Hi. I also testes some ESAI Maps (and some with no ESAI). First I want to say thank you for this great work. I'am following this singleplayer project since a long time ago, what was caused by the missing internet connection. Now I have internet, and mostly you can find me on the servers. But yesterday I thought, it was time to test something new. So lets come to my feedback:
Operation Goodwood (64): Best version of this map, I have ever played against AI. Nearly all static assets are used by the AI and the allied forces are using realy all assets. The only thing I got to admit. With this version the map is losing a bit of it's concept (mixture of tank and infantry warfare), what is caused by the fact, that Axis AI is not spwaning on tanks (what should prevent them from getting stucked at the bridges and railway, I guess).
Villers Bocage: Realy nice, after a time there i kind of stalemate situation. The only (dunno whether I should say) "negative" thing might me the strenght of the static mg 42 positions -> No human player can take this positions out, no matter what range. I'am speaking of infantry weapons (like snipers). They kill you straight over a very long range. I tried to snipe the mg on G2 from the church, it is impossible. I have to admit, that I am alway playing against the hardest bots
.
Operation Luttich: The new map layout with the additional flags is IMO better than the original one. It brings a better flow into the map and gives the americans the possibility not to get pushed back to fast. A good thing is, that nearly every area of the map gets "touched" with fight.
Mareth Line: I think this map is still too complex for human players, so it will be very hard to give it a good flow with AI. After taking the first 3 flags, the bots don't know, what to do. They are ignoring the command bunker, what can only be taken by 2 or more ppl. At this point the fight nearly stops.
Siege of Tobruk: One of my favorite maps in fh2 also in the good old days in bf 1942 (was the first bf map, I played
. There is still the bug with the bots getting stucked in the tank at the axis main base flag. Also the allied bots should use all static assets to defend, otherwise it's to easy for the german. I played without the GPO files, so maybe this will help a lot.
So this was all about the ESAI testing I made. Also played Longues Sur Mer, what was realy nice. The Axis should maybe the beach a littlebit more. I testes the skirmish maps with AI. There is a lot of navmeshing needed. The bots get stuck on several objects (too many to show screenshots and give examples). Last but not least was Siege of Tobruk Night: Very Epic Battle with an immersive feeling caused by the bullet tracers. It is something, I have never experienced in a shooter before on this way. The devs should think about it, to take it in an official release.
So that was a lot of feedback, but I hope it will help you
. And plz keep up the good work