sore eye.)
NO WEY MAHN!
Look at it this way:
Best of both worlds.
Title: Re: No Man's Land:Theodor B.
Post by: Cory the Otter on 02-06-2010, 20:06:59
Why would you write news and make me make a render for something that is unfinished? xD
Title: Re: No Man's Land:Theodor B.
Post by: Graf_Radetzky(CZ) on 02-06-2010, 23:06:41
Because the things changed  ;)
Title: Re: No Man's Land:Theodor B.
Post by: RoniSaysWoot on 03-06-2010, 02:06:57
Why would you write news and make me make a render for something that is unfinished? xD

Because back then i didn't see how many bugs there really was on the model until i saw it in... ing... somewhere  ::) :P For me the textures looked fine back then but i did notice the uv map bugs on the wood part of the model. But then the whole model would of have to be uv mapped again and all the work from scratch. I got the smoothing on the model shorted out yesterday. Im not sure if Arc wants to fix the texture or should I. But everything is going good so far. Just hate to do all the work again when there is more stuff coming out everyday what i need to take a look at.