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Messages - Wyrdstone

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1
Ah ok, thank you!

2
I don't know where to look - it seems I can no longer log in ("the server has refused the connection"). I haven't done anything since playing before.

Any solution to this?

3
General Discussion / Re: Isnt it time to make FH standalone?
« on: 10-06-2018, 01:06:38 »
Or like PR, you have a fall back set up for returning the game to non standalone if it comes to a cease and desist.

4
Just want to say thank you. I came on the forums to look at posts and comment on why FH2 still isn't standalone like PR (which has been for years as we all know). No chance I was going to go through the install process I used to do when playing this game. It's absolutely killing itself this mod by not making it standalone.

5
Ah yeah thanks!

6
Was the stream recorded? I totally missed it  :-\

7
Hurtgen Forest / Re: Hurtgen Forest 64
« on: 19-04-2014, 21:04:24 »
This map seems to revolve around Germeter too much now. It's very difficult to defend all three passes and before you know it you have to retreat to katzenhardt (which is then often lost because 50% of your team doesn't know it can't be recapped).

8
General / Too many 'Cap everything to stop bleed' maps
« on: 19-04-2014, 21:04:02 »
This seems to be the recent trend of FH2. Both sides have a very similar number of tickets but the attacker has to capture EVERY SINGLE FLAG to stop the bleed.

It seems to more often than not result in a loss for the attacker.

I just played Giarabub and the Australians held 3 flags most of the game yet they lost because they couldn't push the Italians off that last flag. It was clear that the Australians were a better team but it didn't matter because it's so much harder to capture everything.

I can't say what % of maps have this system but it seems far too many IMO.

9
Sidi Rezegh / Re: Sidi Rezegh 64
« on: 18-04-2014, 15:04:42 »
Why do the British no longer have even a single 25 pounder? One mortar is fucking hopeless, it can't even hit all the flags in the main triangle.

No vehicles can survive the number of 88s and pak38s that shoot you as you drive towards the flags and the one mortar is no where near enough to deal with all the emplacements.

And the Axis have two lefh ffs! How does that make sense? I'd say the Allies need two 25 pounders for a map like this.

10
Announcements / Re: The Road to Forgotten Hope 2.46: Part 2
« on: 18-04-2014, 12:04:01 »
ffs I also just realised I posted in the wrong part

11
Announcements / Re: The Road to Forgotten Hope 2.46: Part 2
« on: 18-04-2014, 12:04:58 »
Where can I find a changelog for all the minor things?

Like I noticed the stuart camera has been changed so that the turret doesn't block the horizon so much. It would be nice to see other changes too :)

12
Modding / Re: FH2 Modding Q&A
« on: 18-04-2014, 12:04:35 »
http://candrsenal.com/pov-gallery/

Just thought this website might be helpful for anyone making weapons. It's probably already well known though.

If not, maybe someone could post it somewhere more useful?

13
OMG such a good update to see after so long without anything!

It's going to be so cool having a map with multiple Churchill tanks.

Great work.

14
Suggestions / Re: The Minor Suggestions Thread
« on: 22-10-2013, 18:10:23 »
Suggestion that recon vehicles such as the daimler, dingo, greyhound, puma, 222 etc. be given the ability to spot for artillery targets.

Seem to remember the stug once had this ability. Does it still?

Anyway, idea would make sense to me. Often artillery is spamming for people to give good arty spots.

15


Join the tank destroyers and burn some Jerry steel!

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