Author Topic: Road to Forgotten Hope 2.4: Part 4  (Read 17084 times)

Offline Die Happy

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #90 on: 15-07-2011, 04:07:25 »
there are exploded tree statics but you wont see a tree go from untouched to blown up.
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Offline Ajs47951

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #91 on: 15-07-2011, 05:07:52 »
i have now seed 32.2 gigs :o


Offline Gl@mRock

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #92 on: 15-07-2011, 05:07:00 »
Woot! Bring on the release baby ...

Too bad I have lots of shit to get done tomorrow. I'll have to power through it all so I can have plenty of gaming time for FH2.4!


Harry Potter is not a valid excuse for not playing FH2.4  tomorrow night :P

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #93 on: 15-07-2011, 07:07:25 »
I am really looking so mutch forward to play tonight even as a tester i cant wait one of the bedst things about releases are the  things people type ingame when they discover stuff and get amazed etc.

And like i did the last 2 releases i am sending the kids and wife of to the sister inlaws, i have my brandnew BOWMORE island surf 12 year old whisky again and i have sleept for 10 houers stright, i am eating rib eye steak for dinner, and then i am so ready for this.


Offline DLFReporter

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #94 on: 15-07-2011, 07:07:30 »
I bow my head to a dedicated fan! GJ Priest!

I slept 2 hours more than last night, bringing me up to a grand total of 6.5h...
Anyhow, if all goes well I'm going to leave work early, have a go at 2h of sports to get the adrenalin pumping, stack up on some good Rießling, switch off my Mobile and my Emails, sit back in my comfy chair and wait on HSLAN for the flood of pubbies to kill. ^^
I wonder who's going to be my favourite victim. ^^
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Offline Flippy Warbear

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #95 on: 15-07-2011, 07:07:39 »
brandnew BOWMORE island surf 12 year old whisky again and i have sleept for 10 houers stright, i am eating rib eye steak for dinner, and then i am so ready for this.



Sounds awesome mate. Personally Im just happy to get this baby out. It feels like having a shit after a loooooong constipation. You are so reliefed that its over, but in few minutes you start to think of the next time you have to lower your cables on the porcelain. Its like the same for me, I think of upcoming beta and new content to test. This is "holiday" time for me. No testing for couple of weeks, nothing but enjoying the new release and deleting the spam you people write here.

Offline Ts4EVER

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #96 on: 15-07-2011, 08:07:42 »
IIRC the MG42 handles a bit different fromt he MG34 in terms of accuracy though.

Offline [130.Pz]S.Lainer

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #97 on: 15-07-2011, 09:07:55 »
Nope..... ;D
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Offline djinn

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #98 on: 15-07-2011, 09:07:41 »
Ok, that's one thing...

Let's focus elsewhere besides the mg change. Its ONE point!

Offline Marder

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #99 on: 15-07-2011, 11:07:02 »
-Speaking of MG 42, how common was in Panther turret? MG 34 was more common right?
Edit:
-Wow! in the USA vehicles section there is a M36 Jackson!!!
« Last Edit: 15-07-2011, 12:07:29 by Marder »

Offline Lloydyboy

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #100 on: 15-07-2011, 12:07:36 »
OK i crapped my pants at that trailer... anybody know what the music was?

Offline Kubador

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #101 on: 15-07-2011, 12:07:21 »
OK i crapped my pants at that trailer... anybody know what the music was?

http://www.youtube.com/watch?v=93E_JH8j3_M

Offline Natty

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #102 on: 15-07-2011, 12:07:18 »
This ALMOST makes up for the MG42 change.
@Mudra: your post made me realize i missed something on Crete:

- Added German pickup MG34 Lafette kit to Monastery
 8)
Speaking of MG 42, how common was in Panther turret? MG 34 was more common right?
In FH2 all german vehicles have MG34 except the Puma, which has MG42.

@Lainer: Bowmore 12yrs old is teh le awesome de la creme  ;D

I recently emptied both a 15yrs and a 12yrs Bowmore, but now on my vacation I thought Id test a new Scotch so I got me a bottle of a 12yrs old Cutty Sark, it's blended malt though, I haven't tried it yet, but believe me there will be some tryin' of that for the release party tonight  :D

« Last Edit: 15-07-2011, 12:07:03 by Natty »

Offline Kelmola

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #103 on: 15-07-2011, 12:07:48 »
Speaking of MG 42, how common was in Panther turret? MG 34 was more common right?
In FH2 all german vehicles have MG34 except the Puma, which has MG42.
Are we talking about co-ax and hull MG's? They are 34's, sure, but in Normandy the 42 is on Panther's hatch and on 251D's pintle mounts.

Offline Zoologic

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #104 on: 15-07-2011, 13:07:13 »
A bottle of coconut and rum is ready for the night!