Forgotten Hope Public Forum

Forgotten Hope 2 => Normandy maps => Feedback => Operation Goodwood => Topic started by: Toddel on 07-09-2009, 21:09:55

Title: Operation Goodwood 64
Post by: Toddel on 07-09-2009, 21:09:55
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"
Title: Re: Operation Goodwood 64
Post by: hslan.totaler_humbug on 07-09-2009, 22:09:58
Awesome looking and very well balanced!
Title: Re: Operation Goodwood 64
Post by: el Garstico on 13-09-2009, 12:09:10
it does have a very nice french look. i like these acres bounded by little walls or hedges. looks typical like normandy.
but what is the condition to spawns the kingtiger?
Title: Re: Operation Goodwood 64
Post by: hslan.GN_Angrybeaver on 13-09-2009, 13:09:20
i would like to see the allied-safteyzone a bit smaller.
its possible to camp le prieure from the zone with the tanks,while there is no counterattacking with fausts possible,cuz of the deathzone for germans.
there are no coordinates on the minimap of the mainpage,but it should have been arround f3 ???
Title: Re: Operation Goodwood 64
Post by: Slayer on 13-09-2009, 21:09:14
but what is the condition to spawns the kingtiger?

It spawns when allies take all but the last two flags in the south ans southwest, iirc.
Title: Re: Operation Goodwood 64
Post by: Salad_Shooter on 23-09-2009, 22:09:36
Love this map, great balance, great armor, great motivation for infantry.  This is a very realistic map.  Would love to see the Jagdpanther on this map.
Title: Re: Operation Goodwood 64
Post by: THeTA0123 on 26-09-2009, 20:09:03
Jagdpanther and Sexton are all that is missing on Goodwood ;D
Title: Re: Operation Goodwood 64
Post by: Sturmbocke on 30-09-2009, 16:09:12
Best map of 2.2. There is sometimes really epic tank battles and infantry clashes in Cagny.

I just love to take Cromwell and storm the eastern side next to railway, to get behind axis tanks attacking Cagny in west.
Title: Re: Operation Goodwood 64
Post by: ajappat on 30-09-2009, 20:09:26
Cagny is too heavily build. I had to reduce my settings for medium and still playing in cagny is like dia show. All other maps and goodwood except cagny work with high setting without any problems...
Title: Re: Operation Goodwood 64
Post by: Ts4EVER on 01-10-2009, 10:10:40
I get some lag in Cagny, but it is a weird kind of lag. Sometimes when I enter it or even look at it from a certain distance I get a regular dia show, but usually it stops suddenly and runs quite smooth after approximately 15 seconds. It's quite weird, actually.

ATM the Germans win more often, but I think that is due to low experience of many players who
a) drive into the marders sights instead of outflanking or going to the first grey flag first
b) People not spotting the Cagny Flak battery (I had some epic scores in one of the guns)
c) People concentrating on the outer flags instead of Cagny which is the key to win

I have witnessed few good KT rampages so far, it mostly gets hunted down quickly. One round we killed two in a row with PIATs, was quite satisfying.

edit... fun fact: The british have 3 Brens and 3 PIATs against 5 MG42s and 5 Panzerfausts.
Title: Re: Operation Goodwood 64
Post by: THeTA0123 on 24-10-2009, 16:10:24
wow thats lame.........
Title: Re: Operation Goodwood 64
Post by: hslan.GN_Angrybeaver on 24-10-2009, 17:10:39
wow thats lame.........

hmm...why?

piat got 3 rounds...so thats like 9 panzerfausts with better range

and the bren is with the gras everywhere even as usefull as the mg42 ,cuz you can fire from the hip and stuff.
Title: Re: Operation Goodwood 64
Post by: THeTA0123 on 24-10-2009, 23:10:58
you need to get behind a tank to kill something with the PIAT

Germans already have the same amount of tanks, please, they really dont have to make it any difficult as it is already
Title: Re: Operation Goodwood 64
Post by: hslan.GN_Angrybeaver on 25-10-2009, 03:10:20
you need to get behind a tank to kill something with the PIAT

Germans already have the same amount of tanks, please, they really dont have to make it any difficult as it is already

lumberjack commandos kill tanks from the front !! ;D
Title: Re: Operation Goodwood 64
Post by: THeTA0123 on 29-10-2009, 11:10:57
Question. For operation goodwood, the allies had 1300 tanks.
The germans had 337 tanks.

On goodwood, the british have 4 regular shermans, 2 cromwells and 2 fireflies

The germans have 3 marder's, a stug, 2 panthers, a panzer IV and a Kingtiger

Dint the allies always had numerical strengt in terms of tanks? We have 8 german tanks wich can easly destroy an allied tank, and we have 8 allied tanks, of wich 2 have the same firepower then the germans, and 6 wich need side shots to kill an enemy tank.

Shouldnt the allies be getting some tanks? Goodwood ends up in the british not being able to take Cagny many times
Title: Re: Operation Goodwood 64
Post by: Eat Uranium on 29-10-2009, 13:10:32
Err, thats 6 normal shermans (the M4A4s spawn twice).  Usually, the armour battles will be 6 shermans, 2 cromwells, 2 fireflys vs. 1 marder, 1 stug, 1 pzIV, 2 pzV and 1 KT.  Which I make to be 10 vs. 6.
Title: Re: Operation Goodwood 64
Post by: THeTA0123 on 29-10-2009, 22:10:59
but you forget the Pak guns, the 5 panzer fausts, compared to only 3 Piat's.

Churchills participated in the battle. How bout replacing an old sherman with one armed with a 6PDR  ;D

Instead on the forward outpost, in the mainbase
Title: Re: Operation Goodwood 64
Post by: Eat Uranium on 29-10-2009, 22:10:11
FYI, on a full 64 player server, its 5 PIATs vs. 7 Panzerfausts (+ a couple of pickup shrecks).  Would be quite cool to have a churchill* though.

*ROQF 75mm though:P
Title: Re: Operation Goodwood 64
Post by: THeTA0123 on 30-10-2009, 16:10:19
Ofcourse XD     Some performed very well on Goodwood.


and some got bommed by the allied airforce..............


Imo that should be added to FH2. Once a certain flag is captured, an allied plane comes over you and teamkills you
Title: Re: Operation Goodwood 64
Post by: djinn on 05-03-2010, 08:03:30
I change this in SP, but I was always curious why the darker, less-camouflaging skin for the panther was used on this map compared to the more camophlaging paler skin as seen in Totalize? Is it based on historical accuracy.

I found Panthers more intimidating in SP once I changed this since they could sneak up on you and you might not ID them properly from great range and try to tackle them like they were PZIVs or in contrast the Tiger II... more fun I think
Title: Re: Operation Goodwood 64
Post by: hankypanky on 14-04-2010, 04:04:20
Ya this map need a churchill really bad, it would help balance the KT in a good way :)
Title: Re: Operation Goodwood 64
Post by: THeTA0123 on 14-04-2010, 12:04:46
Ya this map need a churchill really bad, it would help balance the KT in a good way :)
I think also the germans should recieve the KT faster. Atm the germans get it if almost all flags are captured.


They should script it to make the KT appear when Cagny is captured. But also when cagny is back into german hands, the KT should not spawn anymore.

The 31st Tank bridgade was equipped with churchills during goodwood

(http://upload.wikimedia.org/wikipedia/en/d/d0/Camouflaged_tanks.jpg)

Their where other Churchill brigade"s aswel wich participated. Because the range of engagement was long range on goodwood, they where able to survive the onslaught of the 88MM guns deployed (78 of them!!)


When cagny is captured, one or 2 churchills should appear imo. Counterattacking Cagny is very difficult to do.

Ah yes regarding that 31th tank brigade, they where camoflaged so well, that one aware Allied spotter thought they where german tanks, and they sended in bombers to bomb them! No casualties, but they was alot of rage in the 31th tank brigade because i read, that later on in the war, they where bombed by friendly planes 3 times!

Ye goodwood should defiantly have churchill tanks. FH1 goodwood had one, and it was epic
Title: Re: Operation Goodwood 64
Post by: Slayer on 14-04-2010, 14:04:30
They should script it to make the KT appear when Cagny is captured. But also when cagny is back into german hands, the KT should not spawn anymore.

I don't think you can code something to not spawn anymore, unless the flag it is bound to is taken, of course. Example: at Mareth the Tiger keeps spawning until Gabes is taken. So then you would have to bind the KT to Cagny, but you can only bind it to one flag, I think.
Title: Re: Operation Goodwood 64
Post by: Eat Uranium on 14-04-2010, 15:04:46
As it stands, the Tiger II is set to spawn if 5 minutes have passed with both Gabes and both initial flags are british.  If one is recapped, then the kitty should stop spawning until those conditions have been met again.
Title: Re: Operation Goodwood 64
Post by: Dnarag1M on 14-04-2010, 16:04:57
Personally I would not mind if the KT would spawn right from the start  ;D I'm always terribly bored as allied in the beginning...nothing to do, nothing to be scared of  :-[
Title: Re: Operation Goodwood 64
Post by: Die Happy on 14-04-2010, 16:04:00
I'm always terribly bored as allied in the beginning...nothing to do, nothing to be scared of  :-[

then you haven't played against me and my MARDER :D
Title: Re: Operation Goodwood 64
Post by: Dnarag1M on 14-04-2010, 16:04:32
I'm always terribly bored as allied in the beginning...nothing to do, nothing to be scared of  :-[

then you haven't played against me and my MARDER :D

A Marder is just a huge, attention-drawing, noisy, wobbly pak40 that is easy to hit, hard to miss and makes me giggle everytime I see it (Almost as much as the Marder III  ;D). Now, if you would have said stug....

The only times I've ever been killed by a Marder is : 1) walking around in camped villages (HE shizzle) 2) driving trucks or halftracks
Title: Re: Operation Goodwood 64
Post by: THeTA0123 on 15-04-2010, 00:04:04
Personally I would not mind if the KT would spawn right from the start  ;D I'm always terribly bored as allied in the beginning...nothing to do, nothing to be scared of  :-[
Hm now that is a bit to much, but the Kingtiger should spawn a bit faster.

But defiantly some churchill's aswel. We have the tanks now, so dont come with the "the mappers did not requested this vehicle" Excuse!!!
Title: Re: Operation Goodwood 64
Post by: Knoffhoff on 15-04-2010, 01:04:11
Could I see some references that clearly states that Churchill tanks were used in a significant role during operation Goodwood? I never heard about it.
Title: Re: Operation Goodwood 64
Post by: THeTA0123 on 15-04-2010, 09:04:57
Could I see some references that clearly states that Churchill tanks were used in a significant role during operation Goodwood? I never heard about it.
Gladly :)  i will look upon it tonight because i remeber a site of a book where they mentioned one of the brigade's of churchill wich went into combat.
Title: Re: Operation Goodwood 64
Post by: Ts4EVER on 15-04-2010, 20:04:20
They were used, but I think not in the sector the map portrays.
Title: Re: Operation Goodwood 64
Post by: THeTA0123 on 15-04-2010, 23:04:11
They were used, but I think not in the sector the map portrays.
it is possible, but i saw a photo of a MKIV driving next to a farm, wich was during operation goodwood

I might be right, but can be wrong

Allied battlefield reports are not as accurate as german one's. of a battle, you can know almost exactly what german tanks/units participated.
Title: Re: Operation Goodwood 64
Post by: hankypanky on 15-04-2010, 23:04:41
Who cares what sector the Churchill saw action in.
1. Churchills did participate in the operation.
2. FH2 is about FUN and historical accuracy.

So the Churchill on goodwood is both fun and historically accurate, I say give us some Churchills :) 
Title: Re: Operation Goodwood 64
Post by: Flippy Warbear on 16-04-2010, 12:04:15
Each time people cry for some new vehicle type into already heavy maps I want to go and butcher someone.
Title: Re: Operation Goodwood 64
Post by: THeTA0123 on 16-04-2010, 12:04:35
Each time people cry for some new vehicle type into already heavy maps I want to go and butcher someone.
And once again, we recieve an answer like this

Seriously, are we crying? Are we whining?Next you are gonna flag this as spam.
The MKIV is already ingame. Why not use it more? Villers bocage had churchills. I noticed it.
 Guderian added one. Everyone is happy
Here we are trying to do the very same, once we have evidence.
Title: Re: Operation Goodwood 64
Post by: Flippy Warbear on 16-04-2010, 14:04:42
If this was FH and not FH2, I'd be happy to say that more the shit in maps the better. But since this isnt FH, but FH2, we have restrictions and limits what we can or cannot add to maps in order to keep them stable as possible. You just have to finally realise this.
Title: Re: Operation Goodwood 64
Post by: THeTA0123 on 16-04-2010, 14:04:49
If this was FH and not FH2, I'd be happy to say that more the shit in maps the better. But since this isnt FH, but FH2, we have restrictions and limits what we can or cannot add to maps in order to keep them stable as possible. You just have to finally realise this.
I realise that. But their are ways.
The Sherman II can be replaced by Sherman V.Or even removed and replaced by a churchill in main.
The medic kit can be removed, maybe the Vickers aswel. They are hardly used or usefull (While the germans get G43 kits in their main).

But this is only if i or others can bring up evidence that their where churchills present on goodwood. And i am sure of this, because i saw information and photo's of them before. But i am rather certain aswel.
Title: Re: Operation Goodwood 64
Post by: Ts4EVER on 16-04-2010, 15:04:58
The british force at Cagny was the 2nd Irish Guards and they had Shermans + Fireflies.
Title: Re: Operation Goodwood 64
Post by: Slayer on 16-04-2010, 17:04:46
As it stands, the Tiger II is set to spawn if 5 minutes have passed with both Gabes and both initial flags are british.  If one is recapped, then the kitty should stop spawning until those conditions have been met again.

Gabes  :D :P ;D
Title: Re: Operation Goodwood 64
Post by: luftwaffe.be on 16-04-2010, 18:04:07
Each time people cry for some new vehicle type into already heavy maps I want to go and butcher someone.
And once again, we recieve an answer like this

Seriously, are we crying? Are we whining?Next you are gonna flag this as spam.
The MKIV is already ingame. Why not use it more? Villers bocage had churchills. I noticed it.
 Guderian added one. Everyone is happy
Here we are trying to do the very same, once we have evidence.

We are getting more and more the impression that you are on a holy crusade to get a churchill in every map. It is fine that you mention it once or twice , but there is no need for it to KEEP posting about it.

In the end, it's not up to you or me or any regular of this forum to determine what vehicle will be placed on a map and what not. That's the responsibility of the mapper in question. And it is very likely that the mapper of these maps will visit this part of the forum to get an idea of regular feedback .

And for the case you don't understand the meaning of  crusade

This map misses a churchill MK III  :D ;)

Needs Churchill MKIII

No it doesnt. Map is heavy as it is, it doesnt require such vehicle to add up to it.
Give allies less tanks in beginning, and when tiger spawns, churchill spawns

All round this map needs=
Another Pz ausf F2
Churchill MKIII

And not just because i love churchills, its because they where present during the assault on the mareth line

If the tiger gets added, the churchill should aswel their are perfect ways to balance things

you are right thetao  churchill was present ther but

Like Tiger was somehow too good. It usually can't get out from Gabes and yet you want heavy tank for allies to counter it...

this is also right

and the map already got stripped of many thing to increase the performance. adding another new vehicle might make it unplayable.

anyway not my decision, i am all for the more stuff on maps better but i got a PC who can handle that stuff ;)  
Well if mareth doesnt have one, fine

But El alamein is DEFIANTLY a map wich needs a churchill tank. Simply, the King force V was a major action, well known to the british public. Far more important to add then the tiger on mareth for instance

but you forget the Pak guns, the 5 panzer fausts, compared to only 3 Piat's.

Churchills participated in the battle. How bout replacing an old sherman with one armed with a 6PDR  ;D

Instead on the forward outpost, in the mainbase

Ya this map need a churchill really bad, it would help balance the KT in a good way :)
I think also the germans should recieve the KT faster. Atm the germans get it if almost all flags are captured.


They should script it to make the KT appear when Cagny is captured. But also when cagny is back into german hands, the KT should not spawn anymore.

The 31st Tank bridgade was equipped with churchills during goodwood

(http://upload.wikimedia.org/wikipedia/en/d/d0/Camouflaged_tanks.jpg)

Their where other Churchill brigade"s aswel wich participated. Because the range of engagement was long range on goodwood, they where able to survive the onslaught of the 88MM guns deployed (78 of them!!)


When cagny is captured, one or 2 churchills should appear imo. Counterattacking Cagny is very difficult to do.

Ah yes regarding that 31th tank brigade, they where camoflaged so well, that one aware Allied spotter thought they where german tanks, and they sended in bombers to bomb them! No casualties, but they was alot of rage in the 31th tank brigade because i read, that later on in the war, they where bombed by friendly planes 3 times!

Ye goodwood should defiantly have churchill tanks. FH1 goodwood had one, and it was epic

Personally I would not mind if the KT would spawn right from the start  ;D I'm always terribly bored as allied in the beginning...nothing to do, nothing to be scared of  :-[
Hm now that is a bit to much, but the Kingtiger should spawn a bit faster.

But defiantly some churchill's aswel. We have the tanks now, so dont come with the "the mappers did not requested this vehicle" Excuse!!!
 

Could I see some references that clearly states that Churchill tanks were used in a significant role during operation Goodwood? I never heard about it.
Gladly :)  i will look upon it tonight because i remeber a site of a book where they mentioned one of the brigade's of churchill wich went into combat.

http://www.youtube.com/watch?v=-BLZGjwFzmU&NR=1


Churchills on Villers bocage plx!

Don't get me wrong it's ok to have certain suggestions on a map, but please don't overdo this. It makes you becoming a nagger  :P

Mappers know what vehicles are available.They most likely won't put in one if it wasn't present on the field, but it doesn't mean he'll put one it because it was present of the field.

Cheers, LUFTY  :)
Title: Re: Operation Goodwood 64
Post by: Ts4EVER on 16-04-2010, 18:04:47
Especially if the tank is very fast or slow as that can seriously mess up map flow if you're unlucky.
Title: Re: Operation Goodwood 64
Post by: Kelmola on 16-04-2010, 20:04:56
TheTA's obsession reminds me of my anti-Mustang pro-Thunderbolt tirades. Which were proven succesful (or it could have been a coincidence and the Jug was already in the pipeline, or the devs simply grew tired, or maybe those sacrifices to Yog-Sothoth really paid off). ;D
Title: Re: Operation Goodwood 64
Post by: Dnarag1M on 16-04-2010, 21:04:29
I think whoever does not see that TheTao is being semi-serious and 'typcasting' himself into a certain role....well..eh..he/she deserves to not see it !  ;D
Title: Re: Operation Goodwood 64
Post by: THeTA0123 on 16-04-2010, 23:04:18
I think whoever does not see that TheTao is being semi-serious and 'typcasting' himself into a certain role....well..eh..he/she deserves to not see it !  ;D
I am serious, and my role is zo bring sie churchill into FH2 moar!If germans can get their tiger tank with 1400 units built, then sie allies can have their 6000+ churchills built!

@Luftwaffe.be
Frankly, you are right. I do indeed try to get the churchill tank onto maps they where present. From mareth line to el alamein, to Villers bocage from supercharge.

And they did. However. I cannot find the evidence of the Churchill on goodwood actively involved. I know i saw photo's and text of it. But if i dont re-find it, i dont wanna see the churchill on the map. Because if they implent it now, and i find out later that they never did particpated.... Then all the german biased players will attack me!*ducks

Some where just for the luls, like me suggesting the AVRE for port bessin.MY god so many people thinking i was serious on that one.

Quote
Don't get me wrong it's ok to have certain suggestions on a map, but please don't overdo this. It makes you becoming a nagger  
Imo a nagger is someone who keeps pushing it. But really pushing it. The MKIII is not made. Theirfor it shall not appear on Mareth, el ala and Supercharge. Even though it was an important vehicle, especialy on El alamein. And theirfor i rest my case

But Villers bocage is one of the maps wich missed vital allied vehicle's, like more cromwells/Less shermans, churchill tanks and Armoured car's. I pointed out all 3 of them, and 2 have been implented. Of wich i am a thankfull and gratefull man  :)

The thing is. Everyone is mentioning this and that about german forces and equipment(Nothing wrong with it)

But few are actually putting effort doing the same for the allies. And i consider myself one of the guys who wants to see everything historical accurate for the allies :)

But really, i am not pushing things. By far do i annoy people with it. Unlike other people over-react about things.
So many times did i saw people suggesting things for maps, and instanly do you get a reply from the ""veterans"" with STOP WHINING AND STFU. This is what happend to me aswel. A mere mentioning, even ingame, wich is even true! And people replieng with that.

and for my post count, ye, i always commit myself to a forum,and this is the result. But with bad english interpitations, people often misunderstand me. Probaly that sentence is wrong aswel

Title: Re: Operation Goodwood 64
Post by: Smiles on 08-06-2010, 12:06:14
(http://img180.imageshack.us/img180/5161/goodwood.jpg)

The barn in the circle has a ladder wich you can enter from the north side (i dont believe there is any other way to get up there) and the ldder seems to be bugged, meaning i couldnt climb it. Everytime i tried i only got up 2 cm and would stay in that position. I was able to jump of and stuff :). I was playing on HSLAN lag free with a ping round 43.
Title: Re: Operation Goodwood 64
Post by: THeTA0123 on 28-09-2010, 23:09:17
The 2nd Fife and Forfar Yeomanry fighting at cagny( and losing 12 tanks to the 88's) had churchills and churchill crocodiles  ;D

EDIT= They where the ones ambushed at Cagny by those flak 88 guns. Most of them where shermans, but also a Churchill was lost and one crocodile abandoned and then destroyed by own forces to prevent capture

The ronson system was top secret appearntly
Title: Re: Operation Goodwood 64
Post by: Capten_C on 03-11-2010, 12:11:18
Has the mine kit been taken away from the Grentheville flag in patch 2.3? Or is it that I'm looking in the wrong place, didn't it used to be near a stack of logs by the entrance?  ???
Title: Re: Operation Goodwood 64
Post by: corsair89 on 14-11-2010, 17:11:34
As far as I know, the mine kit was on a table inside the house, south of the town ;)
Title: Re: Operation Goodwood 64
Post by: Capten_C on 14-11-2010, 17:11:58
Table, inside house, south of town...makes mental note  :)
Title: Re: Operation Goodwood 64
Post by: Kwiot on 18-11-2010, 22:11:35
Don't you think that KT is available too late? When it becomes available it's usually after battle... I think that the best moment is when Axis team starts taking casualties... What do you think about that?
Title: Re: Operation Goodwood 64
Post by: Kelmola on 19-11-2010, 14:11:06
On several occaions, I've seen Allied cap the flags before even a third of the tickets have been spent, then in comes the kittah and saves the day, Germans recap (almost) all the flags and win.
Title: Re: Operation Goodwood 64
Post by: Kwiot on 20-11-2010, 00:11:43
But it happens really rare... Usually it ends with camping Brits tanks on the bridges and KT isn't so powerful - it can be shot by Firefly with one shot...
Title: Re: Operation Goodwood 64
Post by: THeTA0123 on 20-11-2010, 11:11:07
Then again 10 allied tanks and 7 german ones. With 2 fireflies only


IRL 760 allied tanks fought 104 german ones

Dont complain
Title: Re: Operation Goodwood 64
Post by: Kwiot on 22-11-2010, 23:11:20
But they didnt camp at 3 bridges and firefly rather didn't shoot KT with 1 shot...   ::)

Well, yes... I've played lately and we made successful counter attack, but it happened because we recapped south flags in short time after we got reinforcements... And, I don't know where Fireflys where when I shot tons of allied tanks at le Mesnit Frementel (when I have Firefly and spotted KT, I just drive and shoot him)...

Axis counter attacks are successful in maybe 10%...
Title: Re: Operation Goodwood 64
Post by: RN_Max on 23-11-2010, 09:11:53
Do you know why I like this map?

Its close to a classic FH all-arms battle, where the infantry can duke it out over the town in the middle, while the armour can duel in the surrounding countryside and try to cut off reinforcements and the arty can be called in from far away.


Just imagine the icing on the cake in another setting with ships pounding each other in surrounding waters and fighters whirling overhead ... bliss.
Title: Re: Operation Goodwood 64
Post by: Kwiot on 23-11-2010, 13:11:38
Cutting off reinforcements is a new name for camping enemy base?  ::)

I didn't say that I want more tanks on axis side, but only reinforcements which come when Axis side takes casualties...
Title: Re: Operation Goodwood 64
Post by: THeTA0123 on 24-11-2010, 12:11:10
Cutting off reinforcements is a new name for camping enemy base?  ::)

I didn't say that I want more tanks on axis side, but only reinforcements which come when Axis side takes casualties...
Thats what happens right now. The more flags the british take, the more panzers they face.

And i can guarantee you that i did many succesfull counterattacks with a good squad in a KT
Title: Re: Operation Goodwood 64
Post by: TigerAce on 13-01-2011, 13:01:46
Cutting off reinforcements is a new name for camping enemy base?  ::)

I didn't say that I want more tanks on axis side, but only reinforcements which come when Axis side takes casualties...
Thats what happens right now. The more flags the british take, the more panzers they face.

And i can guarantee you that i did many succesfull counterattacks with a good squad in a KT
And how often do you find a good squad in a public server?  ;)
Title: Re: Operation Goodwood 64
Post by: THeTA0123 on 13-01-2011, 14:01:30
Cutting off reinforcements is a new name for camping enemy base?  ::)

I didn't say that I want more tanks on axis side, but only reinforcements which come when Axis side takes casualties...
Thats what happens right now. The more flags the british take, the more panzers they face.

And i can guarantee you that i did many succesfull counterattacks with a good squad in a KT
And how often do you find a good squad in a public server?  ;)
Far more on the axis side then the allies

You need less teamwork on the axis side because of better equipment. Thus the reasons why sometimes the axis win far more then the allies on public servers.

Title: Re: Operation Goodwood 64
Post by: DLFReporter on 13-01-2011, 14:01:27
You need less teamwork on the axis side because of better equipment. Thus the reasons why sometimes the axis win far more then the allies on public servers.
;D Now you're pulling stuff out of your ass. On maps with the Garand for example this does not compute in any way and the sights of the No.4 are superior to the K98. ^^
Title: Re: Operation Goodwood 64
Post by: THeTA0123 on 13-01-2011, 15:01:46
You need less teamwork on the axis side because of better equipment. Thus the reasons why sometimes the axis win far more then the allies on public servers.
;D Now you're pulling stuff out of your ass. On maps with the Garand for example this does not compute in any way and the sights of the No.4 are superior to the K98. ^^
Now the garand is supposed to pwn the kar 98. But the garand also has much more obstructive signs

Especialy on goodwood with 10 allied tanks vs 7 german ones.
Only 2 of those allied one's are fireflies

The same is for the allies on North africa. You can achieve much more sitting in a Matilda or such. Compared to the germans wich need to pull off more teamwork to get things done

Get my point?
Title: Re: Operation Goodwood 64
Post by: hankypanky on 13-01-2011, 23:01:09
You need less teamwork on the axis side because of better equipment. Thus the reasons why sometimes the axis win far more then the allies on public servers.
;D Now you're pulling stuff out of your ass. On maps with the Garand for example this does not compute in any way and the sights of the No.4 are superior to the K98. ^^
Now the garand is supposed to pwn the kar 98. But the garand also has much more obstructive signs

Especialy on goodwood with 10 allied tanks vs 7 german ones.
Only 2 of those allied one's are fireflies

The same is for the allies on North africa. You can achieve much more sitting in a Matilda or such. Compared to the germans wich need to pull off more teamwork to get things done

Get my point?


So what exactly what would you change? I thought the weapon sites were realistic, and gameplay wise adding more tanks would have negative effects? Besides you guys talk like the teams will always be the same skill wise, I constantly see the Allies wiping the Axis and vise versa.
Title: Re: Operation Goodwood 64
Post by: THeTA0123 on 14-01-2011, 00:01:42
You need less teamwork on the axis side because of better equipment. Thus the reasons why sometimes the axis win far more then the allies on public servers.
;D Now you're pulling stuff out of your ass. On maps with the Garand for example this does not compute in any way and the sights of the No.4 are superior to the K98. ^^
Now the garand is supposed to pwn the kar 98. But the garand also has much more obstructive signs

Especialy on goodwood with 10 allied tanks vs 7 german ones.
Only 2 of those allied one's are fireflies

The same is for the allies on North africa. You can achieve much more sitting in a Matilda or such. Compared to the germans wich need to pull off more teamwork to get things done

Get my point?


So what exactly what would you change? I thought the weapon sites were realistic, and gameplay wise adding more tanks would have negative effects? Besides you guys talk like the teams will always be the same skill wise, I constantly see the Allies wiping the Axis and vise versa.
I dont want anything to change

I am just pointing out that you generaly need less skill and teamwork on the axis because you have better armoured tanks. You CAN make a mistake. If you drive a panther and you see a sherman in front of you and he fires.. yet hits your front armor.. you can easily get him back.

Now visa versa, you need to do an extra action to get that panther, you need to manouver to the sides. This is what most new players dont know, or dont wanna do. Get the point now?

TBH i do wanna see some tank ratio's changes yes, but im not going further into this. not now that is
Title: Re: Operation Goodwood 64
Post by: Torenico on 09-02-2011, 03:02:04
Nah, this map needs real 21. Panzer Division equipment :D
Title: Re: Operation Goodwood 64
Post by: THeTA0123 on 10-02-2011, 19:02:04
Nah, this map needs real 21. Panzer Division equipment :D
Yes!  Vz 22 rifles, berthiers! lebels!

Title: Re: Operation Goodwood 64
Post by: Smiles on 18-02-2011, 14:02:32
I appologise for my stupid post about that ladder. Just lag stays lag :-\
Title: Re: Operation Goodwood 64
Post by: Torenico on 21-02-2011, 05:02:22
Nah, this map needs real 21. Panzer Division equipment :D
Yes!  Vz 22 rifles, berthiers! lebels!



Thats not enough, NOT ENOUGH!

MOAR BEUTEPANZARZ!
Title: Re: Operation Goodwood 64
Post by: THeTA0123 on 25-02-2011, 12:02:25
Nah, this map needs real 21. Panzer Division equipment :D
Yes!  Vz 22 rifles, berthiers! lebels!



Thats not enough, NOT ENOUGH!

MOAR BEUTEPANZARZ!
BEUTEFUERVLIEGE JAH

UND DAS CARCANO UND DER BELGISCHE MAUSERS



And why no churchills :v
Title: Re: Operation Goodwood 64
Post by: Kwiot on 02-03-2011, 20:03:50
Hmm... I watched today a documentary film on Discovery World about famowus tank battles. And it was about some tank battles in Normandy. It was about Operation Goodwood too. It was said that Germans got on the positions on the hills and they have plenty of Tigers and it was heavy rain during the operartion... I see that some thinkg are missing on this map...
Title: Re: Operation Goodwood 64
Post by: Thorondor123 on 02-03-2011, 21:03:31
The map revolves around the 2nd Fife and Forfar Yeomanry's attack around Cagny. The map features the Caen-Troarn railway line, Luftwaffe field division's Flak 18's and of course Cagny itself.
Title: Re: Operation Goodwood 64
Post by: THeTA0123 on 02-03-2011, 21:03:25
Look i really dont wanna be a Pain in the ass but those guys did had churchills and churchill crocodiles


just saying
Title: Re: Operation Goodwood 64
Post by: evhgear on 02-03-2011, 22:03:10
Look i really dont wanna be a Pain in the ass but those guys did had churchills and churchill crocodiles


just saying

Am I wrong, but, I think, that you would like to have more churchills on certain maps ?  ;D
Title: Re: Operation Goodwood 64
Post by: THeTA0123 on 03-03-2011, 11:03:05
Look i really dont wanna be a Pain in the ass but those guys did had churchills and churchill crocodiles


just saying

Am I wrong, but, I think, that you would like to have more churchills on certain maps ?  ;D
Hey if FH2 aims for historical accuracy  ;)  Just here to help  ;)

But i also want beutepanzers and correct rifles for the germans  ;)

VZ22  <3 berthier carbines!  oh god so epic
Title: Re: Operation Goodwood 64
Post by: evhgear on 03-03-2011, 15:03:55
If they were there, they should be in FH :P
Title: Re: Operation Goodwood 64
Post by: kingtiger1891 on 07-03-2011, 13:03:03
Ah, Churchill again... ::)

This fancy vehicle can stand a Tiger hit in POINT BLANK and kill it back with ONE SHOT, I can see why u ask for it.

Title: Re: Operation Goodwood 64
Post by: kingtiger1891 on 07-03-2011, 13:03:50
.
Title: Re: Operation Goodwood 64
Post by: katakulli on 07-03-2011, 14:03:15
 Kingtiger 1891. Could you please... stop being weird and posting off topic messages. Pleaseeeeee.  :-*
Title: Re: Operation Goodwood 64
Post by: THeTA0123 on 07-03-2011, 16:03:36
Ah, Churchill again... ::)

This fancy vehicle can stand a Tiger hit in POINT BLANK and kill it back with ONE SHOT, I can see why u ask for it.


Ooh look, the person who said "Dont you agree that the panthers shouldnt be 1s1k when there armor is penetrated" and later said "Churchill should be 1s1k when its armor is penetrated"
Title: Re: Operation Goodwood 64
Post by: kingtiger1891 on 08-03-2011, 04:03:23
Ah, Churchill again... ::)

This fancy vehicle can stand a Tiger hit in POINT BLANK and kill it back with ONE SHOT, I can see why u ask for it.


Ooh look, the person who said "Dont you agree that the panthers shouldnt be 1s1k when there armor is penetrated" and later said "Churchill should be 1s1k when its armor is penetrated"
No I said either way.



And btw it's not off topic, now 10 times I played Goodwood 8 rounds is an allied victory, the map doesn't need a Churchill to make allied win the remaining 2 rounds ::)
Title: Re: Operation Goodwood 64
Post by: THeTA0123 on 08-03-2011, 11:03:17
Oh no you dint.. I remeber that flame discussion well with your flaming buddies. NEVER forget i will that thread.


The victory ratios heavily vary from server to server you know.

I have seen rounds in wich the allies dint even capped a single flag
I saw rounds where the germans got completely DOMINATED and pushed back to the entire map

Goodwood is a map...where the Team wich cooperates together, Wins

I played in a team wich lost to the germans yesterday 5 times in a row. Its not map balance, it was just a shitty team.
Title: Re: Operation Goodwood 64
Post by: evhgear on 08-03-2011, 16:03:07
Goodwood is the victory for the best team, if teams are well balanced, it's a tight battle, but either way the best team will won easilly.
Title: Re: Operation Goodwood 64
Post by: THeTA0123 on 08-03-2011, 16:03:39
It all matters what team holds cagny.
Title: Re: Operation Goodwood 64
Post by: Kwiot on 09-03-2011, 22:03:34
When Brits cap south flags, there starts campfest of german base - result: Brits win the game after pathethic game...  ::)
Title: Re: Operation Goodwood 64
Post by: evhgear on 10-03-2011, 01:03:53
When germans play well, british are not able to cap first flags and it became also a campfest in british base...
Title: Re: Operation Goodwood 64
Post by: kingtiger1891 on 10-03-2011, 08:03:45
When germans play well, british are not able to cap first flags and it became also a campfest in british base...

I want to know how you campfest 6 tanks by 2 marder.
Title: Re: Operation Goodwood 64
Post by: THeTA0123 on 10-03-2011, 13:03:35
When germans play well, british are not able to cap first flags and it became also a campfest in british base...
Yep. Had this many times.
When germans play well, british are not able to cap first flags and it became also a campfest in british base...

I want to know how you campfest 6 tanks by 2 marder.
And 2 pak 40's, and 5 panzerfausts and pickup shrecks and mine kits? Bye bye those 6 allied tanks.
Most maps actually have more german equipment because of all the pak 40's. Totalize and cobra are an example

Because remeber=The chance of finding idiots in your team is higher on the allied team then the germans



Goodwood is not imbalanced, nor balanced. Goodwood is PURELY a map wich is won by wich team has the most teamwork and squadplay. And wich team putts the most intrest in Cagny.

You can also have a super veteran team, but if they dont go for cagny, you will still lose
Title: Re: Operation Goodwood 64
Post by: hyperanthropos on 04-12-2011, 21:12:05
Quote
Because remeber=The chance of finding idiots in your team is higher on the allied team then the germans

I dont get it could you explain it?

Quote
Goodwood is not imbalanced, nor balanced. Goodwood is PURELY a map wich is won by wich team has the most teamwork and squadplay. And wich team putts the most intrest in Cagny.

For the Brits this is certainly the case. For the Germans its as long the case as they got the command posts south of cagny. When they have lost them cagny is surrounded by enemy spawn points and infantry comming from everywhere. Of course the German tanks have begann to spawn at this time, but most of the time they get either shot right after the abc line or there are camping one of the unimportend command posts, while getting slowly beaten by piats.

So to allow a fair game without the german infantry getting permanently raped in cagny by 2 25 punders and over 9000 HEs add more push mode.
All command posts south of cany should only be capalble after cagny is capped. So there are no more random piatrs right before the german base.
Also one 25 pounder is certainly enough since the germans arty is mostly destroyed, because it isnt in the base. There is also no need for it since there is no hard definsive line against infantry at cagny. Most of the time you can walk right in or even drive in with your halftrack.
Title: Re: Operation Goodwood 64
Post by: Wakain on 12-03-2012, 22:03:50
Quote
Because remeber=The chance of finding idiots in your team is higher on the allied team then the germans

I dont get it could you explain it?

It's quite simple, the 'cool' team (let's face it, everybody loves allies) attracts people who care about such things, often younger or less experienced people. The relatively less attractive team (evil krauts) consists often of people who care less about this (or are just plain mean, kicking on being the evil guys) and are more focused gameplaywise. Coincidence or not, those people tend to be more experienced.

I noticed this before with Battlefield Vietnam (especially!), Battlefield 2, CoD 4 and Cod WaW. Nobody wants to be opfor except the guys who know it matters little which team you're on as long as you're good.
of course you can't see this as a rule, but still you'll more often see the ruthlessly competent (and irritating) guys playing axis.
Title: Re: Operation Goodwood 64
Post by: hyperanthropos on 12-03-2012, 23:03:08
Quote
Because remeber=The chance of finding idiots in your team is higher on the allied team then the germans

I dont get it could you explain it?

It's quite simple, the 'cool' team (let's face it, everybody loves allies) attracts people who care about such things, often younger or less experienced people. The relatively less attractive team (evil krauts) consists often of people who care less about this (or are just plain mean, kicking on being the evil guys) and are more focused gameplaywise. Coincidence or not, those people tend to be more experienced.

I noticed this before with Battlefield Vietnam (especially!), Battlefield 2, CoD 4 and Cod WaW. Nobody wants to be opfor except the guys who know it matters little which team you're on as long as you're good.
of course you can't see this as a rule, but still you'll more often see the ruthlessly competent (and irritating) guys playing axis.

Makes ne sence at all I think Germans are the way cooler team/force to fight with. Since nearly all there weapons are cooler in my opinion. An example: I think all Allied tanks are shitty, exept cromwells and crusaders.

On the other hand of course there areof course a lot of players who thinks Allied are cooler...no explanation
Title: Re: Operation Goodwood 64
Post by: Flippy Warbear on 13-03-2012, 05:03:41
Guys, please learn to reply properly to quotes. Its sometimes difficult to recognize if you actually meant quoting someone and replying to it or if you just accidentally quoted the message without replying to it.
Title: Re: Operation Goodwood 64
Post by: hyperanthropos on 13-03-2012, 14:03:33
Okay something got really messed up here:

What I tried to reply to was this statement. I cant even figure out you posted it:

It's quite simple, the 'cool' team (let's face it, everybody loves allies) attracts people who care about such things, often younger or less experienced people. The relatively less attractive team (evil krauts) consists often of people who care less about this (or are just plain mean, kicking on being the evil guys) and are more focused gameplaywise. Coincidence or not, those people tend to be more experienced.

I noticed this before with Battlefield Vietnam (especially!), Battlefield 2, CoD 4 and Cod WaW. Nobody wants to be opfor except the guys who know it matters little which team you're on as long as you're good.
of course you can't see this as a rule, but still you'll more often see the ruthlessly competent (and irritating) guys playing axis.

 
What I had to say about it:

That doesnt make any sence I think Germans are the way cooler team/force to fight with. Since nearly all there weapons are cooler in my opinion. An example: I think all Allied tanks are shitty, exept cromwells and crusaders.

On the other hand of course thereare many players who thinks Allied are cooler, so since this phenomenon occurs for either side it doesnt have any impact.


Sorry for that totalyy ridiculous djungel of quotations!
Title: Re: Operation Goodwood 64
Post by: McCloskey on 17-07-2012, 23:07:48
someone botched the fog settings, you can see how the environment gets rendered instead of it being actually hidden by the fog...
Title: Re: Operation Goodwood 64
Post by: CHRISTIEFRONTDRIVE on 06-10-2012, 21:10:12
Are there any plans to change this map in a future patch? I love it to death but I'm sick of people taking the Fireflies and just camping in the same spot on the tracks. Grentheville is too close to the German main, it never feels like a fair fight if you're defending it when you can blast the Germans when they aren't ready.
Title: Re: Operation Goodwood 64
Post by: CHRISTIEFRONTDRIVE on 20-12-2012, 01:12:47
Is there any chance of removing or relaxing the Out-of-Bounds lines? My fuck is it tedious to have the Firefly and the King Tiger sitting just around the corner from each other at the rail bridge for the entire map.
Title: Re: Operation Goodwood 64
Post by: gavrant on 09-04-2014, 16:04:02
2.46 changelog for Operation Goodwood 64

Title: Re: Operation Goodwood 64
Post by: nysä on 22-05-2018, 13:05:50
Nitpicky tweak again; StuG 40 Ausf. G (late) should be replaced with an early one. The late Ausf G in the game, is suitable for 1945 maps as it represents one that rolled off from the factory after 9-10.44.
Title: Re: Operation Goodwood 64
Post by: Matthew_Baker on 11-05-2020, 17:05:40
2.56 changelog Operation Goodwood 64

-Change historically incorrect StuG model for an earlier variant
-Made one of the two Cromwells use the Guards Armoured Division texture

Spoiler
11th AD
(https://i.imgur.com/eDcCqAV.jpg)
Guards AD
(https://i.imgur.com/bJevWUB.jpg)