Author Topic: Road to Forgotten Hope 2.4: Part 4  (Read 16999 times)

Offline Butcher

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #60 on: 14-07-2011, 21:07:07 »
another thing!

the panther at 1:55 (last cutscene) in the trailer ... is the sideskirt just dark or is that part of the sideskirt missing?
Section of sideskirt is missing.

dingdingdingdingdingdingding!
that was suggested in the forum - and you did it! awesome!

He got banned for our sins. He was not the member FH forums deserved, he was the member we needed.

Offline G.Drew

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #61 on: 14-07-2011, 21:07:47 »
Its been in since 2.2
"Accept the challenges so that you may feel the exhilaration of victory" - Gen. George S. Patton
-you aren't allowed to have nice things.

Offline Butcher

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #62 on: 14-07-2011, 21:07:14 »
never noticed taht before  ;D
He got banned for our sins. He was not the member FH forums deserved, he was the member we needed.

Offline Lightning

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #63 on: 14-07-2011, 21:07:54 »
UPDATE

I've taken the time to rewrite the changelog into a clear overview of all the new and changed content after Tuesday's requests (by Watchtower1001).

You can download it here:
FH2 Changelog 2.3 to 2.4

Offline OlBloodnGuts

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #64 on: 14-07-2011, 21:07:45 »
Epic win! Can't wait 'til tomorro'!
BloodnGuts - On to the Rhine, on to Berlin!

Offline TheRevoluzer

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #65 on: 14-07-2011, 22:07:02 »
UPDATE

I've taken the time to rewrite the changelog into a clear overview of all the new and changed content after Tuesday's requests (by Watchtower1001).

You can download it here:
FH2 Changelog 2.3 to 2.4

Thx for the effort  :)
Although I was able to read the original, that one is way better to read and to look for changes!

Offline Kwiot

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #66 on: 14-07-2011, 22:07:35 »
Hmm... 301 views of trailer already...  8)

Offline djinn

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #67 on: 14-07-2011, 22:07:36 »
Anybody notice the brown Uniforms the US have? Look at 1:46 for instance.

Some things that just make my day:
1. Sounds eg. new projectile sound, unique aircraft sound,
2. Losing the grenade shout.
3. New death sounds  :o :o :o
4. Removing abstracting BAR sights
5. New pistol sounds.
6. Less terrain damage
7. Less stamina loss from jumping
8. Reduced 50mm bomb sound and rocket sound....
9. Switching spotted comm-option with charge... yer, that got annoying once it changed positions
10. Fixed large number of vehicle AI files
11. Fixed Totalize CTD in SP....
12. Add 88mm gun to blockhouse, moved arty to mosque, locked 88s to Germans (Sid Rezegh)

I must say though, Von Mudra must be pissed though with some of those - Brown US and all - Blasphemy! And less stamina loss from jumping?! F...ing ANIMALS!!!....

Well, we see how it all plays out, no? Its not like you can still dolfin-dive, right?

Pitty there is no late war Map with SP support... maybe some time along, eh, Remick_04? Cuz Vossnack is just too epic!

Great job

*Still think we've lost the one chance the German March from Patton would have most-made sense. Still LO-ove the video, especially in FPS view. Wish we saw the new weapons in use though... Its more a showcase of the maps and effects than weapons and vehicles




« Last Edit: 14-07-2011, 22:07:19 by djinn »

Offline Kwiot

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #68 on: 14-07-2011, 22:07:32 »
 Port-en-Bessin
      * ....
      * Replaced Marder I by StuG IIIG
      * ....
      *

Well, good change... I wanted tank, but Stug is also better than Marder...

Online VonMudra

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #69 on: 14-07-2011, 22:07:10 »
Quote
* Made MG42 fire 1x900 rpm instead of 2x600 rpm

WAT

Offline K.Cower

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #70 on: 14-07-2011, 22:07:39 »
Quote
* Made MG42 fire 1x900 rpm instead of 2x600 rpm

WAT

We'll se tomorrow...in game
Sinn Féin

Offline Lightning

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #71 on: 14-07-2011, 22:07:20 »
The entire entry reads:

Quote
! some automatic tweaks
- MG42 1x 900rpm instead of 2x 600rpm
this actually makes it more effective, and its ammo indicator is now correct

The old MG42 fired 600 rpm, but it fired 2 bullets per packet, so if you got hit it would do twice the damage. This doesn't make a whole lot of sense, since one bullet is sufficient to kill you unless you're hit in a limb, in which case you start bleeding. To compensate for it firing 2 bullets per shot, it only had an effective 125 bullets, whereas it has 250 now. The testers generally agreed it makes the MG42 more effective.

Its actual rate of fire of 1200 rpm is not possible, as you need to be able to divide 1800 by the rate of fire (and end up with an integer).
« Last Edit: 14-07-2011, 22:07:48 by Lightning »

Online VonMudra

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #72 on: 14-07-2011, 22:07:45 »
The entire entry reads:

Quote
! some automatic tweaks
- MG42 1x 900rpm instead of 2x 600rpm
this actually makes it more effective, and its ammo indicator is now correct

The old MG42 fired 600 rpm, but it fired 2 bullets per packet, so if you got hit it would do twice the damage. This doesn't make a whole lot of sense, since one bullet is sufficient to kill you unless you're hit in a limb, in which case you start bleeding. To compensate for it firing 2 bullets per shot, it only had an effective 125 bullets, whereas it has 250 now. The testers generally agreed it makes the MG42 more effective.

Yeah, but, now its just a MG34 with more ammo.  There is literally no fire rate difference, it is not putting more bullets down range per burst.  It can fire for longer, but that doesn't mean its any different from the MG34 in terms of fire rate.  You might as well just give the MG34 the belt that it SHOULD have on the lafette and bipod (the drums stopped being used in the late war anyways), and just use that on all maps.

Offline Lightning

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #73 on: 14-07-2011, 22:07:41 »
Well yes, apart from the magazine count, the MG42 is essentially identical to the MG34 now. But it's either that or the other solution and as we feel this makes the MG42 more effective than before, we have chosen this one.


EDIT: Ok, I'm going to continue the discussion of the changelog in its thread here. I don't want to post everything double.
« Last Edit: 14-07-2011, 22:07:17 by Lightning »

Online VonMudra

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Re: Road to Forgotten Hope 2.4: Part 4
« Reply #74 on: 14-07-2011, 23:07:41 »
EDIT: Ok, I'm going to continue the discussion of the changelog in its thread here. I don't want to post everything double.

Yeah, same....