Author Topic: Complete revised 2.4 Changelog  (Read 4117 times)

Offline KAIZER SOSA

  • Newbie
  • *
  • Posts: 30
  • Comrade Kaizer - For Greater Glory!
    • View Profile
    • Community Moderator at Heroes & Generals
Re: Complete revised 2.4 Changelog
« Reply #15 on: 15-07-2011, 01:07:31 »
Nice. Cheers for the revise.

Offline DaWorg!

  • Jr. Member
  • **
  • Posts: 293
    • View Profile
Re: Complete revised 2.4 Changelog
« Reply #16 on: 15-07-2011, 02:07:56 »
What about 1800 rpm for MG 42 then as Kelmola said? But maybe it would make MG 42 too overpowered  :-\ I'm not sure about this one, as i am comfortable enough with MG 34 rate of fire.
"The roar of engines, the recoil of cannons. That is where the true joy of battle lies."

Offline Zeno

  • Full Member
  • ***
  • Posts: 1.154
    • View Profile
Re: Complete revised 2.4 Changelog
« Reply #17 on: 15-07-2011, 02:07:08 »
one of my favorites:

* Fixed first person weapon model flickering

YAY for no more ugly flickering on my gunz ;D

Offline [130.Pz]S.Lainer

  • FH-Betatester
  • ***
  • Posts: 1.934
    • View Profile
    • 130th
Re: Complete revised 2.4 Changelog
« Reply #18 on: 15-07-2011, 02:07:40 »
I do plan on checking it out, but I can already tell I'm not going to like it.  It's just gonna feel like a MG34, not at all like a MG42.

Well, maybe for you, because you know it's a fact that bugs you, but for a regular player, it will feel much better than before. ;)

  What about those fuck heads zipping about in there little cars honking their horns?  The old 1200RPM MG42 shut those bastards up pretty fast.  I hope it gets switched back next patch myself.  That and a couple other little niggly bits are about my only problems with 2.4.  Other then that I will have to say this release is gold!  The devs brought me in as a beta guy during that long spell we all had in the desert.  I have to say even though I was extremely pleased with Normandy release it does not hold a candle to this release as far as the wow factor.  So beautiful and it plays so damn nice. 
http://www.bfewaw.com/campaigns/waw24/promo/campaign/waw24banner1.png
The purpose of this deployment was to "annoy and defy the United States ... on her with Bofors 40 mm guns from a range of 650

Offline G.Drew

  • FH-Betatester
  • ***
  • Posts: 1.627
  • FH player since 0.65
    • View Profile
Re: Complete revised 2.4 Changelog
« Reply #19 on: 15-07-2011, 02:07:52 »
At least the sound now matches the ROF, as does many of the weapons do now.


 What about those fuck heads zipping about in there little submarines honking their horns? 
You will see what I mean soon ;)
"Accept the challenges so that you may feel the exhilaration of victory" - Gen. George S. Patton
-you aren't allowed to have nice things.

Offline gavrant

  • (Almost) retired dev
  • Developer
  • ******
  • Posts: 598
    • View Profile
Re: Complete revised 2.4 Changelog
« Reply #20 on: 15-07-2011, 03:07:44 »
I'm liking the no more grenade shout, nice work!

Sad, those "Fire in the hole!" shouts saved my life so many times at close quarters!

Offline Eat Uranium

  • Tea Drinker
  • Global Moderator
  • *****
  • Posts: 4.569
  • Today's news will contain [REDACTED]
    • View Profile
    • FH2 Music
Re: Complete revised 2.4 Changelog
« Reply #21 on: 15-07-2011, 03:07:00 »
BTW, recoil gives you firing patterns like this:
:   .

    .
:
    .

:   .

    .
:
2x600 | 900
Much harder to miss someone in the gap at 900.

The fact of the matter is that "These changes have ruined the mod even though I haven't played yet" is currently in effect.
« Last Edit: 15-07-2011, 03:07:29 by Eat Uranium »

Offline Chuc

  • Newbie
  • *
  • Posts: 29
    • View Profile
Re: Complete revised 2.4 Changelog
« Reply #22 on: 15-07-2011, 03:07:06 »
Quote
* Added new bolt-action ironsights animations

Hey hey! High five ;D Bout time you guys adopted this.


Offline VonMudra

  • FH-Betatester
  • ***
  • Posts: 8.248
  • FH2 Betatester/Verdun Team Researcher
    • View Profile
Re: Complete revised 2.4 Changelog
« Reply #23 on: 15-07-2011, 03:07:45 »
BTW, recoil gives you firing patterns like this:
:   .

    .
:
    .

:   .

    .
:
2x600 | 900
Much harder to miss someone in the gap at 900.

The fact of the matter is that "These changes have ruined the mod even though I haven't played yet" is currently in effect.

It's not ruined, it's just made the MG42 no different than a MG34

Offline Wulfburk

  • Jr. Member
  • **
  • Posts: 350
  • We are no longer the Sons of Horus!
    • View Profile
Re: Complete revised 2.4 Changelog
« Reply #24 on: 15-07-2011, 03:07:15 »
You dont know yet, play tomorrow and then make an opinion if it was a bad change or not

Offline MaJ.P.Bouras

  • Masterspammer
  • ****
  • Posts: 3.210
  • A Hellenic version of Jackie Chan.
    • View Profile
Re: Complete revised 2.4 Changelog
« Reply #25 on: 15-07-2011, 03:07:45 »
What i'm burning with desire to learn is how was the bayonet fixed...Definitely something to use tomorrow

Offline Zrix

  • Jr. Member
  • **
  • Posts: 588
  • Reputation: 1337
    • View Profile
Re: Complete revised 2.4 Changelog
« Reply #26 on: 15-07-2011, 04:07:30 »
*Looks for Watchtower1001*





jk jk



Offline Die Happy

  • FH-Betatester
  • ***
  • Posts: 1.758
  • Live Long & Die Happy
    • View Profile
Re: Complete revised 2.4 Changelog
« Reply #27 on: 15-07-2011, 04:07:59 »
What i'm burning with desire to learn is how was the bayonet fixed...Definitely something to use tomorrow


whats wrong with the bayonet ? works perfectly fine.
Live Long & Die Happy

Offline [130.Pz]S.Lainer

  • FH-Betatester
  • ***
  • Posts: 1.934
    • View Profile
    • 130th
Re: Complete revised 2.4 Changelog
« Reply #28 on: 15-07-2011, 04:07:18 »
Well I think they do work better now...If I recall.
http://www.bfewaw.com/campaigns/waw24/promo/campaign/waw24banner1.png
The purpose of this deployment was to "annoy and defy the United States ... on her with Bofors 40 mm guns from a range of 650

Offline MaJ.P.Bouras

  • Masterspammer
  • ****
  • Posts: 3.210
  • A Hellenic version of Jackie Chan.
    • View Profile
Re: Complete revised 2.4 Changelog
« Reply #29 on: 15-07-2011, 05:07:13 »
What i'm burning with desire to learn is how was the bayonet fixed...Definitely something to use tomorrow


whats wrong with the bayonet ? works perfectly fine.

Slashing over 3 times only to be shot in the head and be killed? As of the last patch it was a waste of space in the kit....