Forgotten Hope 2 > Purple Heart Lane

Purple Heart Lane Singleplayer

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Toddel:
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"

Natty:
In the current version this map has only Coop Mode, please tell us what you think about it.
Singleplayer Mode will come in the next patch, but heavily based or exactly the same as coop I guess.

Winterhilf is the guy in charge of these modes.

Torenico:
The coop was great.

I played as American and German. As American we had a bad time trying the take the 3 first flags, MG34s were supressing me, (AI doesnt get supressed) but in the end, we managed to get trough it.

Later on the Crossroads, i was playing at german and we were attacking the American captured Farm, i had some fun untill i closed it.

Zoologic:
This map brings me the "true FH experience"  8)

In 64 version:
As Americans, the German bots rarely man the first un-recap-able 3 flags. But it kinda gives you the "Band of Brothers" feeling, advancing slowly, waiting where the enemy would likely to ambush me and my playing friends at LAN battle (6 human players, all in US team, and 46 bots divided to balance the team). After capturing the next flag, the fighting really begins. There are 3 bots manning the Flak 88 gun position and quite a nuisance for the advancing party. We set up a common flanking tactics and eventually managed to silence the gun.

As we are getting closer to the town, the fighting grew more intense, just like a scripted First Person Shooter game. When the swarming US paratroops cross the open fields, suddenly a grenade is tossed and cracking bullet sound passing by made all of us to hit the dirt. We were pretty much failed in taking the town (those last 2 German flags), so the game ended with killing fest until the enemy's ticket runs out. My friend remarked that "this is truly amazing SP experience! Never expected that BF2 can really tell a story."

Not a map specific suggestion, but the bot seems to love to throw grenades a lot and use riflenades too much. We have to swim to reach the town and managed to cap the flag for a while before getting overran.

djinn:
Best bot-supported map of 2.2...

[size=14t]However[/size]

German bots never spawn @ the two bases, leaving a lovely MG that could have been a first deadly defense unused

The second base also has an MG nest that goes unused....

The 88 base is actually less used than should be, with most bots spawning somewhere accross the bridge - I only faced the 88 twice in over 24 rounds of playing this particular map

MG nest @ nebelwerfer bae is LOVELY with whithering fire, albeit highly innaccurate

Isolated mg nest also not used.. but I can understand it somewhat since bots don't seem to fan out that much....



[size=14t]in general[/size]
More use of mgs... every single one should be fair game for German bots, but perhaps those facing the wrong way should be locked from Americans to prevent idle use - Save the lafette though :-)

Nebelwerfer, oh how I miss thee



*Still makes for a terrrific load of fun... with some aggressive bots all through, especially when getting towards the orchard

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