Author Topic: Make Stuka zu Fuss uncapturable  (Read 1928 times)

Offline katakulli

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Make Stuka zu Fuss uncapturable
« on: 04-09-2010, 21:09:34 »
     Unlike combat vehicles all transportation vehicles are capturable by opponent,  of course this doesn't cause problem since all of them equipped with just machine guns except that one. However this vehicle is a piece of artilley rather than a transportation vehicle, it's effective and will be more effective after next update. I think letting opponent team capture that vehicle cause balance problems and will cause more because it will be even more effective in the future.
 
    Capturing this vehicle is not really hard for opponent team:

 - Players can shoot the driver from vision slits, or climb to top of the vehicle, or throw a handgranade inside the vehicle with right mouse button.

 - Some players use this vehicle for transportation than abandon it.

 - Players sometimes lose connection to server because of regular connection problems, punkbuster problems or crushes to desktop and when this happens opponent players can easily spot the empty vehicle from minimap and capture it very easily.

 Current effectiveness of vehicle with direct fire:



 I hope i won't get a ban for that.  ;D



    Indirect fire to captured heavy flak and medium at gun which were trapping our vehicles to base.





   Since it's an effective vehicle opponent team often try to capture it.



 And this is what happens if they managed to capture it.  :'(


« Last Edit: 04-09-2010, 23:09:13 by azreal »
Basically, axis bias has removed. Glad its being noticed.

Offline THeTA0123

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Currently the germans have 2 SP arties and 4 regular artillery! and you CALL IMBA?
Compared to 2 arty guns per allied army?
The allies where the masters of artillery in WW2, not sie germans!

I say capturable!(unless we see the priest/sexton/more allied artillery that is)
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline djinn

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Agree with the OP. Arty isn't a thing you just use, you need training. I say lock it

Offline katakulli

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    Yes i say it's not fair because if you trapped in headquarters at vilers bocage you can't use the 105mm light howitzer. You know the reason, people camping with their tanks and keep shooting at that howitzer. If you can't destroy the 88 and the pak 40 how can tanks get out of base?

     I'm sorry theta but other weapons, maps, allied or axis bias aren't the point of this suggestion. By the way if we see eastern front, will the bm-13 be capturable ? Because it's a transportation vehicle with a ramp and missiles.      No thanks.
   
   
« Last Edit: 04-09-2010, 22:09:22 by katakulli »
Basically, axis bias has removed. Glad its being noticed.

azreal

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Please name threads correctly next time. Edited to make it more clear what you are asking.

Offline luftwaffe.be

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Re: Make Stuka zu Fuss uncapturable
« Reply #5 on: 05-09-2010, 00:09:52 »
I agree it should be locked
Currently the germans have 2 SP arties and 4 regular artillery! and you CALL IMBA?
that doesn't really matter as long as artillery is balanced per map. And don't worry, I sure allies will get some SPG's over time.

Offline phillip

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Re: Make Stuka zu Fuss uncapturable
« Reply #6 on: 05-09-2010, 04:09:40 »
imo nothing should be locked.  teach people not to bail or use things for transport.

Offline General_Henry

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Re: Make Stuka zu Fuss uncapturable
« Reply #7 on: 05-09-2010, 07:09:24 »
imo nothing should be locked.  teach people not to bail or use things for transport.

The mobile spawn APCs are locked as they are important assets!

It'd be a nightmare if a random US rifleman/scout captured the panthers and start to pwn everyone. Capturing and using an enemy stuff should not be just pressing E, especially the AFVs. It'd be strange if you could use an enemy artillery for indirect fire as well...

If the game allows such an option I would of course want classes like "weapon crews" so you don't have a random rifleman sneaking up to that 88, shoot the gunner, then blow up every tank in his sight. It'd take a while for someone who never fired a single round to figure out how to operate an AT/AA gun right? (but, it is part of the fun to pwn everyone as a mere rifleman right?)

Whether we need a class "driver" is of course doubtful as there is always a possibility some random guy have the driving license... well, I mean, it isn't very complicated to drive right?

Offline Natty

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Re: Make Stuka zu Fuss uncapturable
« Reply #8 on: 05-09-2010, 09:09:55 »
I guess it could be locked yea, since everybody understands that if we ever make russian front, the Katyusha needs to be teamlocked as well. +1  8)

Offline ajappat

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Re: Make Stuka zu Fuss uncapturable
« Reply #9 on: 05-09-2010, 13:09:23 »
So, isn't it already uncapturable? I don't get point of this thread...

Offline Kelmola

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Re: Make Stuka zu Fuss uncapturable
« Reply #10 on: 05-09-2010, 13:09:40 »
No, it isn't.

Offline ajappat

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Re: Make Stuka zu Fuss uncapturable
« Reply #11 on: 05-09-2010, 14:09:49 »
It has been right?

Offline General_Henry

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Re: Make Stuka zu Fuss uncapturable
« Reply #12 on: 05-09-2010, 15:09:41 »
it was always capturable. Only the spawn point APC could not be captured.

Offline luftwaffe.be

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Re: Make Stuka zu Fuss uncapturable
« Reply #13 on: 05-09-2010, 18:09:37 »
It has been right?

partially correct. It was teamlocked on villers in the initial 2.26 release, however the vehicle wasn't properly coded to be a locked vehicle. This could cause a CTD when a person was shot out of a specific slot, and could cause a server crash.

We fixed it with a post release server patch, so now it's unlocked.

Offline ajappat

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Re: Make Stuka zu Fuss uncapturable
« Reply #14 on: 05-09-2010, 21:09:21 »
But, but...

I'm 100% sure it was locked earlier in luttich too and before 2.26 I think. I have proof  ::) : http://fhpubforum.warumdarum.de/index.php?topic=126.1635

If it was capturable, I would have driven off with it.