So for 2.5, I'm guessing the new map additions/ changes are Supercharge, Lebisey, Goodwood and Siege of Tobruk
Will give this a try and see....
Welcome back, VOID! Nice to know you're still with us
Ok, I know you'd be moving on to another map after this. From the comments in the double-cap thread, I gather you wont want to do ESAI for maps with double-cap issues just yet. Although they may be fixed in the next build, they still exist in THIS one...
So suggestion for maps that could be tackled next,
Alam Halfa.
Map requires bots capping the first line bases first, then moving in on the left flank of the rear bases. Push forces players to only cap the right-rear base only when all others are capped, however, the two next to it can be capped in any order. Currently, AI does well pushing into the first line bases, but stalls after, since they try to cap the heavily defended main Brit base to no avail, making it a solo mission there on out...
Another map that would make top priority with ESAI is Mt. Olympus.
Now the fixed version of this map can be found @
http://www.filefront.com/user/mydjinny otherwise the map CTDs preventing you from testing it...
Germans push into the British with vigor, but they get confused as to whether to focus all resources on the distant church or on the town. And after that, assault stalls rather than moving for the final cap-pable Brit base.
May I also suggest, if it wont be too much - although I think it will be quite a bit, while adding Ai strategy, could adjustments be made to the GameplayObjects.con file to have defending bots spawn on as many static defense positions as possible? i.e. from mg positions to mortar, to AT guns. Currently, some positions get used, but it doesn't create good enough defense and many positions, especially mg positions never get used at all...
AI should be such that, bots first and foremost defend with static defenses, with the remainder looking for vehicles or moving on foot to plug the holes. Adding spawns to all static positions will aid this greatly....
Great work again, and thanks so much... Will give prompt feedback by Saturday at the latest